Commit Graph

1893 Commits

Author SHA1 Message Date
VerySoft
f808da1be9 ACTUALLY updates the preferences
I missed a couple important places.
2022-04-18 17:14:27 -04:00
Casey
a1c0ece7a9 Merge pull request #12791 from Very-Soft/adjustprefs
Adjust default prefs
2022-04-18 16:52:30 -04:00
VerySoft
4c78036d43 Adjust default prefs
Makes it so the stumble/slip/drop vore prefs are on by default, since you have to have the spontaneous vore option enabled for them to work to begin with. 

Also makes both spontaneous vore options off by default for consistency. (And moves the enabling of the pred option to the simple mob file since that's what that was for anyway)
2022-04-18 16:26:29 -04:00
FartMaster69420
66a195c1ec Removing Debug Text
I'm an idiot and left this in here.
2022-04-17 22:13:23 -04:00
VerySoft
fa7d2340e8 blue and yellow 2022-04-17 07:52:19 -04:00
FartMaster69420
b3da886943 Adding Prefs
Adds prefs, changes knocking people over to only trigger on lightweight trait havers, and lets the biggest of guts give a big bounce.
2022-04-15 21:20:05 -04:00
FartMaster69420
f0d0c39f46 Removing empty lines 2022-04-14 23:47:05 -04:00
FartMaster69420
8240013f75 Fix
Missed a '/'
2022-04-14 23:46:13 -04:00
FartMaster69420
2c6cc7f146 Flight Vore Toggle
Adding a toggle to enable flight vore
2022-04-14 23:33:25 -04:00
FartMaster69420
7ec163d624 Initial
Initial commit, my lazy ass is only now doing it.
2022-04-14 22:58:52 -04:00
GhostActual
b268b7bcfa Base Commit 2022-04-01 01:03:30 -04:00
Rykka
d4fb27da6f Xenochimera QOL PR
Adds Regenerating + Hatch thrown alerts, similar to stunned/weakened/buckled, and clicking will show the remaining time to revive, or allow you to hatch.
Defibrillators will now apply halloss to Xenochimera and set them feral on revive.
Defibrillators will now apply halloss (pain) to everyone on revive.
Medscanners will now display if a Xenochimera is regenerating or needs more protein, and if a 'chimera is dead, will warn that they require sedation.
Reconstitution cooldown reduced from 1 hour to 10 minutes.
Regeneration will no longer handle ferality in the middle of it, preventing edge-case *twitches while clearly regenerating.
Regeneration will now have an audible + visible cue that plays on a 2% chance.
Xenochimera have gained the Lick Wounds Verb.
Lick Wounds has been modified to allow treating self-injuries, and injuries of the mob next to you. Given how limited the use is and how often bandages + chems are just flat-out better, this shouldn't be a huge balance issue, IMO.
2022-03-27 16:22:46 -06:00
FartMaster69420
fd4541bf32 Atleast holsters work
micros dont deconstruct very well
2022-03-26 22:47:54 -04:00
FartMaster69420
ab3fa99844 Go ahead
Deconstruct 'em
2022-03-26 22:31:35 -04:00
FartMaster69420
76b3645370 Adding sanity
Adds a short timer after being expelled from a belly, during this time frame you cannot be slip nom'd.
2022-03-25 22:50:11 -04:00
FartMaster69420
f79768c837 Initial Commit 2022-03-25 13:46:21 -04:00
Heroman
661374270a Fixes vore panel not updating immedeately when setting suffocation damage 2022-03-25 17:08:56 +10:00
PastelPrinceDan
032d9e80dc plushie :) 2022-03-19 21:24:13 +00:00
VerySoft
c4583bb47a Re-fix item digestion vore stat count
It didn't take last time it seems. :O
2022-03-12 15:53:08 -05:00
FartMaster69420
94fad3c3c7 Easier Borg Nom
Nom on grab intent
2022-03-10 22:00:57 -05:00
VerySoft
7b7a86d9c2 THE FINAL UPDATE 2022-03-10 15:52:58 -05:00
VerySoft
1167ec590b YEAH! 2022-03-10 07:02:00 -05:00
Verkister
7024659a3d Fixes item digestion vore stat count
Makes the stat count the things when the item is actually digested instead of counting every tick of partial digestion that may have affected it.
2022-03-10 08:54:29 +02:00
VerySoft
f44aa8adbf Vore Stats
Adds some vore stats to the end of round trivia thing. 

Includes number of times any mob with a ckey was eaten, digested, or absorbed.

