Commit Graph

99 Commits

Author SHA1 Message Date
Kashargul
6e3bb1efa0 clean up flags (#18439)
* clean up flags

* wtf?

* pass it

* .

* ...

* .

* .

* fix retrace

* .

* .

* properly build

* eh static

* .

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-14 04:31:35 -04:00
Selis
b0f0f4685f JSON Logging Refactor (#18252)
* First pass

* fixes

* more fixes

* num2hex length changes

* pass 2

* fixed warning

* looc log fix

* .

* update tgui

* .

* .

* .

* .

* perttier

* cleanup

* .

* .

* fix token

* no

* .

* .

* .

* ,

* modsay eventsay

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-11 17:28:20 +02:00
Kashargul
7afdc1284d adds another maw overlay from Koreley (#18322)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-29 14:18:12 +02:00
Cameron Lennox
0e24446f12 Icon Fixup [IDB IGNORE] (#18284)
* Begin the sprite consolidation

* med stand

* Library

* kitchen cart

* hydroponics

* Delete hydroponics_machines_vr.dmi

* furniture

* unused computer

* food

* fitness

* fixes the eggs

* Decals

* Drinks, Devices, and Drakie

* Cryogenic2

* combines

* chemical

* card new

* cards

* bereaucracy

* Xenoarch

* compile

* virology

* vehicles

* toys

* Surgery

* stationobjs

* clean these up

* gets rid of some dupes

* bye

* how did that get there

* Unused

* Gets rid of unused ninja dupe file

* Move all these old doors

* this too

* get rid of dupes

* Update airlock_angled_bay.dm

* fixes the map with a prop

* map fixes
2025-08-17 19:09:57 -04:00
Drathek
81d962d096 Increased cached_icon_states usage and tweaks to unit testing (#18246)
* initial

* Fix cosmetic test change
2025-08-16 20:16:13 +02:00
Cameron Lennox
8e153dcedf fixes spritesheet runtime on load (#18256) 2025-08-15 11:04:32 +02:00
Kashargul
71461201ca move the spoiler (#18245)
* move the spoiler

* snrrrk

* keep track of generations
2025-08-14 16:57:28 +02:00
Kashargul
a2e4625bec Allows crew kin to use rigs (#18220)
* kin rigs

* no real kin wearing

* .

* that

* Update asset_loading.dm
2025-08-13 16:44:12 -04:00
Selis
f4bf017921 Unit Test rework & Master/Ticker update (#17912)
* Unit Test rework & Master/Ticker update

* Fixes and working unit testing

* Fixes

* Test fixes and FA update

* Fixed runtimes

* Radio subsystem

* move that glob wherever later

* ident

* CIBUILDING compile option

* Fixed runtimes

* Some changes to the workflow

* CI Split

* More split

* Pathing

* Linters and Annotators

* ci dir fix

* Missing undef fixed

* Enable grep checks

* More test conversions

* More split

* Correct file

* Removes unneeded inputs

* oop

* More dependency changes

* More conversions

* Conversion fixes

* Fixes

* Some assert fixes

* Corrects start gate

* Converted some README.dms to README.mds

* Removes duplicate proc

* Removes unused defines

* Example configs

* fix dll access viol by double calling

* Post-rebase fixes

* Cleans up names global list

* Undef restart counter

* More code/game/ cleanup

* Statpanel update

* Skybox

* add

* Fix ticker

* Roundend fix

* Persistence dependency update

* Reordering

* Reordering

* Reordering

* Initstage fix

* .

* .

* Reorder

* Reorder

* Circle

* Mobs

* Air

* Test fix

* CI Script Fix

* Configs

* More ticker stuff

* This is now in 'reboot world'

* Restart world announcements

* no glob in PreInit

* to define

* Update

* Removed old include

* Make this file normal again

* moved

* test

* shared unit testing objects

* Updates batched_spritesheets and universal_icon

* .

* job data debug

* rm that

* init order

* show us

* .

* i wonder

* .

* .

* urg

* do we not have a job ID?

* .

* rm sleep for now

* updated rust-g linux binaries

* binaries update 2

* binaries update 3

* testing something

* change that

* test something

* .

* .

* .

* locavar

* test

* move that

* .

* debug

* don't run this test

* strack trace it

* cleaner

* .

* .

