Commit Graph

385 Commits

Author SHA1 Message Date
Neerti 61e291a083 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-07-08 21:00:12 -04:00
Neerti 8a61641479 Some more work + prep for drydocking. 2016-07-08 20:38:34 -04:00
Neerti 16426833cd Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 7/5/2016_ai_core_defense 2016-07-05 17:39:26 -04:00
Neerti bcca19bc71 AI Core Update
Changes layout of the AI core, see picture in PR.
Moves APCs for core and upload to the backs of the rooms.
Critical APCs can somewhat resist EMP now.
Gives turrets a ten second timeout until they go underneath the turret covers, unless turned off manually or if they lose power.
Adds a new type of turret specifically for the AI upload/core.  This type has more health, has a 1/3 chance to ignore EMP, and fires xray lasers, to counter ablative armor.
A new material called Durasteel has been added.  It is made from Plasteel and diamonds, and boasts more toughness than Plasteel alone, as well as reflectivity.  The inner walls of the AI core are made out of this new material, which makes emitters less helpful.
Emitters can be damaged by projectiles, and will explode if too much damage is sustained.  Shooting a Durasteel wall will likely cause you to lose the emitter.
New AI core turrets turn green when on lethal, to show that xray is coming.
2016-07-05 17:33:34 -04:00
Yoshax 99062cef3b Merge pull request #2042 from Neerti/7/5/2016_planetary_atmos
Planetary Walls
2016-07-05 13:48:06 +01:00
Neerti dcf3f33450 Planetary Walls
Adds a new type of wall, which makes atmospherics pretend there is actually something beyond the wall that has gas to merge with.
I added some presets for normal air, as well as all of the terrestrial planets of the Vir system.
2016-07-05 07:10:16 -04:00
Neerti 20a3bd5b26 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-06-26 20:14:29 -04:00
Yoshax 3ab725f980 Updates our own snow to have fancy footprints + stuff 2016-06-24 14:48:27 +01:00
Yoshax 53d67ee8af Ports Snowy stuff from Eros 2016-06-24 14:35:17 +01:00
Neerti 53d60eb554 Does even more work.
NOTE: asphyxiation is broken!
2016-06-23 05:21:04 -04:00
Datraen 2c95126a00 Merge pull request #1765 from Yoshax/cocainecocaine
Fixes snow and adjusts a definition
2016-06-01 15:57:15 -04:00
Yoshax 0fb98bbabd Scheduler now uses btime, and other improvements 2016-06-01 17:56:07 +01:00
Mark9013100 41de641287 Adds blue carpet stack 2016-05-27 22:34:35 -04:00
Yoshax f778f29b9d Finishes snowy stuff, adds overlays etc 2016-05-28 01:45:03 +01:00
Yoshax da9d1eb786 Fixes snow and adjusts a definition 2016-05-27 17:13:01 +01:00
Yoshax 61deea28a8 Ensures walls spawn 2 pieces of metal when deconstructed 2016-05-27 00:25:01 +01:00
Yoshax 5958a4a585 Removes tags from blue carpet 2016-05-15 13:57:47 +01:00
Yoshax 6b6fb4a6ca Makes blue carpet and AI floor removable 2016-05-12 14:54:40 +01:00
Hubblenaut e41ad0c946 Reinforced Walls
Lowers amount needed for building a reinforced wall from a girder from
four to two sheets.
Gets rid of rod products from dismantling a reinforced wall.
Adds one more extra step for undoing the deconstruction.
2016-04-15 16:41:33 +02:00
Yoshax 0c5eb32fef Adjusts reinforced wall construction 2016-04-04 18:39:02 +01:00
Mark9013100 994388e138 Fixes floor decal layering 2016-03-09 01:45:47 -05:00
Neerti 6224e978a9 Merge pull request #1014 from Zuhayr/voxremove
Removed the Vox Pox.
2016-03-04 12:32:23 -05:00
Yoshax 46f2528481 Adds linoleum stack 2016-02-20 04:10:41 +00:00
Yoshax 05271723eb Fixes #890 2016-02-20 03:13:20 +00:00
Zuhayr a628ae2a56 Removed the Vox Pox. 2016-02-20 11:24:19 +10:30
Neerti 2daac2d647 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/4/2016_emp_tweaks
# Conflicts resolved:
#	code/modules/mob/living/carbon/human/human_defense.dm
2016-02-06 01:55:02 -05:00
Neerti 2b86af1350 EMP tweaks/fixes
For borgs, EMP no longer results in a stun.  Instead, they are confused, and their HUD becomes static-y for a moment.  Their module items are also forced back into the borg, effectively disarming them.
EMP now drains powercells from current charge instead of max_charge, so two blasts should not empty the cell, for borgs.
Fixed bug where EMP was being applied twice to human mobs, including FBPs, resulting in them literally dying in one hit.
Synthetic organs take much less damage from EMP.
Synthetic external organs also take less damage, but more than their organs.
Bonus: Runtime fix for spawning in as a borg.
2016-02-04 09:51:25 -05:00
Zuhayr d5b904ca2a Merge branch 'master' of https://github.com/PolarisSS13/Polaris 2016-01-26 11:11:55 +10:30
Kelenius 9f7b65faf8 Optimizes asteroid generation 2016-01-21 11:42:18 +03:00
Zuhayr e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Zuhayr 40b7c087c9 Attempting to fix perma-wet-floors bugs. 2016-01-12 15:50:20 +10:30
PsiOmegaDelta 949d3d0c7f Merge pull request #11770 from Baystation12/master
Dev-feeeze
2015-12-28 16:32:46 +01:00
ccomp5950 8614484408 Hidden doors when open can be seen through.
Fixes #11765
2015-12-27 19:17:21 -05:00
Neerti 5dbbbaa80b Merge pull request #456 from Zuhayr/master
Porting forensics from Aurora.
2015-12-10 19:50:44 -05:00
Hubblenaut 5baf93722a Fixes subcategories of floor tiles not being placable 2015-12-10 16:28:40 +01:00
Zuhayr 4376948bdf Forensics fixes/tweaks. 2015-12-10 19:20:09 +10:30
Zuhayr 565e39a28f Porting forensics from Aurora. 2015-12-10 19:16:28 +10:30
PsiOmegaDelta 5fcf13ac55 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/surgery_limbattachment.dm
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/organs/organ.dm
	code/modules/organs/organ_external.dm
	code/setup.dm
2015-12-08 08:09:37 +01:00
mwerezak 87648e86ef Fixes runtime when cleaning turfs with soap
Partial fix of #11490
2015-12-06 02:00:50 -05:00
Jon 85c704676f Updates all get_base_turf usages to get_base_turf_by_area.
This means that instead of the base turf being defined by the z-level, it's now defined by area and defaulted by z-level.

