Commit Graph

212 Commits

Author SHA1 Message Date
Yoshax 5053cb24a5 Ensures advanced who entries arent duplicated for admins 2016-07-11 04:44:08 +01:00
Cameron653 35d6a7d401 Adds in an "Advanced who"
Adds in an "Advanced who" which lets normal players see if someone is
observing/in the lobby/playing.
2016-07-08 22:59:25 +01:00
Anewbe e2f210f5bd Developers now appear in Staffwho 2016-06-27 18:51:40 -05:00
Arokha Sieyes 3ad30aebc5 Removes old code comment block 2016-06-11 22:08:31 -04:00
Arokha Sieyes 40d0d75804 Rewrites LOOC and emote to use new proc
And to be more simple and sane
2016-06-11 21:53:56 -04:00
Leshana 219db3d868 Adds preference to mute remote LOOC chatter heard by admins.
* Lets people remain on standby for adminhelps without having all that spam scrolling stuff off the screen if they are not taking on the role of policing LOOC.
2016-05-27 15:10:29 +01:00
Yoshax 77ee2215e7 Removes unused and unnecessary spam prevention 2016-05-26 04:24:18 +01:00
Yoshax 75b1f53141 Comments out ignore and unignoring in character setup, properly removes ability to ignore yourself 2016-05-13 01:16:44 +01:00
Neerti bbf2468688 Adds ability for players to ignore other players. (#1539)
Players can now choose to not receive messages in OOC and deadchat from specific players, with the Ignore verb, or in the global preferences tab.
Ignores can be reverted with the Unignore verb, or with the global preferences tab as well.
This has no effect on IC chat. LOOC is also exempted from this.  Admin messages cannot be blocked.
2016-05-05 10:14:34 -04:00
Yoshax 5d9596a72d Makes it possible to have more than 16 preferences 2016-03-21 18:56:27 +00:00
Datraen fe9d3fd4c4 Merge pull request #1027 from Kelenius/mobCleanup
Changes types of ghosts and eyes
2016-03-18 13:50:47 -04:00
Jon 5211331ea5 Adds AFK markers and timers to all players in "who", can be seen by admins and moderators. 2016-03-16 15:55:46 +00:00
Jon f20713e668 Adds a timer to staffwho AFK notifications. 2016-02-27 21:57:40 +00:00
Kelenius acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Zuhayr 7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr 98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
PsiOmegaDelta b31a5ba836 Compilation fixes. 2015-12-13 10:21:00 +01:00
PsiOmegaDelta f382626075 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/asteroid.dm
	code/game/verbs/ooc.dm
	code/modules/admin/verbs/icarus.dm
	code/modules/mob/living/silicon/robot/robot_items.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/random_map/random_map.dm
	code/setup.dm
2015-12-13 10:15:29 +01:00
Chinsky 37a93231d6 Fixes #8741 2015-12-12 14:09:59 +03:00
PsiOmegaDelta 6a22086c17 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/verbs/suicide.dm
	code/modules/nano/modules/crew_monitor.dm
2015-12-06 11:34:36 +01:00
mwerezak 6688fc49fb Adds logging for regular suicide 2015-12-06 02:43:50 -05:00
PsiOmegaDelta 34fdc4712e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/names.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items.dm
	code/modules/mining/abandonedcrates.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/nano/modules/alarm_monitor.dm
	code/setup.dm
2015-07-14 08:21:12 +02:00
Zuhayr cd380aba24 Removed the last few references to MODE, fixed some oversights with player_is_antag(). 2015-07-14 05:19:00 +09:30
PsiOmegaDelta c6f4f7fcee Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-07-12 15:14:43 +02:00
PsiOmegaDelta 7b3759c1f3 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/controllers/configuration.dm
	code/modules/admin/topic.dm
	config/example/config.txt
2015-07-12 14:49:31 +02:00
Null Snapshot dcaa8289a1 Fix for missed if(A | B) else if (b) check. 2015-07-09 12:26:11 -07:00
Null Snapshot a28d3cd9d1 Added new config variables for toggling moderator tempban permissions and maximum duration for bans. 2015-07-09 12:10:18 -07:00
PsiOmega 0a05c2659f All the span-corrected dm files. 2015-06-14 22:08:14 +02:00
PsiOmegaDelta b44da1ee42 Admin JMP now includes a link to EYE or BDY if any. 2015-06-10 11:08:31 +02:00
PsiOmegaDelta c3f0a46c19 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/storage/briefcase.dm
	html/changelogs/.all_changelog.yml
2015-06-05 10:39:41 +02:00
PsiOmegaDelta 7f9996eece Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-06-05 10:23:23 +02:00
PsiOmegaDelta 6fb1ea85e1 Adds a notice to StaffWho that adminhelps are also sent to IRC. 2015-06-04 15:21:42 +02:00
GinjaNinja32 d09cd2fe57 Merge remote-tracking branch 'upstream/dev' into span_class=notice
Conflicts:
	code/game/antagonist/station/rogue_ai.dm
	code/game/gamemodes/malfunction/Malf_Modules.dm
	code/game/jobs/job_controller.dm
	code/game/verbs/ooc.dm
2015-05-29 21:55:37 +01:00
GinjaNinja32 de4f085057 code/game, excluding code/game/machinery and code/game/objects 2015-05-29 21:51:27 +01:00
Kelenius 9a24b5b1cb AI now has a prefix, (Core) or (Eye), depending on where it hears LOOC 2015-05-27 21:13:34 +03:00
Kelenius 19aa1c0ae8 AI now hears LOOC both around its eye and its core, and speaks in LOOC around its eye 2015-05-27 13:14:22 +03:00
RavingManiac f66cf9af05 get_mobs_in_view() renamed to get_mobs_or_objects_in_view(). Returns mobs or objects depending on specifications
Transmission of emotes, visible_message() and say() refactored. All three use get_mobs_or_objects_in_view() to find objects and mobs in containers

