woodratt
47ab279b9b
1.5.5 Fancy Green Uniforms
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- Adds, one green suit and formal jacket.
- One new military like jacket that can be selected from the loadout.
- A new holster type, leg holster. Can be selected from the loadout as well.
- Cleaned up a couple of the sprites for outfits that have ties (rolled up sleeve versions on a couple still had the tie sprite).
2016-07-12 17:19:39 -07:00
PsiOmegaDelta
b277447426
Now possible to tweak colors of loadout items.
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Used to greatly cut down on the number of hats (hijabs, kippots, and turbans).
2016-03-30 18:01:09 +01:00
Neerti
015c6ef58a
Merge pull request #1284 from Mark9013100/3/29/2016mapfixes
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Map fixes, minor edits
2016-03-30 02:25:35 -04:00
Neerti
e7c9681c91
Merge pull request #1281 from redstryker/Navy-Blue-Scrubs
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Adds Navy Blue scrubs
2016-03-30 02:24:07 -04:00
Mark9013100
a7b6bf1960
Minor improvement to riot helm code
2016-03-29 12:43:07 -04:00
Mark9013100
50a6f53c12
Map fixes, minor edits
2016-03-29 10:50:22 -04:00
redstryker
7a437e12f5
Adds Navy Blue scrubs and a navy blue surgical cap. Also adds them to the loadout and all appropriate lockers.
2016-03-28 23:53:38 -04:00
Kelenius
afbc235b96
Mob inventory cleanup
2016-03-15 16:39:40 +03:00
redstryker
5f7443c063
Adds Turbans and Kippot
2016-03-12 12:34:41 -05:00
Mark9013100
4963d5a858
New combat helmet sprite
2016-03-08 21:37:04 -05:00
Neerti
2420ed3867
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/28/2016_armor
2016-03-06 04:19:33 -05:00
Neerti
d4793de3a0
Adds a bunch of stuff for sec armor. See PR for details.
2016-03-06 04:18:39 -05:00
Neerti
6224e978a9
Merge pull request #1014 from Zuhayr/voxremove
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Removed the Vox Pox.
2016-03-04 12:32:23 -05:00
redstryker
df5e980843
Adds hijabs as a head item and a loadout item.
2016-02-26 16:17:56 -05:00
Zuhayr
a628ae2a56
Removed the Vox Pox.
2016-02-20 11:24:19 +10:30
Neerti
b7a3a98ef0
Ling nerfs, ear protection cleanup, and ling bugfixes.
2016-02-14 19:58:57 -05:00
Zuhayr
19014807fd
Surface rename of Seromi to Teshari.
2016-02-06 12:50:16 +10:30
Zuhayr
58736fb4f6
Renaming Resomi to Seromi.
2016-01-27 14:24:09 +10:30
Zuhayr
eef9145486
Revert "Removes Resomi."
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This reverts commit c9f579e00a .
2016-01-27 13:48:48 +10:30
Mark9013100
8194c3ca61
Adds action buttons for hard-hats and goggles
2016-01-22 20:27:58 -05:00
Yoshax
eda657a272
Adds orange and violet hairflower pins
2016-01-13 19:51:37 +00:00
Mark9013100
cbbafa5170
Adds the black scrub cap
2015-12-21 12:25:43 -05:00
Zuhayr
c9f579e00a
Removes Resomi.
2015-12-21 09:56:11 +10:30
woodratt
8cd20b03f3
1.3.6 - Bug Fixes and Spurs
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- Replaced 971 left facing windows with ones without super health.
- Adjusted lights in both the medical and engineering rest rooms.
- Adjusted several intercoms across the station, including the AI core ones.
- Centcomm beach area sounds removed.
- Adjusted maintenance between bridge and kitchen.
- Keycard Identification thing added to HoP office.
- Plastic flaps added to cargo deliveries office.
- Fixed Emitter in Engineering outpost.
- Fixed voided tile on t-comms, fixed the dark tiles.
- Added a mighty fine cowboy hat.
2015-12-19 21:41:35 -08:00
Mark9013100
172ef26cc9
Adds festive santa hats!
2015-12-14 18:32:00 -05:00
Mark9013100
97a52b3815
Replaces the default berets with /tg/'s.
2015-12-01 22:26:30 -05:00
SinTwo
1f42ba7961
BERETS DAMMIT
2015-12-01 20:53:25 -05:00
Mark9013100
880ba681e6
Combination of my previous PRs, mostly fixes
2015-11-29 11:13:17 -05:00
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
Neerti
45f15930a0
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
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Conflicts:
.travis.yml
code/_helpers/lists.dm
code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
code/global.dm
code/modules/client/preferences.dm
code/modules/client/preferences_savefile.dm
code/modules/reagents/dispenser/dispenser2.dm
polaris.dme
2015-11-06 17:41:18 -05:00
Mark9013100
9b9bcff9de
Brings back the Ausop helmets added in one of my earlier PRs.
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Brings back the telescopic shield sprite for the back.
And, as an act of ultimate buuuullshit, a corporate detective uniform, with a detective wardrobe(neither of them are mapped in right now).