* cras again

* also comment this out

* return to official rust g

* Update robot_icons.dm

* monitor the generation

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-10 01:37:23 +02:00
Kashargul
ca40a986f4 batch robot sprties (#18161) 2025-08-05 05:48:38 -04:00
ShadowLarkens
7c496b8284 Techweb Fixes (#18121)
* No research announcements

* Fixes and UI updates

* Make power cells empty again :C

* Make sheetsnatchers dump into materials
2025-08-04 16:52:11 +02:00
Selis
be1d4b9fe9 Revert "Revert "rust-g update (#18096)" (#18098)" (#18099)
This reverts commit f28eccaddd.
2025-07-29 23:52:40 +02:00
Selis
f28eccaddd Revert "rust-g update (#18096)" (#18098)
This reverts commit 8c4be0728a.
2025-07-29 23:46:32 +02:00
Selis
8c4be0728a rust-g update (#18096) 2025-07-29 23:35:59 +02:00
ShadowLarkens
b60cd47309 Techwebs & Experi-Sci (#17987)
* Techwebs

* Add basic stock parts

* Techweb production machines

* Circuit Imprinter

* More work

* More designs

* More designs, nodes'

* More more

* Better sorting for designs

* Add the exosuit fab'

* More conversions

* More and more and more

* mechfab parts

* Modsuit Designs

* Pinnace baron

* Equipment

* more mechfab

* vehicles

* more mecha

* Micro mechs

* Update mechfab_designs.dm

* no time

* zero

* Update mechfab_designs.dm

* Prosthetics Fabricator and fixes

* Update maps to use new parts

* Whoops, fix a few maps

* Fix lint error

* Port scene tools

* Fireworks~~

* Don't label the sex toys as sex toys

* Fixup maps in TGM format

26517b7122: maps/virgo_minitest/virgo_minitest-1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Significant portion of designs converted

* Fix paths

* Fix tgui lints

* Just a whole bunch of designs

* Almost doneeee

* ALL DESIGNS CONVERTED

* Merk all of the old stuff

* Fix a few errors

* Fix more errors

* MORE FIX

* Make server control work

* Undo changes to archive

* Fix a TODO

* Make disks work

* Start the long process of finishing the node tree

* One more oops

* All mechfab designs

* Add departmental protolathes

* Down to 200 designs unsorted

* FINISH TECHWEBS

* Fuck whoops

* Remove the debug verbs

* Little map tweaks

* Fix mousedrop

* More map fixes

* Upstream bug lmao

* guess CI hates this

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-03-surface3.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* I gotta stop committing this

* Change scree requested

* Make science able to print implants too

* Fix ghost spawns

* Move NSFW gun

* Merk partbundles, make janus module work

* Pretty animation when you complete the tree :)

* Don't display designs you can't print

* Move security protolathes to warden's office

* Make servers recover from power failure gracefully

* Make fabricators drop their mats on the ground when destroyed

* Ore Silo

* Make CI happy

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-05-station1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Fix MC crash

* Make experiscanner work for borgs

* I REALLY gotta stop committing this

* Make scientists and the RD spawn with an experiscanner

* Lock NIFs behind scanning mice

* Make Biome happy

* Allow scanning Cocoa and Kendrick in case they can't find mice

* Change from Kendrick to Ratthew, ;help maint, or Brick

* Change the name of the /rat/pet class so the experiscanner is more helpful

* Add departmental_flags to a bunch of things

* Remove a few things from security's techfab

* Add a second engineering lathe to atmos

* Fix runtime recycling rig modules, add name to cost sequence

* Add a discount experiment for scanning slime cores

* Change some fluff and shuffle chameleon clothes to bluespace yadayada

* Make closets alt click immune

* Do a bunch of sorting

* Silly

* Hopefully fix all infinite material bugs in techwebs

* bad merge

* quick ai fix

* fix some robot stuff

* axe downlaod fully

* list

* no ref

* easier readable

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-26 06:30:08 +02:00
Kashargul
4874f2a117 Biomeport (#18022)
* biome port

* fix

* umm

* up

* prettier on repo level

* .

* uh

* fix that

* .

* guh

* could be deelted

* fix query

* raccoon

* raccoon
2025-07-20 16:48:40 +02:00
Cameron Lennox
84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00
Selis
47564346fb View Variables Update (2) (#17946)
* Begin

* Begin 2

* move to tsx

* fix that UI

* fix gib

* bunch of fixes

* fix this one

* Nicer ahelp bot text formatting

* clean up all inputs

* .

* fix MC tab

* fix ore spawn

* with rare

* More filter stuff

* Cleaned up world

* Fix

* ummm

* .

* fix that

* .

* Begin

* Begin 2

* move to tsx

* fix that UI

* fix gib

* bunch of fixes

* fix this one

* clean up all inputs

* Nicer ahelp bot text formatting

* .

