Commit Graph

3462 Commits

Author SHA1 Message Date
PsiOmegaDelta 76dc56bd2b Robot upgrades now checks that the upgrade type is valid.
As opposed to the instance itself. Fixes #13652.
2016-07-23 16:13:29 +01:00
Yoshax 3f0a95ae3a Ensures there's no funny business with powering up emags 2016-07-22 23:05:54 +01:00
EmperorJon a94cad7a59 Merge pull request #2168 from Yoshax/telecrystals
Multiplies all Telecrystal stuff by ten to setup for fine cost adjusting
2016-07-22 19:34:08 +01:00
Neerti ae497b0dd8 Communicator Texting for Ghosts
Ghosts can now text communicators in round, and can be texted by those back.
This is obviously logged, just in-case funny business occurs.
Adds verbs to display a log of messages that a ghost has sent and received, as well as a verb to send a message to a communicator of their choice.
2016-07-22 12:51:00 -04:00
Yoshax 21f856ed47 Multiplies all Telecrystal stuff by ten to setup for fine cost adjusting 2016-07-22 17:35:20 +01:00
EmperorJon 683bba42ee Merge pull request #2135 from Anewbe/dual-wield_unathi
Unathi knives can now be wielded in unison
2016-07-20 12:11:21 +01:00
Mark9013100 67279bf012 Allows belts to hold all tape rolls 2016-07-18 22:24:18 -04:00
Anewbe 9cfc9222d6 Corrects the way stunbatons check for charge on attack 2016-07-16 23:05:06 -05:00
Anewbe a79c8d8768 Unathi knives can now be wielded in unison 2016-07-14 18:14:58 -05:00
Anewbe b08ddfefff Fixes lighters being able to ignite people while off. 2016-07-12 22:13:04 -05:00
EmperorJon 32129232b7 Merge pull request #2086 from Neerti/7/10/2016_freezer_fixes
Freezer Fixes
2016-07-10 10:56:59 +01:00
Neerti e9dd848cf1 Freezer Fixes
Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
Yoshax c60407e6f4 Adds fifty stacks for all material stacks and makes drop pod actually drop fifties 2016-07-10 03:40:24 +01:00
EmperorJon 108a8743f5 Merge pull request #2070 from Anewbe/pry
Adds a pry var to objects, which checks if the obj can open doors
2016-07-09 10:36:50 +01:00
Anewbe d932462f4f Foam axes don't shatter windows 2016-07-09 00:37:36 -05:00
Anewbe f27fa6cc2b Adds a pry var to objects, which checks if the obj can open doors 2016-07-09 00:24:12 -05:00
Jon 88debefe3e The Beruang can now sent to visit the station once per round, with traders gathered, in the same manner as the admin ERT call! 2016-07-08 16:07:34 +01:00
Yoshax 1c8224fd07 Merge pull request #2028 from Anewbe/gauntlets
Hardsuit gauntlets cover gloves
2016-07-07 01:33:16 +01:00
Anewbe f375595d30 #MoreDice2016 (#2016)
* Adds more dice

* Adds sprites, fixes some pathing
2016-07-03 19:48:28 +01:00
Anewbe 1d9e7cd95b Fixes 2016-07-02 21:25:38 -05:00
Datraen ccda51ab68 Adds fluff antag factions, antag visibility options for uplinks.
No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself.
Also adds Skrell home system to the home system list.
2016-06-29 11:25:52 -04:00
Yoshax 563022808d Merge pull request #1991 from aztectornado/stack
Clicking a stack no longer transfers one sheet at a time.
2016-06-27 19:46:12 +01:00
Techhead0 deaac36479 Clicking a stack no longer transfers one sheet at a time. 2016-06-27 11:30:55 -05:00
Datraen 39e1a36a54 Fixes implants not receiving messages, converts them to absolute proc pathing. 2016-06-26 23:55:48 -04:00
HarpyEagle 36e53d4b98 Fixes disarm-attacking being very likely to break the limb before dislocating it.
Also makes it possible to 'strike to cripple' with stunbatons
2016-06-19 23:58:16 +01:00
Richard D'angelo 7ab5220f64 510 Improved Overlays
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.

I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.

Ported from:

https://github.com/Baystation12/Baystation12/commit/7c2cc890abf840b1a9967bc26c36581301e7229c
2016-06-18 15:50:10 -03:00
HarpyEagle 58b87f1a4b Adds do_surgery() behaviour for various items
Heath scanners, autopsy scanners, syringes, hyposprays, droppers and bottles.
2016-06-17 19:06:56 +01:00
HarpyEagle fc063115df Makes do_surgery() into an item proc, refactors medical stack application
Surgery is now handled before attack() is called, no need to check that in attack()
2016-06-17 18:08:36 +01:00
Mark9013100 c0414d2917 Allows cards to go on the ear slot 2016-06-14 12:17:35 -04:00
EmperorJon 388ec9cb11 Merge pull request #1931 from VOREStation/videocalls
Adds actual video calls to communicators
2016-06-14 01:31:40 +01:00
Yoshax fdc8b33b2c Adds towels to fitness vendor, color is randomised 2016-06-13 20:19:52 +01:00
Arokha Sieyes b624e7703a Adds actual video calls to communicators
'chu heard me. S'what it does. When you're on a call, there's a "Start Video" button next to each person. When you click it, you actually look through their thing, like a ghost might if they ghostcalled. You have to stay within 1 tile of a video showing communicator to see it.