Also includes number of items digested.
2022-03-09 17:31:02 -05:00
VerySoft
9704e869ad oops 2022-03-06 15:48:24 -05:00
VerySoft
5c5a466519 The final update? 2022-03-06 15:44:45 -05:00
klaasjared
4c5e69d31f Fix 2022-03-03 18:56:42 -05:00
klaasjared
600479d3dc Whoops 2022-03-03 18:56:41 -05:00
klaasjared
a9f573782f Third Commit
Won't spawn in loot piles now
2022-03-03 18:56:41 -05:00
klaasjared
2082ee83a6 Secondary Commit
Finished the code, need to test when I get home
2022-03-03 18:56:40 -05:00
klaasjared
85f3a58f25 Base Commit
Commit for Travel
2022-03-03 18:56:39 -05:00
klaasjared
0275d20fe9 Base Commit 2022-02-26 23:33:31 -05:00
Hatterhat
40c9947bca bro i dont wanna talk about loadout_general.dm 2022-02-19 04:23:35 -06:00
DESKTOP-4BUBN9N\Mike
90c0725af3 adds avida's clothes and alt bnnuy eas 2022-02-19 00:08:19 +00:00
Heroman
1da6f5f724 Add's Brad's Air Jordans 2022-02-19 06:10:17 +10:00
VerySoft
21eb698c23 Buffs Morphs
Allows morphs a couple of neat new things

Resting:
While resting and morphed, morphs do not 'look strange'. 

If a morph stops resting while someone is on their turf, they may instantly, stealthily eat the person. (If prefs allow)

Take over prey:
A morph may choose to attempt to completely take over their prey's form, actually assuming control of their prey's body. 

This interaction allows the morph to pick any non-simple mob in any of their bellies that has a ckey. The morph gets a confirmation prompt, and the prey gets a double confirmation prompt. The prompt can only appear if the prey has the preference for allowing body impersonation enabled. 

For lack of an easy better option, this interaction is undone by way of the transformed morph ejecting the prey from their belly. Instead of actually ejecting the prey, it will restore both to their original conditions. (And THEN you can eject them if that's what you want to do) There is text explaining this to the morph when they succeed at the takeover.

OOC escape does also work with this, despite its complicated interaction. OOC escape returns both parties to their original bodies and undoes the effects of the interaction.
2022-02-18 06:48:55 -05:00
Casey
3a2f07a743 Merge pull request #12256 from GhostActual/sizegun-revamp-2022
Sizegun Revamp 2022
2022-02-17 15:32:19 -05:00
Casey
522b931dd8 Merge pull request #12244 from PastelPrinceDan/revfluff
revolver eloise fluff item
2022-02-17 08:15:55 -05:00
klaasjared
6550b428d2 Base Commit 2022-02-17 00:00:57 -05:00
PastelPrinceDan
bbfb205625 rev claymore 2022-02-16 08:59:05 +00:00
VerySoft
a751b73cd4 Absorb Languages
Makes it so when someone is absorbed, the pred and prey share languages. (and this is undone when unabsorbed/released)
2022-02-13 23:37:16 -05:00
ktccd0
d8e9f07352 Adds info to user
Adds the information on how to use the formating variables in the description textboxes.
2022-02-10 14:44:59 +01:00
ktccd0
d79da76c54 Whoops missed a tab
Fixes stupid error I made
2022-02-10 14:43:51 +01:00
ktccd0
575744e65c More elegant code?
Remade the previous change I made so there's less repeated code inside of those if-statements.
2022-02-10 14:30:55 +01:00
ktccd0
7528ac8da9 Variable replacement descriptions
Making it so the description and absorb description allows the use of replacement variables such as %pred, %prey, and %belly. Not sure if there's a use for %count and %countprey though, so did not add those yet.
2022-02-10 13:56:13 +01:00
VerySoft
a0f4c14759 Size Standardization Bracelet
It makes you 100% size when worn. Similar to a bluespace jumpsuit, it only works when worn, but dis-similarly to bluespace jumpsuits, this has no control over what size you can be. 

You might say its

one size fits all.

I put this in the loadout and in the gadgets vendor, as I feel like the limitation to only changing your size to 100% and back doesn't offer the same utility as something that actually gives you full control over your size, like the bluespace jumpsuit and sizeguns. 

I think that this limitation, and somewhat expensive loadout cost, makes it not as likely to be abused for powergaming as the other size changing items would be.
2022-02-09 16:32:03 -05:00
TheDavestDave
2fd071e2d7 captails gone 2022-02-05 15:57:09 +00:00
TheDavestDave
c2cc35f59d makes amour for lucky
it took three people to get this to work correctly
2022-02-04 22:09:04 +00:00
ShadeAshborn
e7e5357c25 Hotfixes being indirectly in a belly resulting in having no air. 2022-01-18 22:44:19 -06:00
Heroman
cac23937e1 Makes Vox and Zaddat capable of breathing and not dying when in stomachs 2022-01-07 06:32:21 +10:00