Commit Graph

173 Commits

Author SHA1 Message Date
Yoshax f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00
SinTwo a87c8de3fd HTML5 and CSS3 (#1677)
* Updates to HTML5 and CSS3

* UI Tweaks and Fixes
2016-05-19 14:28:38 -04:00
Leshana e0a77f7d2f Fix the letter ÿ in nano-ui displays
* Particularly noticable on the cartridge button of the PDA, any time we transmit a name containing \improper or \proper using nanoui it shows up as ÿ
* This is becuase BYOND internally handles these escapes by simply using character 0xFF etc.
* We'd better strip them out before sending them as JSON data so they aren't rendered as ÿ when treated as utf-8 encoding.
2016-05-14 23:26:15 -04:00
Datraen 44edf86ccb Merge pull request #1455 from Yoshax/gendertweak
Gender tweaks and adjustments
2016-05-05 10:18:25 -04:00
Hubblenaut 8e52273e20 RCON Interface Update (#1545)
* SMES interface charging fix

* Updates RCON console to use kW units
2016-05-04 15:35:12 +01:00
Yoshax 7be9dd4b14 Adds ability for FBPs to select neuter as a gender when changing gender using the appearance changer 2016-04-27 14:52:55 +01:00
Yoshax aa592e3b35 Gender tweaking
Limits biolgical gender by species and defaults to male/female.
Can also set gender identity which determines which is displayed upon examination and suchlike along with being shown in medical records
2016-04-20 20:07:14 +01:00
Yoshax 0577738032 Character setup gender selection changes
Different species now have different gender selections available.
2016-04-20 16:27:55 +01:00
Jon 3c85fe3e65 Updates NanoUI map.
Also should update the necessary files so you don't need to alter nanomapgen.dm to fit our map.
I don't know why I didn't just commit this the first time. Call me dumb.
2016-03-30 15:02:42 +01:00
Datraen 996ce92f7f Merge pull request #1184 from Yoshax/510prep
Ports Byond 510 preperations from Bay
2016-03-20 13:45:40 -04:00
Datraen fe9d3fd4c4 Merge pull request #1027 from Kelenius/mobCleanup
Changes types of ghosts and eyes
2016-03-18 13:50:47 -04:00
Yoshax 8be10d96dd Ports Byond 510 preperations from Bay
Updates comment

Updates supply file
2016-03-14 18:21:44 +00:00
Datraen 1b40fb3bfe Traitor Borg lockdown, blowing-up fixed; can now self-hack. 2016-03-12 17:03:28 -05:00
Kelenius acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Neerti f219980a3d Fixed merge conflicts causing lack of compilation hopefully. 2015-12-07 03:38:38 -05:00
PsiOmegaDelta a1203ed942 Fixes the broken Antag Uplink.
NanoUI re-assigns src_object, rather than merely acquiring the host, causing ui_interact() updates to be called on the wrong object.
Fixes #11607.
2015-12-07 03:06:56 -05:00
PsiOmegaDelta 15cc546556 Backports NanoUI fixes from dev.
Fixes #11579.

Conflicts:
	code/modules/nano/modules/crew_monitor.dm
2015-12-07 03:05:39 -05:00
PsiOmegaDelta 9db4ba1da0 Adds a remote interaction state for NanoUI.
This state has two checks:
A preliminary check of the remote target, ensuring it's powered, etc. If the remote target is fully disabled, it closes the window and conducts no further checks.
It then makes a full check, ensuring that the mob is capable, within range of the source remoting to the remote target, etc.

Unlike most other static interaction states, whoever initializes the remote state is responsible for deleting it properly.

Conflicts:
	polaris.dme
2015-12-07 02:56:43 -05:00
PsiOmegaDelta 443a376848 Ghosts can now view any object with a NanoUI interface.
However, ghosts can now also only view objects in range to ensure that the NanoUI window count is kept low.
Admins do not suffer this restriction and may also interact with these windows.
2015-12-07 02:35:33 -05:00
PsiOmegaDelta e715c16093 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.

