Commit Graph

171 Commits

Author SHA1 Message Date
Heroman
10d0c34755 Implements all-species positive and negative traits 2022-06-28 18:08:34 +10:00
Rykka
2bb6c955ba TGMC Ammo HUD Earlyport
Ports over TGMC's Ammo HUD and all relevant code, adapted to work for Polaris's guns. This took me several days, but hey, I learned a bunch. <:
Time to port Aim Mode + Mentorhelp. :3c 
- All guns now have an ammo HUD sprite. If one lacks one, it will be ??? or blank, at which point, make an issue report, as all guns should be working by now.
- Guns will display how many rounds they have left until ammunition runs dry.
- Ammo will only count the casings that CURRENTLY have a projectile in them. This is slightly unrealistic, yes, but it is better and more intuitive for the player. This also enables guns like the revolver to work, given they recycle casings.
- Up to 4 ammo HUDs can be displayed at once, but given we lack TGMC's attachments and guncode, you'll only ever usually see 2. TBD on porting over TGMC guncode. <:
- Ammunition for multiple guns has different colors in the HUD based on what you currently have loaded.
- If you're looking at this later on to add new things. DON'T USE _FLASH IN THE HUD_STATE_EMPTY. THE _FLASH IS ADDED ON BY CODE.
- Grenades have a hud_state, pending us ever porting over a grenade launcher. Rockets ALSO have a hud_state.


Example of Laser/Energy Weapons:
https://i.imgur.com/MGvqGxh.mp4
Captain's Gun:
https://i.imgur.com/Wd0SS3C.gif

Full Test of all weapons:
https://streamable.com/usp4dy

Upstream port of https://github.com/CHOMPStation2/CHOMPStation2/pull/4033
Earlyport of https://github.com/PolarisSS13/Polaris/pull/8513, with adaptations for VORE's files (Specifically the ML3M medigun and cell-loaded weaponry.)

Credit to @SilencedMP5A5 for helping me with sprite names, testing, and making the Full Test video. <3
2022-04-07 01:58:37 -06:00
Atermonera
d930b94d34 Merge pull request #8385 from Atermonera/bb
Adds caseless BB rounds for common gun types
2022-01-27 23:09:41 -05:00
Cerebulon
5d86e5051c Adds unique projectile hit messages to simplemobs (#8250)
* Adds unique hit messages to simplemobs

* decl'd hit lists

* how was that even working

* set decl ref on init
2021-10-27 20:52:55 -04:00
Hatterhat
bfac91465b Crusher Gaming (#11462)
* [the who - baba o'riley plays in the background]

* i need more POWER

* rewrite pt1

* bug fixo

* uh oh! they're obtainable!

