Problem: Pressing cancel would eject someone from belly anyway.
Solution: Fix code.
I am actually entertained that that this has been around for years and only now someone has actually clicked cancel :P
Also entertained that the following condition has a != operator but not the former.
That's all folks.
The updated teshari_uniform.dmi is coing to be straight up copy pasta'd to Polaris
Also moves Teshari aerogel goggles to non _vr file since that's going to Polaris
All changes to eyes, gloves, suit and ties.dmi are due to be ported upstream to Polaris
The orange goggles are going to be ported to Polaris
Adds Teshari-fitted collar sprites
Adds Teshari-fitted sleek orange goggles
Adds Teshari-fitted rings
Adds better Teshari-fitted Space Suit & Helmet sprites
Adds full sets of Teshari standard & job cloaks from CitRP (different sprites than Polaris) - job cloaks can be selected as an option when selected in loadout. Captain, Psych, RD, HoS & HoP cloaks are net-new from CitRP.
Adds the dark retrowave & black + glowing Teshari cloaks from Chomp.
Adds full sets of Teshari standard & job belted cloaks from Chomp.
Adds full set of Teshari belted cloaks from Chomp.
By staff request. It is largely agreed upon by staff that allowing players to enable self-surgery will just encourage more "i can avoid medbay" behavior which we are wanting to avoid.
It can still be enabled by var-edit but that is it.
- Adjusts some of the contents of the ERT ship.
- Fixes mercenary coms not working
- Hopefully! Fixes antag coms not working
- Fixes uplinks not deducting telecrystals when things are bought
Adds the Following Foods:
Gigapuddi
Happy Gigapuddi
Angry Gigapuddi
Omurice
Heart Omurice
Face Omurice
Suppermatter
Suppermatter Slice
Exciting Suppermatter
Exciting Suppermatter Slice
Cinnamon Bun
Also adds the following Festive Foods:
Buche de Noel
Turkey
-Buffs supply satchel item count to 10.
-Adds a new damage multiplier var to adjust digestion damages for future features.
If I could figure out how to upgrade the ui window to tgui I'd also add in buttons to actually adjust those damages and multiplier.