Commit Graph

18 Commits

Author SHA1 Message Date
Neerti b5802fb185 Makes Mechs Fall
Mechs now will fall when crossing an open tile.
Anything below that tile will have a bad day.
Also makes lighting overlays unable to fall just incase.
2017-06-01 15:05:51 -04:00
Leshana 25718bfa7b Fix zpipes losing color in-game.
* Colored zpipes (like scrubbers or supply for example) would always lose color in game becuase atmospherics machinery sets color = null since most pipes use overlays and the icon cache.  For better or worse, zpipes don't, they just use a normal icon_state, so they need color set.
2017-04-26 20:07:00 -04:00
Anewbe 2a872bbd47 Merge pull request #3348 from VOREStation/zpipe-typo
Fix typo in zpipe proc name.
2017-04-22 20:22:34 -05:00
Leshana 23bcfbe28c Fix typo in zpipe proc name.
* The proc obj/machinery/atmospherics/pipe/up/process was supposed to be obj/machinery/atmospherics/pipe/zpipe/process.
* Also changed hard coded integers to use constants while I was editing the file anyway.
2017-04-22 17:05:20 -04:00
comma 5f2d23fbd7 Makes cable use BYOND directions
Instead of 11,12 they use 32,16 for DOWN,UP
Merges multiz handling into main logic
Port of: https://github.com/Baystation12/Baystation12/pull/15907
2017-04-21 11:22:07 -04:00
Leshana ff3c5238aa De-snowflake thrown objects hitting turfs.
* Port of https://github.com/Baystation12/Baystation12/pull/16942
* Actually tell turfs when a thrown object hits them, and let them decide what to do about it!
  * We do this by calling hitby(), which is how it already works for obj and mob, so this makes behavior consistent.
* This allows us to cleanly solve the problem of a thrown object landing on open space without falling.
2017-04-17 13:13:40 -04:00
Leshana 95b9dde94a Multi-Z code formatting and utilities.
* Global procs should start with /proc
* Use to_chat() macro
* Added utility to find all z-levels are connected (transitively adjacent) and utility to test if two levels are connected.
2017-04-17 11:57:49 -04:00
PsiOmegaDelta 663e2b2d4c Can no longer move up/down from non-turf locations.
Port of https://github.com/Baystation12/Baystation12/pull/16653/
2017-04-16 21:33:16 -04:00
Neerti 0f781e36a7 Adds Multi-Z Test Map 2017-03-03 09:40:34 -05:00
Zuhayr 18c2f33eab Ported ventcrawling from vg. 2016-09-21 17:16:03 +01:00
Neerti 0a389a418b Revert "Ported ventcrawling from vg." 2016-09-20 17:21:58 -04:00
Zuhayr 843c48a9ee Ported ventcrawling from vg. 2016-09-16 04:05:49 +01:00
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
PsiOmega fa6319d52d Turf initialization tweaking.
Removes the need for a spawn() in New().
2015-09-27 13:18:18 +02:00
SkyMarshal 144dbebb2d Multi-z fixes. 2015-09-26 17:39:16 -07:00
SkyMarshal 8b225e4ba6 Update to stairs. 2015-09-20 18:25:23 -07:00
Joseph Heinemeyer 8c61c3ab6f Fixes multi-z things. 2015-08-30 18:58:37 -07:00
SkyMarshal 772c320303 Multi-Z. 2015-08-30 14:15:20 -07:00