Multiple people can share one communicator video stream by setting it on a table or whatever, and examining it. There's a message like "It appears to be showing a video: [view]" and you can click view and you can all look at the video. COLLABORATION. SYNERGY. OTHER BUZZWORDS.

I also added the feature of DECLINING requests from people.

Also communicators show up on a special camera list on security consoles, but the same EPv2 network visibility turns this off as well if you wanna be all hidey. This does mean that people with the visiblity on serve as sort of roaming AI cameras for the AI as well. So the AI can watch you repair the outside of the station or whatever if you want.
2016-06-13 02:55:05 -04:00
Datraen 36fd6fb4d6 Merge pull request #1926 from VOREStation/emotes
Rewrites Emotes + LOOC and makes Communicators work
2016-06-12 12:46:02 -04:00
Yoshax 1155aabb05 Merge pull request #1927 from VOREStation/exofbp
Makes suit coolers work right in mecha
2016-06-12 15:59:40 +01:00
Arokha Sieyes 22e2352925 Makes suit coolers work right in mecha
2 year old typo

Fixes #1924
2016-06-11 23:30:41 -04:00
Arokha Sieyes 7b4d571889 Makes communicators great again 2016-06-11 22:05:01 -04:00
Datraen 299059a5be Merge pull request #1883 from Yoshax/drinks
Ports GinjaNinja32's drinks rewrite from Bay
2016-06-10 23:08:41 -04:00
Arokha Sieyes 08972b1dc5 Better, now. 2016-06-09 18:28:16 -04:00
Arokha Sieyes 74a1b59a39 Adds IDs and Wallets
Adds variants of ID cards for each department and head, and adds several new colors of wallet. The wallets self-color the little ID in the corner based on the ID inserted so they always show the right picture of the ID, without needing to sprite each ID. Some are snowflaked, notably Gold and Centcom, but the rest are generated on the fly based on colors on the ID.
2016-06-08 19:29:47 -04:00
Neerti fa5dd08f2f Merge pull request #1893 from Yoshax/spears
Spear fix + a change
2016-06-08 01:14:05 -04:00
Yoshax d076962c51 Spear fix + a change 2016-06-08 03:54:44 +01:00
Kearel d21841a92e Lets spears be made from butterfly knifes as well as shards. 2016-06-07 19:42:11 +01:00
GinjaNinja32 debfd3dabf Ports GinjaNinja32's drinks rewrite from Bay 2016-06-06 20:33:11 +01:00
Datraen fbb0f764d2 Adds a missing (src) 2016-06-02 18:12:21 -04:00
Yoshax f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00
Yoshax 0777379d37 Fixes box of EMP grenades only ever spawning 1 grenade 2016-06-01 02:00:57 +01:00
Arokha Sieyes 05f8a69821 Make FBPs Constructable
Print 'em out, slap an MMI or Posibrain in. They come from a new machine, the Prosthetics Fabricator. You can order license discs from cargo to print the proprietary limbs. Making FBPs requires a bit of research as well, otherwise you only get arms/legs. Also requires a bit of plasteel to make the critical parts. Mostly just need every limb, plus eyes. Torso comes with the snowflakey FBP battery.

Also adds an FBP 'self-diagnostics' verb. More vague than an analyzer.

**This adds a machine that needs to be placed on the map. "/obj/machinery/pros_fabricator"**

Personally, I would replace the right-side exosuit fab with it. I can add this to my PR but I'm unsure how you guys feel about non-devs submitting map changes.
2016-05-30 02:13:55 -04:00
Yoshax 288ae3d274 Merge pull request #1796 from VOREStation/realisticfbp
The Terminator Update
2016-05-29 15:56:22 +01:00
Arokha Sieyes 34d323e57f The Terminator Update
This updates synthetic limbs to make more sense. It tweaks what you can 'see' when examining people. If someone has a robotic leg but is wearing pants, how would you know that? If someone has a burn on their arm, but their jumpsuit sleeves down, how would you know that? If someone has a replacement Vey-Med arm, how would you know it's robotic? It also treats examining FBPs more 'realistically'. If they are covered except for their head, it doesn't matter if their whole body is Bishop robotic. If their head is Vey-Med and that's all you can see, they just look human to you.

So FBP manufacturers can have a 'lifelike' var set. Vey-Med has this. This makes the limbs not show obviously non-organic damage (dents) until they are more damaged and start showing wires/metal. Attempts to treat these limbs with medical stuff results in a different message. Manufacturers can also set individual blood colors. Vey-Med blood is now white, ala Bishop from Aliens.

isSynthetic proc = Is the mob actually synthetic, as in, mechanically for breathing/tox purposes?
looksSynthetic proc = Does the mob display outward signs of being synthetic? Based on head and torso and what's revealed.

Other fixes:
You can no longer attach limbs to non-existent parents. You can't give somone a foot on a leg that doesn't exist.
You can't attach fleshy limbs to robotic ones. BODIES DO NOT WORK THAT WAY.
'Synthetic' var on humans points to manufacturer if you need to grab it quickly. isSynthetic returns this as well.
Robolimb count (and thus overheating speed) updates whenever your limbs change.
Lifelike FBPs do not show a 'system offline glyph'.
isSynthetic and looksSynthetic moved to human_helpers becasue they were defined on human in mob_helpers
Nanopaste correctly repairs limbs using the new procs (both burn and brute, making it an expensive welder+wire)
2016-05-29 02:37:13 -04:00
Yoshax df0135ac2b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into attackcall 2016-05-29 01:00:50 +01:00