Moves spell HUD so it doesn't cover instability warning.
Makes Instability radiate out towards other humans at sufficently high amounts. People radiating instability will glow purple light. It is adviced to keep your distance or you will get instability as well.
Mark can no longer be cast on the admin z-level.
Adds Gambit, a spell which will randomly give you (almost) any spell that exists.
Shield now causes a bit of instability when blocking.
Recall will bring anyone who is grabbed along for the ride when cast.
Disposable Teleporters now function correctly.
Instability decays faster.
Adds two new spells;
Track: which functions similarly to a pinpointer for technomancer objects and apprentices. With a scepter, it will be able to track anyone as well.
Targeting Matrix: which assists in targeting with whatever is in your off-hand, for a price in instability and energy per shot.
Adds Gloves of Regeneration, which passively trades healing for hunger, as well as stabbing your hands with needles. They also insulate your hands.
Adds Boots of Speed, which act as no-slips and make the wearer run slightly faster than normal.
Adds the new gun sounds to Audible Deception.
Adds the Recycling and Summoner cores to the catalog, which I somehow forgot to do earlier.
Adds an instability modifer for different cores.
Adds several new healing spells, for dealing with internal organ troubles, as well as for dealing with robotic FBP healing.
Makes various healing spells cheaper in the catalog.
Bioelectrogenesis effectiveness can now be hindered by their gloves' electrical resistance. Wearing insulated and making your hands create electricity won't be a good idea now.
Fake death is now much more real, inflicting the changeling with a large amount of oxygen damage, causing actual death, which fixes a lot of inconsistencies and bugs involving the game not checking for FAKEDEATH, as that is no longer needed with actual death.
The text received when obtaining the revive verb is now much larger, to make it easier to see.
Revival now undislocates all limbs.
Changes failure message received when you try to revive when absorbed to be consistent in style with other ling messages.
Makes the name of the starsystem and station generic such that it can be modified in global.dm and replace the strings where it is used. This won't have an effect on Polaris itself, but makes changing the name much more simple for forks. Using string concat constants on the advice of Psi.
Replaced some attack() overrides with apply_hit_effect() or other attack
procs where appropriate.
Removed the attack() override from reagent_containers.
Conflicts:
code/game/objects/items/weapons/clown_items.dm
code/game/objects/items/weapons/material/kitchen.dm
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm
code/modules/mob/living/simple_animal/friendly/spiderbot.dm
code/modules/mob/living/simple_animal/simple_animal.dm
Lings transform name and species together
Ling always get languages from the DNA, be it by absorb, channel, or DNA
sting
Removed gender honorifics in lingchat because sometimes there's only one
female in the crew and it's easy to guess