Spades
fc059ab4e8
Merge pull request #397 from Cameron653/master
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Egg TF revamp, adds xeno egg sprite, bug fixes, reverts #382
2016-07-03 20:10:34 -04:00
Arokha Sieyes
59f6b7570a
Merge pull request #398 from VOREStation/sync
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Polaris Sync
2016-07-03 19:47:47 -04:00
killer653
e55d5c6900
AHHHHHHHHHHHHH
2016-07-03 19:05:55 -04:00
killer653
88acd48f16
Merge remote-tracking branch 'refs/remotes/VOREStation/master'
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# Conflicts:
# code/modules/mob/living/carbon/human/species/station/station_vr.dm
2016-07-03 19:04:53 -04:00
killer653
4822804911
Fixes conflicts
2016-07-03 19:00:55 -04:00
Spades
bb8c14c69c
Merge pull request #390 from VOREStation/meta-human
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Add human recoloring
2016-07-03 18:54:39 -04:00
Arokha Sieyes
52b0bd25c4
Set respawn back to 60s
2016-07-03 18:15:15 -04:00
Arokha Sieyes
484fb96202
Merge branch 'master' of https://github.com/PolarisSS13/Polaris
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# Conflicts:
# .travis.yml
# code/game/machinery/adv_med.dm
# code/modules/mob/mob.dm
2016-07-03 16:21:21 -04:00
killer653
3d35b13653
Brings back the floorlength braid.
2016-07-02 22:27:10 -04:00
Cameron653
13d75315bb
Adds in selectable egg TF, reverts #382 , a few tf fixes.
2016-07-02 20:52:07 -04:00
Spades
33c36365f6
Merge pull request #393 from Cameron653/master
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Gives monkeys default language, removes neatness tabs.
2016-07-02 11:38:14 -04:00
Spades
e7e880a3f4
Merge pull request #387 from VOREStation/deathclaw
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Added Deathclaws.
2016-07-02 11:37:56 -04:00
Cameron653
99a887f1db
Gives monkeys the default language
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Also removes the tab spaces that were meant to make it look neater that
Github just said "no" to.
2016-07-01 14:27:32 -04:00
Spades
821493fcdf
Updated to include monkeys and corrections
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Now requires #385 before merging.
2016-06-30 10:55:57 -04:00
Cameron653
002e768c79
Fixes combat robots not getting their modules.
2016-06-30 09:47:38 -04:00
Mechoid
d1eb23ee8b
Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type. ( #2008 )
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* Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type.
* Fixes an Oops made with Status. (Thanks Zuh)
2016-06-30 09:03:53 -04:00
killer653
7575cfef9e
Adds the monkeys back
2016-06-30 02:14:36 -04:00
Spades
ea3f9c9aa2
Add human recoloring and clean up code
2016-06-29 20:37:02 -04:00
Datraen
ccda51ab68
Adds fluff antag factions, antag visibility options for uplinks.
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No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself.
Also adds Skrell home system to the home system list.
2016-06-29 11:25:52 -04:00
killer653
90b609c291
Fixes #386
2016-06-29 02:40:01 -04:00
Spades
0c00bd5c59
Added Deathclaws.