(cherry picked from commit e116721977)

Conflicts:
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	polaris.dme
2015-11-20 07:46:31 -05:00
Neerti 4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
Chinsky 5acf5f1b7b Merge pull request #11177 from PsiOmegaDelta/150923-FlexibleSetup
Character setup refactor.
2015-10-26 05:44:13 +03:00
PsiOmegaDelta e116721977 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.
2015-10-18 17:34:35 +02:00
PsiOmegaDelta 357c716a2b Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-09-29 11:52:48 +02:00
PsiOmegaDelta 86223d65bf TODO done. 2015-09-29 11:28:31 +02:00
PsiOmegaDelta 597631687b Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-09-29 11:26:42 +02:00
PsiOmegaDelta d77bcd7937 The silicon law manager now only requires the host to be conscious.
This should mean that the law manager is available even for carded AIs, even with the wireless interface disabled. Fixes #11139.
2015-09-28 21:23:10 +02:00
PsiOmegaDelta 7ce27f76fd Macro refactoring.
Turns several of the is* procs into istype defines.
2015-09-16 12:57:14 +02:00
PsiOmegaDelta 94b4c483ba Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-09-08 08:22:37 +02:00
PsiOmegaDelta 2f183e1cee Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/devices/uplink.dm
	code/modules/nano/modules/human_appearance.dm
2015-09-08 07:58:25 +02:00
Zuhayr c2908bfc50 Fixes #10951 2015-09-07 14:43:12 +09:30
PsiOmega 93a8a3a13f Observers can now view radio settings, admins can alter them. 2015-09-04 10:07:41 +02:00
Zuhayr 9f54a71c2c Limbs now copy hair data from their owner and may have optional body hair icons blended into them. 2015-08-31 16:34:13 +09:30
PsiOmegaDelta bf3040cc2d Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-08-27 09:01:50 +02:00
PsiOmegaDelta d293b9ea25 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/ZAS/Controller.dm
	code/modules/admin/verbs/adminsay.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/stripping.dm
	code/modules/mob/living/carbon/human/update_icons.dm
2015-08-27 08:53:22 +02:00
GinjaNinja32 c1ff84dd97 properly fix #7884 2015-08-25 09:11:23 +01:00
GinjaNinja32 ec043ea392 Revert "Revert "Fixes #7884, should fix #10859""
This reverts commit c1dc9d3f7e.
2015-08-25 09:10:11 +01:00
Chinsky c1dc9d3f7e Revert "Fixes #7884, should fix #10859" 2015-08-25 03:35:19 +03:00
GinjaNinja32 a2c121ed50 Fixes #7884, should fix #10859 2015-08-24 21:59:12 +01:00
Zuhayr 23564bda0c Merge pull request #10694 from PsiOmegaDelta/150817-SynthAccess
Synths now relies on access permissions as well.
2015-08-24 17:45:10 +09:30
Chinsky 317eaf4771 Merge pull request #10101 from mwerezak/shards
Refactors obj flags and changes defined bitflag representation
2015-08-20 19:47:58 +03:00
PsiOmegaDelta c346b99371 Merge remote-tracking branch 'upstream/dev' into 150817-SynthAccess
Conflicts:
	code/game/objects/items/weapons/cards_ids.dm
2015-08-20 12:42:51 +02:00
PsiOmegaDelta c2e2252342 Synth access and icon update changes.
Refactors how synthetics set their modules. On login, if appearance selection was initiated but not finalized, the selection options popup again. Fixes a long-standing issue of borgs being able to look like the standard module by loging out.
Ensures the syndicate agent IDs and syndicate borgs will always have the same initial access permissions.
Removes now unnecessary syndicate snowflake code from NanoUI.
Synths now utilize actual ids.
2015-08-20 12:40:08 +02:00
Zuhayr c8b6813426 Merge pull request #10005 from PsiOmegaDelta/150703-Uplinkery
Uplink Items - Part III
2015-08-20 19:19:12 +09:30
HarpyEagle 8a9caac7cc Splits species flags
Splits several species flags off into a separate appearance_flags var, to avoid rollover.
2015-08-18 17:02:44 -04:00
PsiOmega c51e208094 One can now greatly customize syndicate ids. Partially based on https://github.com/ParadiseSS13/Paradise/pull/1686. 2015-08-15 15:22:37 +02:00
Kelenius d8d94b9d64 Merge branch 'dev' into ofSleepersAndNano
Conflicts:
	code/game/machinery/Sleeper.dm
	maps/exodus-1.dmm
2015-08-13 09:20:51 +03:00
PsiOmega ba240cb768 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/antagonist/station/rogue_ai.dm
	code/game/machinery/atmoalter/portable_atmospherics.dm
	code/game/machinery/spaceheater.dm
	code/modules/clothing/head/soft_caps.dm
	maps/exodus-5.dmm
2015-08-12 21:18:18 +02:00
PsiOmegaDelta 3e4ec4d7b7 NanoUI windows now close on Destroy(), preventing all sorts of qdel issues. 2015-08-12 09:41:22 +02:00
GinjaNinja32 41965d93ef Mirrors no longer check the user's gender when finding the list of valid hairstyles 2015-08-12 01:00:43 +01:00