* verbs

* knif

* furthur cleanup

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2021-08-22 15:18:12 -04:00
MarinaGryphon
d0d8e42edc unify crash_with and stack_trace 2021-07-13 15:46:52 -05:00
MarinaGryphon
e41c2ecfd7 first pass (emotification, some \the -> \The) 2021-07-05 09:42:48 -05:00
Aronai Sieyes
05fc5d3758 Fix requested things 2021-06-17 23:52:39 -04:00
Aronai Sieyes
db14882664 Port tg lighting system
Also converts planet lighting to a new system
Too hard to separate out from this PR
2021-06-17 00:18:09 -04:00
Atermonera
fb4d02df3d Merge pull request #7561 from Mechoid/ProjectileUpkeep
Projectile Upkeep
2020-08-31 18:23:39 -04:00
Atermonera
3c16520a60 Merge pull request #7325 from Mechoid/FixTheStunShotsAgain
Fix runtime in projectile.dm, 664.
2020-07-09 18:27:21 -04:00
Atermonera
15157be321 Merge pull request #7311 from Mechoid/FixTimingError
Fix timing error that allowed processing to reference a nulled list.
2020-06-29 01:26:26 -04:00
Atermonera
69ac9d894f Merge pull request #7281 from Mechoid/BulletPenFix
Fix Penetrating Bullet Double-Jeopardy
2020-06-16 03:25:47 -04:00
Aronai Sieyes
09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Aronai Sieyes
d3da6ae4a5 Refactor move code 2020-04-26 16:42:50 -04:00
Atermonera
101c9c33c5 QoL: Projectiles 2020-03-17 00:55:56 -04:00
Mechoid
487c39eab8 Antag Uplink Expansion 2020-03-17 00:23:20 -04:00
Mechoid
acc712e1d5 Exosuit Expansion: Return of the Ripley 2020-03-08 00:52:32 -05:00
Aronai Sieyes
f475ecbdc6 Replace a bunch of VOREStation edits that can be sent to Polaris 2020-02-29 19:45:58 -05:00
Heroman3003
a3fb3e3950 Merge branch 'master' of https://github.com/VOREStation/VOREStation into making-of-shadekin 2019-10-29 09:33:48 +10:00
Atermonera
6e4fc794d6 Merge pull request #6467 from Heroman3003/datum-timer-beam
Makes every single shot not create ~40 timers but 1
2019-09-27 16:07:25 -04:00
Atermonera
f519272525 Merge pull request #6290 from Mechoid/SubMunitions
Adds Submunition projectiles, and a laser gun showcasing them.
2019-07-23 23:35:05 -04:00
Atermonera
3d31a77514 Multi-Tile Objects, Multi-Tile Hovershuttle 2019-07-01 20:43:53 -04:00
Heroman
703c27da7e Refactors shadekin 2019-04-28 15:10:06 +10:00
Unknown
2dbf8499f4 Conflict Resolution 2019-03-28 21:04:21 -04:00
Anewbe
38c4b88ded BTW I USE (FIXED) ARC 2019-03-28 20:53:50 -04:00
Unknown
9e329e2a92 Forgot something 2019-03-28 20:09:52 -04:00
Unknown
75ede8c745 Fixes Merge Conflicts 2019-03-28 16:03:52 -04:00
Unknown
cf39c61c2d Conflict Resolution
This one made a lynx cry.
2019-03-28 13:19:19 -04:00
Neerti
3256202407 [READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work 2019-03-27 22:02:07 -04:00
Spades
eb0e2ec1f5 Guns sounds refactor and improvements 2019-03-27 10:42:18 -04:00
Atermonera
2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Anewbe
972486dde0 Merge pull request #5464 from Neerti/arc_projectile_fix
Makes arcing projectiles exist in the code.
2018-08-03 11:37:16 -04:00
Arokha Sieyes
e8258ff13f POLARIS: Beam weapons runtime when you shoot yourself 2018-03-25 17:09:56 -04:00
Neerti
70ac478aea Merge pull request #5065 from VOREStation/vs-port-3204
[PORT] Revamp logging for consistency
2018-03-20 21:13:47 -04:00
Arokha Sieyes
73838e0a62 POLARIS: Revamp logging to be consistent 2018-03-13 18:20:58 -04:00
Anewbe
09effef4f9 More projectiles now ignite things 2018-03-11 15:47:48 -05:00
Mechoid
9cd4bde3d1 Test Projectiles can pass through things other projectiles are capable of, and unanchored structures. 2018-02-23 21:27:41 -08:00
Anewbe
534a588a6a Gun changes (#4185)
* Various background gun changes

* Forgot to include the sounds, woops

* Fixes some more gun stuff

* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Neerti
9db34eae86 Adds Hunting Rounds
Adds a system for projectiles to inflict additional damage on specific kinds of simple animals.
Adds special bullets for certain rifles which are very effective against 'animal' SAs such as giant spiders, bears, carp, and such. The bullets do less damage to other targets such as humanoids.
Replaces the southern cross gun locker regular ammo with hunting ammo.
2017-11-19 23:59:17 -05:00
Mechoid
48d8375cac Incendiary >= 2 projectile fixes. (#4127)
* A whole load of things.

* Fixes the SM Rod's travel distance.

* Flame it again, Tony. Fixes flamefuel spawning on rock-wall turf.
2017-10-22 00:26:33 -05:00
Mechoid
920e823a46 Fuel-Rod Gun, Minor fixes related. (#4103)
* A whole load of things.

* Fixes the SM Rod's travel distance.
2017-10-19 15:07:52 -05:00
Anewbe
b14766ff92 Merge pull request #4078 from Mechoid/Projectile_Turretfunctions
Turret Targetting Update
2017-10-16 14:03:05 -05:00
Mechoid
9a04744ab6 Turrets detect targets through metal foam. 2017-10-15 13:48:38 -07:00
Mechoid
aac1ab0bb7 Dead bodies are no longer perfect shields. 2017-10-14 21:41:15 -07:00
Mechoid
56ec5ec94c Adds three flame-themed illegal Mech weapons and more. (#4058)
* Adds three flame-themed illegal Mech weapons. Allows anything using apply_effects to be incendiary and ignite/apply firestacks. Also absolute-paths the spilled fuel effects.

* Removes world << because I'm a good coder honest.

* Why does Git do this for no reason.
2017-10-13 23:32:52 -05:00
Neerti
64f02f70b2 Simple Animal Tweaks
Makes hivebots a bit smarter, shifts stats around, adds a few new sprites thanks to Mechoid, and adds a few new types.
Adds verbs that can be used as a player hivebot, to get them to follow you.
Spider eyes can now be seen clearly in the darkness, which looks spooky.
2017-09-24 23:43:14 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Neerti
ec366d5d74 Makes Technomancer use modifiers, fixes a few bugs 2017-04-28 16:27:51 -04:00
Anewbe
c2ac804dc0 Implements the vacuum traversal part of the plasmastun 2017-01-15 17:42:05 -06:00