Commit Graph

193 Commits

Author SHA1 Message Date
Neerti bcca19bc71 AI Core Update
Changes layout of the AI core, see picture in PR.
Moves APCs for core and upload to the backs of the rooms.
Critical APCs can somewhat resist EMP now.
Gives turrets a ten second timeout until they go underneath the turret covers, unless turned off manually or if they lose power.
Adds a new type of turret specifically for the AI upload/core.  This type has more health, has a 1/3 chance to ignore EMP, and fires xray lasers, to counter ablative armor.
A new material called Durasteel has been added.  It is made from Plasteel and diamonds, and boasts more toughness than Plasteel alone, as well as reflectivity.  The inner walls of the AI core are made out of this new material, which makes emitters less helpful.
Emitters can be damaged by projectiles, and will explode if too much damage is sustained.  Shooting a Durasteel wall will likely cause you to lose the emitter.
New AI core turrets turn green when on lethal, to show that xray is coming.
2016-07-05 17:33:34 -04:00
Yoshax f778f29b9d Finishes snowy stuff, adds overlays etc 2016-05-28 01:45:03 +01:00
Yoshax 61deea28a8 Ensures walls spawn 2 pieces of metal when deconstructed 2016-05-27 00:25:01 +01:00
Hubblenaut e41ad0c946 Reinforced Walls
Lowers amount needed for building a reinforced wall from a girder from
four to two sheets.
Gets rid of rod products from dismantling a reinforced wall.
Adds one more extra step for undoing the deconstruction.
2016-04-15 16:41:33 +02:00
Yoshax 0c5eb32fef Adjusts reinforced wall construction 2016-04-04 18:39:02 +01:00
Zuhayr a628ae2a56 Removed the Vox Pox. 2016-02-20 11:24:19 +10:30
Hubblenaut 5baf93722a Fixes subcategories of floor tiles not being placable 2015-12-10 16:28:40 +01:00
Jon 85c704676f Updates all get_base_turf usages to get_base_turf_by_area.
This means that instead of the base turf being defined by the z-level, it's now defined by area and defaulted by z-level.

Updates all "shuttle" and "solar" areas to have a base_turf of space.
Updates docking arms 1, 2, and 3 on the main asteroid level to have a base_turf of space.

Other z-levels may still need updating.