Updates all "shuttle" and "solar" areas to have a base_turf of space.
Updates docking arms 1, 2, and 3 on the main asteroid level to have a base_turf of space.

Other z-levels may still need updating.

This change means that all actions which destroy or dismantle a tile - for example bombs, a singularity, a shuttle leaving, or deconstruction - now leave these new areas as space not asteroid. Future mapping efforts may need to take this into account.
2015-12-05 04:24:17 +00:00
Zuhayr 16c039aadc Fixes reset decals not destroying themselves. 2015-12-02 19:55:07 +10:30
Zuhayr 1a0eecd09a Runtime fixes. 2015-12-01 18:07:50 -05:00
Datraen 716401fffc Allows people to see through fake walls when opened, removes that when closed. 2015-11-30 17:41:15 -05:00
Datraen 60764d014f Makes fake-walls not air tight once opened. Fake walls continue to not be air tight after being closed. 2015-11-30 17:14:29 -05:00
Woodrat 7128aa72db Woodrat 9.1 "Back in Action"
- Super APC installed in Atmos
- Fixed APC, Mining Exterior APC
- Fixed Crematorium button, Installed mass driver button.
- Chapel hallway APC installed
- Gateway plugged in, console installed
- Elevator Console Installed, Bell Hop removed.
- Hazard stripes should be fixed
- Restored missing tiles (Hydro, Cafeteria Neutral, Asteroid exterior) (75% complete)
- Kitchen button restored
- Rec area bathroom lights restored
- Meat is back on the menu, two fridges with meat in the kitchen
- Unneeded wires in engineering maint removed.
- Medical substation wires fixed.
- Locker room maint APC installed
- Chapel maint APC installed
- Installed another light in robotics
- APC central maint installed
- Disposals pipe in engineering workshop fixed.
- Wire in atmos substation fixed.
2015-10-16 22:57:13 -07:00
Neerti e52a0ea332 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
Conflicts:
	.travis.yml
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/turfs/simulated.dm
	code/global.dm
	icons/misc/fullscreen.dmi
	polaris.dme
2015-10-10 23:17:26 -04:00
Kelenius 83adba88d4 Updates blob
Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes #8106.
Fixes #10705.
2015-10-05 18:10:16 +03:00
PsiOmega fa6319d52d Turf initialization tweaking.
Removes the need for a spawn() in New().
2015-09-27 13:18:18 +02:00
Zuhayr d1e2257218 Merge pull request #11189 from PsiOmegaDelta/150925-BrokenFloor
Map tweaks.
2015-09-27 15:05:56 +09:30
SkyMarshal c06c3cd245 Adds airless steel floor and blue carpet edge mapping prefabs. 2015-09-26 16:27:47 -07:00