Adds the 'process' option to the list of things you can do to prey in your bellies!
This option will let you pick between digest and absorb, when you pick one, it lets the prey know what you are trying to do and has them confirm! If they confirm and are still in the belly, then that option will instantly happen to them.
The options available to you when you click it are dependent on the prey's prefs, so, if a prey has digest turned off, but absorb turned on, then it will only offer absorb! If they have both disabled, then it will tell you no!
This way if you want to gurg someone up real fast once your scene is done or whatever, you don't have to adjust all your gurg values or whatever.
This does also allow one to SELECTIVELY digest or absorb people even if they are in the same tummy, which I think is very radical.
The belly object already does it on its own when something enters it before this update would even happen, so all it actually ended up doing was messing up y_scale tweaked simplemob vertical offset by un-doing the update_transform that happened when prey entered the belly a few lines earlier into the proc.
- Allows Long Predatorial Reach to toggle modes.
This allows you to:
1. Throw yourself at a prey (and eat them)
2. Throw yourself at a pred (and get eaten)
3. Throw yourself at someone while having both pred and prey on and not know the results until you bump into them! (Them eating you gets priority if they also have both enabled!)
- Credit to VerySoft for the tongue sprites!
- Adds in 'Long Vore' a selectable neutral trait that allows you to throw out your 'appendage' at a target. (5 tiles). Respects prefs.
- Gives frogs the special attack to do this as well.
- Adds in an admin-spawn gun that allows you to shoot the 'appendage' projectile as if you had the trait. Doesn't respect prefs, obviously.
Will detail this out more in the PR.
- Allows you to throw prey into preds to be gulped down or throw a pred into a prey to gulp the prey down.
- Prey into pred takes priority.
- Fixes a bug that made it so when micros are thrown into a wall they are properly damaged.
- Adds a new toggle 'Throw Vore' that allows people to toggle throw vore on/off.
That's it, really. Nothing too-too crazy.
**Hate. Let me tell you how much I've come to hate you since I began to live. There are 387.44 million miles of printed circuits in wafer thin layers that fill my complex. If the word 'hate' was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the hate I feel for humans at this micro-instant. For you. Hate. Hate.**
- Adds Toxins as a digestion damage type.
- Adds Clone damage as a digestion damage type.
- Cloneloss gives 2x nutrition than brute/burn since it is exceptionally harder to heal from. (not that it matters)
So now slime characters can actually RP out sucking out your DNA and leaving you a DNAless husk while slamming you with toxins like xenobio slimes can.
- Makes the vore replicator functional (People can be turned into simple mobs)
- Adds a sanity check to make sure the person inserted into the replicators isn't already transformed.
- Makes it so you can turn player-spawned mice into clothing and it'll treat them like a micro (Still respects prefs and asks for the mouse's confirmation.)
- Fixes a bug where if someone was eaten by someone that was transformed into clothes they would be sent into the void.
Micro Transforming Replicator
Creates a heavily modified version of the xenoarcheology replicator.
One version spawns simple_mobs and the other spawns items.
Creates a proc that allows possession of objects.
Makes both versions able to be found by xenoarcheology.
Features:
Alerts people when they pick up an item that is is a possessed item. Impossible to ignore popup.
Makes it so people TF'd into items can revert back to their normal, pre-TF form.
Makes OOC escape functional (An in-game obtainable escape is still needed to be coded in. That's next on the todo list.)
Gives FAIR WARNING to the person being shoved into the replicator that, hey, you're going to be turned into clothing/an item and possibly used as such. Gives them a second warning as well.
Makes the item's eatable&digestable variables adjust depending on the person's variables before TF'd.
Makes it so the 'voice mob' is properly deleted when digested.
Fixed a bug with the replicator allowing you to put grabs in it. (This will be edited to allow for stuffing people proper in it.)
Makes the medical mouse ray undo TFs.
Additionally, makes it so dead people can't be shoved into the replicator.
TGUI and makes the clothing machine function better.
- Removed a debug log I left in the mouseray while testing.
- Adds a note to the clothing replicator's description that indicates it's an object/clothing replicator.
- Allows you to grab and shove people into the replicator without them being a micro. (Still get the same warning checks as a micro)
- Makes the replicator spit out/drop all of the person's items when someone is shoved into it.
-Fixes a TGUI bug with the clothing replicator that caused it to clash with the normal replicator.
Now instead of 'Move' asking you 'your belly or someone else's', there's 'Move', which moves things between your bellies locally, and 'Transfer', which moves things to people-who-are-near-you's bellies
Ports voices from goon and makes them selectable in addition to the one I made!
Also renames the various verbs to `Sound Toggle:` followed by the type they do, so they'll be together in the preferences tab