* Automatic changelog compile [ci skip]
* replace all bay instances for realname and nickname with tg
* add comments where uncertain of sanitisation needed
* Fix issue from git conflict..
* Fix issue causing setup menu not opening
* Attempt to clean up how name datums are handled
* Remove redundant check
* Fix number issues with character names
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Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* Remove unused news_articles system
* Rip out the webhook system
* Merk bot/
* Rip out old IRC code
* Move the malf_ai manual
* Clean up the tools folder
* Revert "Remove unused news_articles system"
This reverts commit b1295ce8fa714ea35d768365c267b4b60fcd2faa.
* Put these back
* Added Skin Reagent Trait
On today's episode of "Satin sees a funny suggestion on the discord and implements it, but it's harder than she expects":
Added a new Skin Reagent trait, that allows you to pick one of six reagents that coat your skin and are applied to people when they lick you. These include: Ethanol, Capsaicin, Sleep Toxin, Rainbow Toxin, Paralysis Toxin and Pain Enzyme.
Does not trigger on licking yourself.
Also added a new option to traits to allow you to use a single list for them to select preferences, using a list variable called "multiple_choice".
Tested and seems to work great.
* Have salt as an option too, go on
* Removes flags, lazys the list
Not 100% sure if I've done the lazy right, I've not done much with lazy lists before.
* click code start
* snake_span
* Update click.dm
* Update click.dm
* Update click.dm
* Update click.dm
* Fixes borg ctrl_click
Also implements allowing blocking of items being ctrl_clicked
* Makes the statpanel not annihilate peoples ratelimiter
Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
* Port of the iframe storage for settings
* Update resources.txt
* re add keying
* fix byond storage
* port the adjustments
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Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* signal foundation
* reset_perspective implemented
* you too
* setting mob
* no
* fix
* tweak
* remote view element
* these too
* use element
* cleanup more manual code
* fix element
* mutation signal
* handle being dropped from holders, and fix pai hud
* handle qdel
* it's a component now
* ugly holder fix
* another fix
* follow view target
* item remote view
* doc update
* unneeded
* this needs a recode to work better
* many fixes
* these are all unneeded
* almost working viewerlist remotes
* this uses component too
* this needs to die to it's item
* don't allow spamming tgui menus
* tg style args
* fixing behaviors
* fuk
* working view release from holders
* only final matters
* comment order and disposal fix
* cryotube loc fix
* no mob should reset its view every life tick
* major improvements
* still forbid z level change even if we allow moving
* this too
* don't doubledip
* qdel on self is unneeded
* wipe remote views on logout
* vore bellies need to manually clear views
* fixAI hud
* belly release fixes
* cannot use binoculars in a vore belly
* pai card can be picked up and dropped correctly
* ventcrawl fix and distracted fix
* this is better
* forcemove
* vr console fix
* use flag for this
* belly stuff
* various cleanups
* oops
* fixes statue spell
* unneeded perspective clear
* automatic instead
* continued cleanup
* that was dumb
* needed
* none of this works
* are these even needed
* lets lock down to these
* lets try to make this work
* extremely close to working
* needs to solve final pai issues
* mob eye change signal
* Revert "mob eye change signal"
This reverts commit eedd5da934.
* significant progress
* safety
* expected to be not null
* likely not needed
* don't spam component changes
* endview on logout
* accessors
* egg fixing
* Revert "egg fixing"
This reverts commit 6a54049c69.
* getting closer
* even closer
* needs type
* close...
* extremely close to working
* fixing pai stuff
* this too
* promising fixes
* docs
* this is recursive move's responsibility tbh
* unneeded now
* oops
* better decouple
* topmost check
* cleanup
* holder released from egg fix
* pai fix for reset view
* debug info
* some better pai ejection code
* better way
* unneeded
* needs to be null
* better vision restore
* use correct handling
* no longer needed
* required
* handle decouple on mecha too
* name clarity
* do not allow double dipping zoom items
* ethereal jaunt needs a full cleanup later
* fix blackscreen flicker
* remove set machine from pda
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Adds a new loadout item - Cloak of Eyes
* I realized there's reasons to override this
* cleans up some sin
* Update reactive_icon_update.dm
* indents
* Update code/modules/vore/fluffstuff/custom_clothes_vr.dm
* the agony begins
* fixes
* signaling
* removed remaining attempt_vr
* corrected behaviors
* keep the history
* oop
* wording
* filter for intent here
* oop
* no harm in these either
* Update code/_onclick/item_attack.dm
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Get rid of old procs
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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* tethered component
* can't do that
* visible_message should always show
* forbid storing
* catching some small issues
* visible message is fighting a bit too much
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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* fixes one of my first ever coding sins here
make it explicit
naming
fix that ancient bug too
confirm
sane
.
.
move it up
better
keep it there
only color objects
.
properly reset on bad values
.
urg
.
* ,
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Co-authored-by: Cameron Lennox <killer65311@gmail.com>