This change means that all actions which destroy or dismantle a tile - for example bombs, a singularity, a shuttle leaving, or deconstruction - now leave these new areas as space not asteroid. Future mapping efforts may need to take this into account.
2015-12-05 04:24:17 +00:00
Datraen 716401fffc Allows people to see through fake walls when opened, removes that when closed. 2015-11-30 17:41:15 -05:00
Datraen 60764d014f Makes fake-walls not air tight once opened. Fake walls continue to not be air tight after being closed. 2015-11-30 17:14:29 -05:00
Neerti e52a0ea332 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
Conflicts:
	.travis.yml
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/turfs/simulated.dm
	code/global.dm
	icons/misc/fullscreen.dmi
	polaris.dme
2015-10-10 23:17:26 -04:00
Kelenius 83adba88d4 Updates blob
Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes #8106.
Fixes #10705.
2015-10-05 18:10:16 +03:00
Zuhayr e27eda4c86 Merge pull request #10672 from mwerezak/frag-grenade
Adds fragmentation grenades
2015-09-07 14:12:27 +09:30
Neerti a9dda6cf3f Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
Conflicts:
	.travis.yml
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/heist/heist.dm
	code/game/gamemodes/ninja/ninja.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/gamemodes/wizard/wizard.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/objects/structures/lattice.dm
	code/global.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/reagents/Chemistry-Recipes.dm
	config/example/config.txt
	polaris.dme
2015-09-06 18:26:06 -04:00
Neerti 00fa623c9d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	.travis.yml
	code/controllers/configuration.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	code/global.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	polaris.dme
2015-08-23 01:30:46 -04:00
Zuhayr b702c81060 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
Conflicts:
	code/game/turfs/simulated/floor_types.dm
2015-08-22 03:57:12 +09:30
Kelenius bed03443d1 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/ZAS/Airflow.dm
	code/__defines/items_clothing.dm
2015-08-21 16:15:07 +03:00
Zuhayr 45c7934219 Floor instance cleanup. 2015-08-18 13:58:32 -07:00
Zuhayr ea56f3caa6 Minor cleanup of proxmove, changeturf, oldcode floors. 2015-08-18 12:13:52 -07:00
Zuhayr ac261213e9 Rewrites the floor painter. 2015-08-16 20:58:54 -07:00
Zuhayr 3b712adb5f Removed intact var in favour of is_plating() proc, fixed issues with invisible initialized pipes. 2015-08-16 17:51:19 -07:00
Zuhayr c72a746f20 Compile fixes. 2015-08-16 06:29:04 -07:00
Zuhayr 932f87faa5 Semi-fixes turf layering issues with pipes and newflooring. 2015-08-16 06:09:36 -07:00
PsiOmegaDelta c1eba26d8a Holo-decals and fixes.
Adds more holodeck decals.
Allows overlays to be glued unto unsimulated turfs.
Ensures holo-stools use an existing icon state.
2015-08-16 06:09:15 -07:00
mwerezak de6e878411 Fixes floorbots, floor attackby flooring setting, and adjusts a few flooring names.
Made set_flooring take a flooring instance, in case calling code already
had a flooring instance it seemed wasteful to have to look up the
flooring all over again.
2015-08-16 06:09:09 -07:00
Zuhayr 1fa93c270d Various small tweaks for the flooring update. 2015-08-16 06:08:19 -07:00
Zuhayr 3a64ffcb09 Changes flooring to use /decl/flooring 2015-08-16 06:07:39 -07:00
Kelenius 7c1d9b5614 Mech chargers are now a single machine
Can be built and upgraded
Resolves #5215
2015-08-16 06:07:36 -07:00
Zuhayr c8baafed2a Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
mwerezak 77ddae4e26 Structures now take damage properly from projectile clouds 2015-08-15 19:08:45 -04:00
Zuhayr f6df7df714 Added diona gestalt preset. 2015-08-13 16:59:37 +09:30
Zuhayr a8b801b377 Added supply beacon. 2015-08-13 16:59:18 +09:30
Kelenius 60196df634 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/modules/projectiles/gun.dm
2015-08-13 08:40:31 +03:00
GinjaNinja32 477a9b8dba Merge remote-tracking branch 'upstream/dev' into client_dir 2015-08-13 05:55:05 +01:00
PsiOmega e875a7ce48 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/computer3/buildandrepair.dm
	code/game/objects/items/devices/lightreplacer.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
2015-08-08 15:34:51 +02:00
Neerti 95240c989b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 8/3/2015_bay_sync
Conflicts:
	polaris.dme
2015-08-03 22:13:18 -04:00
GinjaNinja32 e78715205c Walls now rotate correctly with client.dir 2015-08-02 18:05:27 +01:00
mwerezak 0ceb0e291d Fixes #10314
Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
mwerezak e3609bac94 Adds common proc to obtain the material of an object
Adds a common get_material() proc to objects, and implements overrides
where applicable
2015-08-01 23:03:21 -04:00
PsiOmegaDelta c28b3721b4 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/unsorted.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/mob/living/carbon/human/life.dm
	code/setup.dm
2015-07-31 10:00:16 +02:00
Mloc 4413356a63 fix some weirdness with wall damage overlays
Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-30 19:17:23 +01:00
Neerti 6eece8ac45 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 7/16/2015_bay_merge_2
Conflicts:
	.travis.yml
	polaris.dme
2015-07-16 22:46:53 -04:00
mwerezak 32b95445e3 Gives changeNextMove() a better name, default define 2015-06-30 22:29:45 -04:00
mwerezak 087a978d56 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into clickcooldown
Conflicts:
	code/_onclick/click.dm
	code/_onclick/telekinesis.dm
	code/game/objects/items.dm
	code/game/objects/structures/grille.dm
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/carbon/resist.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
2015-06-28 22:35:14 -04:00
PsiOmega f25e8a7a67 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/stacks/tiles/plasteel.dm
	code/game/objects/items/stacks/tiles/tile_types.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/pai/pai.dm
	code/modules/surgery/implant.dm
	code/setup.dm
2015-06-26 20:28:47 +02:00
PsiOmegaDelta 8fef02501c Merge pull request #9936 from mwerezak/fire
Balances fire to work better with very low concentration phoron gas burning
2015-06-26 13:34:21 +02:00
mwerezak 56065022a7 Updates fire_act() implementations to work better with lower temperature fires
In some cases fire_act() wasn't even checking the applied temperature. Reworks how fire damages flooring.
2015-06-26 00:40:55 -04:00
mwerezak 9d7a1b9ad6 Fixes misleading path and proc name 2015-06-26 00:40:31 -04:00
Neerti 462eaa834b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 6/25/2015_bay_sync
Conflicts:
	.travis.yml
	code/modules/clothing/spacesuits/rig/modules/combat.dm
	code/modules/clothing/spacesuits/rig/modules/utility.dm
	code/modules/mob/living/silicon/ai/ai.dm
	icons/mob/rig_back.dmi
	polaris.dme
2015-06-25 18:50:18 -04:00
PsiOmegaDelta 405131a54e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/projectiles/guns/projectile/pistol.dm
	code/modules/projectiles/guns/projectile/revolver.dm
2015-06-20 20:40:06 +02:00