* fix MC tab

* fix ore spawn

* with rare

* More filter stuff

* Cleaned up world

* Fix

* Added missing props

* useContext fix

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-05 23:01:00 +02:00
ShadowLarkens
0db890840f Port /tg/ stripping panel (#17842) 2025-06-12 10:37:24 -04:00
ShadowLarkens
a332e3c554 View Variables Dark Mode (#17762)
* Move VV CSS to an asset

* vv: getFlatIcon and image preview support

* vv: Dark mode and prefs for using said mode and also gfi
2025-05-31 19:15:20 +02:00
ShadowLarkens
54e4fa3d6b Piggyback on holomaps to generate runtime maps (#17731) 2025-05-29 13:03:16 +02:00
ShadowLarkens
31e8e009db Character Setup Rework (#17576)
* Character Setup Rework

Little tweaks

Species selection done~

Merk randomize body button

Body color and eye color

Merk more replaced code

Convert robolimbs to tgui

Add a warning if flavor text/ooc notes are too short

Custom preview icons for species selector!

A sidequest that only took 8
hours. Also add digitigrade and blood type.

Remove unused body_descriptor system completely

Finish the general tab~

Reorganization to prepare for loadout page creation

* Start of work on the loadout screen

* Only send the data that's actually selected

* Get rid of these ugly ../../../..

* Retype this to avoid conflicts

* Holy shit why did this work this way

* Finish loadout screen

* Add copy loadout function

* Finish occupation page

* Move Special Roles into general tab

* Fix path conflict

* Move size prefs to general tab

* Convert jukebox and volume settings to datum/preference

* Fix a little mergery fuckery in loadout

* Migrate jukebox to new range

* Fix TabbedMenu tabs

* Fix wordwrap for loadout screen

* Kill the vore tab, just traits left to convert

* Convert custom messages

* Convert custom species name

* Convert blood color and reagents

* Move icobase to tgui

* Finished

* This can fuck off too

* Fix a few bugs

* Update index.tsx

* initial for emote sound mode switch

* Make show_roles actually work, hide fluff items

* Fix not being able to select species

* Add emote_sound_mode to body tab

* Fix runtime when no active gear list is present

* Add a save notification to character setup

* Switch to floating

* Add more search bars

* Whoops forgot to add this

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-25 03:20:51 +02:00
Kashargul
ca5a254a00 lobby screen subsystem (#17686)
* lobby screen subsystem

* .

* tgui core 3.1.5

* use unknown in the class

* .

* second

* Didn't even know you could type components like this

* .

* dependency up

* can we not use any...

---------

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
2025-05-09 22:25:18 +02:00
ShadowLarkens
69d7513d47 Fix ttf files giving rspack trouble (#17646) 2025-05-01 01:28:25 +02:00
ShadowLarkens
6b72c09810 Convert all of the lobby gifs to either png or webp (#17623) 2025-04-28 22:29:03 +02:00
ShadowLarkens
8f2f1f80df Overhaul title screens to be more compatible with TGUI (#17617) 2025-04-27 21:19:49 +02:00
ShadowLarkens
e627fb8d1d CMSS Lobby Screen (#17581)
* Establish base working new_player tgui

* Tweak to fit virgo

* .

* fix that

* split that

* no as import

* clean up old code

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-26 23:52:01 +02:00
ShadowLarkens
0c975c510a Port all of /tg/'s fonts and switch maptext to Grand9K (#17589)
* Port all of /tg/'s fonts and switch maptext to Grand9K

* Allow TGUI to use the new fonts

* Remove SpessFont to be safe
2025-04-26 02:06:47 +02:00
ShadowLarkens
f4ed1959ef Polish the microwave UI (#17586) 2025-04-25 00:12:10 +02:00
Selis
28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
Kashargul
35b3a76176 some fixes (#17468) 2025-04-02 21:40:51 +02:00
Kashargul
f881d54dbf Panel port test [IDB IGNORE] (#17350)
* no more self callbacks on update fullness

* fix missing code

* Belly test

* import type

* full partiy

* .

* fix preview

* in belly to late join

* robot nutri

* .

* .

* update export

* finish open todos

* code cleanup

* fix some old slacking

* move this to a define

* fixing

* ,

* .

* Creates a Consume Belly Reagents pref (#10)

* Creates a Consume Belly Reagents pref

Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended.

* These changes at least do not cause any problems

* Missed this one

* Reverts reagent_names

* _BELLY versions

* Fixed typo

* .

* fix admin spawn mobs bellies

* also fix that bug

* hints

* fix that

* .

* initial

* should be all

* that is no longer needed

* fluids into hand items

I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted.

ARC = active-hand reagent container. IRC = inactive-hand reagent container.

* some stuff

---------

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 17:08:47 -04:00
Kashargul
1def015bad end of file Fix (#17308)
* end of file Fix

* fix those lints too
2025-03-10 16:15:35 -04:00
Selis
7a7ae89713 [MAJOR CHANGE] Admin rank datum (#17133)
* Admin ranks update

* Permissions fix

* One missing thing

* Further rework to make database also fully work

* Adds admin rank bitflag calculator to tools

* ZA WARUDO

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-06 01:38:19 +01:00
Kashargul
1a19de6ca3 More compat (#17228)
* some more 516 compat

* .