Storage objects and closets no longer transfer hear_talk(), see_emote() or show_message() to contents, as this is already covered by the above changes
2015-05-17 16:54:18 +10:00
PsiOmega 82a8f32783 Admins can now toggle LOOC separately from OOC.
Also includes what I image to be proper permission checks for toggling the various OOC channels.
2015-04-30 09:52:29 +02:00
Zuhayr 0c3a18b0b6 Merge pull request #8380 from volas/sanitize_procs
[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
Zuhayr d26800d29c Preliminary work on converting all monkeys to a human subspecies. 2015-03-25 02:15:45 +10:30
volas 855755f808 sanitize() refactor: first pass (sanitize) 2015-03-22 23:31:19 +03:00
volas 515fdc9f6e 'Who' verb now shows the age of players on the server for admins 2015-03-09 14:20:31 +03:00
volas 8abd7d0735 correction of all copytext(sanitize(..)) to sanitize(copytext(..)) 2015-02-01 22:54:56 +03:00
Chinsky 6e7eb38c5d Merge pull request #7850 from Baystation12/master
master -> freeze
2015-01-16 14:23:03 +03:00
Chinsky 0401cb2084 Fixes #7820 2015-01-15 17:09:50 +03:00
Zuhayr 8978747e53 Moved several globals into the config controller, updated eample config appropriately. 2014-12-25 21:10:30 +10:30
Amunak 92d811fd61 Chat tags for OOC and LOOC. 2014-11-28 11:15:53 +01:00
Amunak caf153ca61 Rewrite of LOOC code
LOOC now uses stylesheet.
It is less messy (there is now only one loop)
Added shortcut for admins to jump to mob
2014-11-26 04:17:19 +01:00
Amunak 5a65c85cb0 Moved OOC color definitions to stylesheet:
Removes the unused (and abused) set-player-OOC-colour verb.
Adds definitions for each rank to the stylesheet, moving it from the OOC file.
Updates the OOC-text-color verb accordingly.
Made the custom OOC text color resetable.
Cleaned up hardcoded values, old code and comments.
2014-11-26 04:04:32 +01:00
PsiOmega e19a79a340 Ports verb-optimizations from /tg/
The examine, pull, and point verbs now below to the mob instead of all atoms. Based on discussion here: http://www.byond.com/forum/?post=1326139&page=2#comment8198716
As a bonus ghosts can now point. Ghost pointing should only be visible to other ghosts unless made visible by cult activities.
2014-11-05 08:52:56 +01:00