2016-06-28 23:30:27 -04:00
Anewbe
72a5e8316f
Attacks break stealth
2016-06-26 23:31:01 -05:00
Anewbe
895740368a
Drones no longer boom on z-level change
2016-06-26 15:22:50 -05:00
Yoshax
53d67ee8af
Ports Snowy stuff from Eros
2016-06-24 14:35:17 +01:00
killer653
750958945c
Small tweak
2016-06-20 15:14:07 -04:00
HarpyEagle
f0c8e0e516
Makes smaller mobs have smaller organs
2016-06-20 00:26:44 +01:00
Yoshax
cf76d6dac4
Fix stuff
2016-06-20 00:18:34 +01:00
HarpyEagle
8a2135c917
Replaces macro with span
2016-06-20 00:10:41 +01:00
HarpyEagle
78cd94b113
Fixes #12877
2016-06-20 00:10:25 +01:00
HarpyEagle
0f864e1390
Limits distance that mobs can be thrown based on relative size
2016-06-20 00:09:47 +01:00
HarpyEagle
8fc62cdbbc
Small mobs can no longer pin larger mobs
2016-06-20 00:09:37 +01:00
HarpyEagle
69dd0bb5d0
Makes it easier to break free of a grab by a smaller mob
2016-06-20 00:09:28 +01:00
HarpyEagle
6599f64b10
Stripping no longer uses requests, removes it from mob code
2016-06-20 00:09:00 +01:00
HarpyEagle
0ba2aef187
Fixes jointlock not accounting for species with less health or NO_PAIN
2016-06-20 00:08:51 +01:00
HarpyEagle
fd3a3175ae
Moving while unable to move and grabbed acts as a shortcut for resist
2016-06-20 00:08:36 +01:00
HarpyEagle
b410d43eb5
Adjusts attack_joint() so that disarm attacking is actually useful
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If disarm attacking deals half damage but is expected to deal half
the damage to the limb before dislocating it, it's not any more useful
than just breaking their limbs, other than the fact that you do less damage
2016-06-20 00:06:21 +01:00
HarpyEagle
6ecf6bc154
Cleans up stance handling.
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Now that dislocation no longer implicates !is_usable(), we can tidy up stance_damage calculation.
Also fixes stance being processed every tick except for the fourth, instead of the inverse
2016-06-19 23:58:44 +01:00
HarpyEagle
36e53d4b98
Fixes disarm-attacking being very likely to break the limb before dislocating it.
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Also makes it possible to 'strike to cripple' with stunbatons
2016-06-19 23:58:16 +01:00
HarpyEagle
fcb8c63d2a
Fixes organs listed under organ tag instead of organ name when using undislocate verb
2016-06-19 23:54:35 +01:00
HarpyEagle
9976291ca4
Refactors dislocation, clearer distinction between is_dislocated() and is_usable()
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Dislocation no longer relies on adjusting dislocated state of children.
Fixes dislocating and relocating parent organs magically fixing children or protecting children from being dislocated.
Dislocated limbs no longer count as unusable, since they already count for stance damage and dropping items anyways.
In addition, dislocated limbs add to traumatic_shock
Also corrects a misusage of traumatic_shock
2016-06-19 23:54:22 +01:00
Cameron653
8ab0af947e
Update station_vr.dm
2016-06-18 17:32:50 -04:00
Cameron653
cbd9abf37c
Update station_vr.dm
2016-06-18 17:31:35 -04:00
Richard D'angelo
2de751a8ee
Readded the click Catcher
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To avoid losing the click catcher on the reloging
there we go, proper credits to
https://github.com/PsiOmegaDelta
2016-06-18 16:39:21 -03:00
Cameron653
9b4c967b23
Fixes!
2016-06-18 14:50:47 -04:00
Richard D'angelo
7ab5220f64
510 Improved Overlays
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Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.
I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.
Ported from:
7c2cc890ab
2016-06-18 15:50:10 -03:00
mwerezak
d6a7d4ed04
Fixes resisting out of grabs when weakened
2016-06-17 19:28:34 +01:00
Cameron653
61d4aeced1
Merge remote-tracking branch 'refs/remotes/VOREStation/master'
2016-06-15 14:30:40 -04:00
Arokha Sieyes
c15c4da829
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
2016-06-14 16:48:00 -04:00
Yoshax
2adf53d265
Merge pull request #1939 from VOREStation/emotestop
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Prevent lobby players from seeing emotes
2016-06-14 21:46:36 +01:00
Arokha Sieyes
cecd4c7a61
Prevent lobby players from seeing emotes
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Someone had already added a 'return-only' override for hear_say for new_player mobs to keep their ghostears from working in the lobby, however ghostsight/eyes/whateveritscalled has not worked as it should and it seems like nobody thought to add a show_message block for emotes.
2016-06-14 16:08:53 -04:00