* also we should keep that equal

* fix

* .

* .

* .

* .

* .

* .

* .
2025-03-02 01:52:57 +01:00
Drathek
d062ff9f49 Port OD Pragma Lints (#17171)
* Experimental: Port OD Pragma Lints

* first pass: Includes icon forge fixes/updates

* 2nd pass

* third pass

* debug_ai: This what you're unhappy with?

* Revert "debug_ai: This what you're unhappy with?"

This reverts commit bc178792e6.

* How about this

* Or is it the else?

* Pass summer

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-02-26 18:12:03 -05:00
Selis
f7de6141b5 Autochangelogs (#17152)
* Scripts ported

* Converted changelogs

* Fix

* Prettier

* Removes old unneeded save

* Removes very old changelogs
2025-02-15 17:10:05 -05:00
Kashargul
3e32450e49 no empty passwords ... (#17137)
* no empty passwords ...

* .

* Update world.dm

* defines

* .
2025-02-13 20:13:52 -05:00
Kashargul
542b35e56f tgui 516 (#16990)
* tgui 516

* nuking

* .

* .

* redux test

* this

* no longer in use

* removes debugs for now until someone ports the macro handling

* import types

* .

* maxWidth

* temp fix

* fix type import

* fix that

* also that

* version up

* also push this while on it

* rid of that

* dependency up

* allow mark up inputs

* update

* mb to search

* add scroll to nanoMap

* type fixing

* Update ExportTab.tsx

* Update index.tsx

* Update XenoarchReplicator.tsx

* Update XenoarchReplicator_clothing_vr.tsx

* Update XenoarchReplicator_clothing_vr.tsx

* Update XenoarchReplicator.tsx

* crew monitor improvements

* types
2025-02-13 18:30:38 +01:00
Drulikar
269ded5efe Removals in nanomaps.dm too 2025-01-12 01:13:00 -06:00
ShadowLarkens
b57023cd11 Convert preferences to /tg/ preferences (#16449)
* Convert all preferences to /tg/ preferences

* Move obfuscate key/job to game options

* Add abstract_type to each of the new subtypes

* Convert ignored players to tg prefs

* Yet another global category list removed

* Fix error, convert client FPS

* Convert UI_style, UI_alpha, and UI_color to tg prefs

* Clean up a little, convert tooltipstyle

* Convert ambience to tg prefs

* Remove chat_timestamp, tgchat can do this internally and gives localized results

* Convert admin ooc color to pref, merk 01_ui.dm

* Convert uplinklocation to a tg pref

* Fixup byond:// links

* Convert name_is_always_random

* Convert spawnpoint

* v16 savefile migration in prep for converting 03_body.dm

* Convert all colors to tg prefs

* Finish converting ooc notes
2025-01-05 13:39:18 +01:00
ShadowLarkens
ca3d2a40a8 Convert robot icons to iconforge, update iconforge to not break on them (#16793) 2024-12-31 15:32:35 +01:00
ShadowLarkens
6ab8ea768d Ports Iconforge, uses for kitchen recipes (#16747)
* Port iconforge

* Convert kitchen_icons for the microwave to iconforge

* Fix to pass lint

* brings thsoe back

* Re-enable cross round caching for normal spritesheets

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-12-29 14:39:40 +01:00
ShadowLarkens
bc12891921 Sort asset_list_items.dm into separate files (#16780)
* Sort asset_list_items.dm out into separate files under asset_cache/assets

* Move a few files to the spritesheet directory
2024-12-29 13:44:58 +01:00
ShadowLarkens
e58978225e Experimental: Compile TGUI for Edge and IE separately (#16741) 2024-12-22 14:26:47 +01:00
ShadowLarkens
5a47c9b8a1 Check for 516 byond:// hrefs (#16359)
* Add a lint to check for hrefs that don't start with byond://

* Regex convert href links

* Regex convert _src_ as well

* Clean up the last few

* Missed a few
2024-12-11 08:33:17 +10:00
Heroman3003
90dc2821e9 Merge pull request #16649 from ShadowLarkens/microwave_improvemenets
Make the microwave preview what it'll (probably) create
2024-11-30 14:40:36 +10:00
Heroman3003
7e696cd850 Merge pull request #16586 from Kashargul/spritesheet
Spritesheet
2024-11-28 05:34:29 +10:00
ShadowLarkens
49d0d773e5 Make the microwave preview what it'll (probably) create 2024-11-26 11:12:56 -08:00
Kashargul
dde2880e50 lock state 2024-11-11 09:52:39 +01:00