2015-10-26 21:02:16 -04:00
SinTwo
ec58f7c705
TG_Port
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Conflicts:
code/game/objects/items/devices/radio/headset.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/modules/clothing/head/helmet.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/clothing/under/accessories/accessory.dm
code/modules/mob/new_player/sprite_accessories.dm
icons/mob/back.dmi
icons/mob/head.dmi
icons/mob/mask.dmi
icons/obj/clothing/hats.dmi
polaris.dme
2015-10-11 00:58:26 -04:00
Neerti
24d9545790
Headset/shield issues.
2015-10-11 00:54:01 -04:00
Mark9013100
080e526e9e
Fixes an issue with helmet visors
2015-10-11 00:40:11 -04:00
Mark9013100
fb1134a24b
Changes several helmets, fixes shields
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Conflicts:
code/game/objects/items/devices/radio/headset.dm
code/game/objects/items/weapons/shields.dm
code/modules/clothing/head/helmet.dm
icons/mob/head.dmi
icons/obj/clothing/hats.dmi
2015-10-11 00:39:38 -04:00
Jon
9f2ec9c163
Adds three new hair flower pins - yellow, blue, and pink.
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All three have the same on-ear/head sprite as the current red hair flower pin, but a different in hand sprite.
The red flower pin should remain untouched and is still "hairflower", with the new colours being subtypes.
2015-10-11 00:26:54 -04:00
PsiOmegaDelta
f3175becc0
Overhauls humanoid vision handling.
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Clothes now have a flash protection and tint level. If one is wearing multiple items with these modifiers they do stack.
Glasses also have a number of additional additions such as sight flags, see_invis level, and so forth.
Flash protection comes in 4 levels: Reduced, none, moderate, major.
Reduced protection, for example, means the user takes increased damaged from welding.
Moderate protection safeguards mobs from flashes, flash grenades, projectors, etc.
Major protection protects from the above as well as welding.
Tint also comes in 4 levels: None, moderate, heavy, blind
Moderate tint will apply the nearsighted overlay.
Major tint will apply the welding overlay.
Blind will apply the blindness overlay.
The end result is an attempt of less type checking. Any set of glasses may now also contain HUD glasses.
This should make a future rewrite of HUD glasses easier (could have the HUD functionality be a datum rather than separate item).
2015-10-05 08:48:47 +02:00
Neerti
a9dda6cf3f
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
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Conflicts:
.travis.yml
code/game/gamemodes/cult/cult.dm
code/game/gamemodes/heist/heist.dm
code/game/gamemodes/ninja/ninja.dm
code/game/gamemodes/nuclear/nuclear.dm
code/game/gamemodes/traitor/traitor.dm
code/game/gamemodes/wizard/wizard.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/objects/structures/lattice.dm
code/global.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/reagents/Chemistry-Recipes.dm
config/example/config.txt
polaris.dme
2015-09-06 18:26:06 -04:00
Zuhayr
a41ce0bd93
Added the Resomi.
2015-09-04 08:57:03 +09:30
Neerti
00fa623c9d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
.travis.yml
code/controllers/configuration.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/machinery/Sleeper.dm
code/game/machinery/computer/communications.dm
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/storage/boxes.dm
code/game/turfs/simulated/floor.dm
code/game/turfs/simulated/floor_types.dm
code/global.dm
code/modules/materials/materials.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/projectiles/guns/projectile/automatic.dm
polaris.dme
2015-08-23 01:30:46 -04:00
Mark9013100
1466752166
Fixes #166
2015-08-21 14:01:05 -04:00
Zuhayr
3bfa541612
Adds variables for CentComm, NanoTrasen and the station name.
2015-08-22 02:10:11 +09:30
Chinsky
317eaf4771
Merge pull request #10101 from mwerezak/shards
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Refactors obj flags and changes defined bitflag representation
2015-08-20 19:47:58 +03:00
mwerezak
fd8f6d9639
Removes MASK/HEADCOVERSMOUTH
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Code that used to check this flag now checks body_parts_covered for FACE
instead. Added a FLEXIBLEMATERIAL item flag to continue to allow vox to
eat food without poisoning themselves.
2015-08-18 17:20:36 -04:00
mwerezak
ac738f3db4
Moves flags values to item_flags var
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Moves flags that seemed to pertain more to equipment to a new item_flags
var in /obj/item
2015-08-18 17:18:25 -04:00
mwerezak
70b74518a1
Moves BLOCKHAIR flags to flags_inv
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Moves BLOCKHAIR and BLOCKHEADHAIR flags to flags_inv
2015-08-18 17:06:50 -04:00
mwerezak
b80c01ffbe
Removes *COVERSEYES
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Removes (HEAD|MASK|GLASSES)COVERSEYES flags, in favour of using
body_parts_covered.
2015-08-18 17:06:49 -04:00
Hubblenaut
d2e2574f07
Merge remote-tracking branch 'upstream/dev' into dev
2015-08-16 20:39:50 +02:00
PsiOmega
ba240cb768
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/antagonist/station/rogue_ai.dm
code/game/machinery/atmoalter/portable_atmospherics.dm
code/game/machinery/spaceheater.dm
code/modules/clothing/head/soft_caps.dm
maps/exodus-5.dmm
2015-08-12 21:18:18 +02:00
mwerezak
c70544f021
Fixes #10509
2015-08-12 00:58:40 -04:00