// Has large amounts of possible items, most of which may or may not be useful. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/maint/junk unlucky_loot = list( /obj/item/grenade/flashbang/clusterbang/primed, /obj/item/storage/box/old_syringes, /obj/item/storage/box/donut/empty, /obj/item/grenade/smokebomb/primed, /obj/item/storage/box, /obj/item/storage/box/cups, /obj/item/trash/candle, /obj/item/trash/candy, /obj/item/trash/candy/proteinbar, /obj/item/trash/candy/gums, /obj/item/trash/cheesie, /obj/item/trash/chips, /obj/item/trash/chips/bbq, /obj/item/trash/liquidfood, /obj/item/trash/pistachios, /obj/item/trash/plate, /obj/item/trash/popcorn, /obj/item/trash/raisins, /obj/item/trash/semki, /obj/item/trash/snack_bowl, /obj/item/trash/sosjerky, /obj/item/trash/syndi_cakes, /obj/item/trash/tastybread, /obj/item/trash/coffee, /obj/item/trash/tray, /obj/item/trash/unajerky, /obj/item/trash/waffles, /obj/item/spacecash/c1, /obj/item/card/emag_broken, /obj/effect/decal/remains/lizard, /obj/effect/decal/remains/mouse, /obj/effect/decal/remains/robot, /obj/item/pizzabox/old, /obj/item/paper/crumpled ) common_loot = list( /obj/item/flashlight/flare, /obj/item/flashlight/glowstick, /obj/item/flashlight/glowstick/blue, /obj/item/flashlight/glowstick/orange, /obj/item/flashlight/glowstick/red, /obj/item/flashlight/glowstick/yellow, /obj/item/flashlight/pen, /obj/item/cell, /obj/item/cell/device, /obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas/half, /obj/item/clothing/mask/breath, /obj/item/reagent_containers/glass/rag, /obj/item/reagent_containers/food/snacks/liquidfood, /obj/item/storage/secure/briefcase, /obj/item/storage/briefcase, /obj/item/storage/backpack, /obj/item/storage/backpack/satchel/norm, /obj/item/storage/backpack/satchel, /obj/item/storage/backpack/dufflebag, /obj/item/storage/box, /obj/item/storage/wallet, /obj/item/clothing/shoes/galoshes, /obj/item/clothing/shoes/black, /obj/item/clothing/shoes/laceup, /obj/item/clothing/shoes/laceup/grey, /obj/item/clothing/shoes/laceup/brown, /obj/item/clothing/gloves/botanic_leather, /obj/item/clothing/gloves/sterile/latex, /obj/item/clothing/gloves/white, /obj/item/clothing/gloves/rainbow, /obj/item/clothing/gloves/fyellow, /obj/item/clothing/glasses/sunglasses, /obj/item/clothing/glasses/meson, /obj/item/clothing/glasses/meson/prescription, /obj/item/clothing/glasses/welding, /obj/item/clothing/head/bio_hood/general, /obj/item/clothing/head/hardhat, /obj/item/clothing/head/hardhat/red, /obj/item/clothing/head/ushanka, /obj/item/clothing/head/welding, /obj/item/clothing/suit/storage/hazardvest, /obj/item/clothing/suit/space/emergency, /obj/item/clothing/suit/storage/toggle/bomber, /obj/item/clothing/suit/bio_suit/general, /obj/item/clothing/suit/storage/toggle/hoodie/black, /obj/item/clothing/suit/storage/toggle/hoodie/blue, /obj/item/clothing/suit/storage/toggle/hoodie/red, /obj/item/clothing/suit/storage/toggle/hoodie/yellow, /obj/item/clothing/suit/storage/toggle/brown_jacket, /obj/item/clothing/suit/storage/toggle/leather_jacket, /obj/item/clothing/suit/storage/apron, /obj/item/clothing/under/color/grey, /obj/item/clothing/under/syndicate/tacticool, /obj/item/clothing/under/pants/camo, /obj/item/clothing/under/harness, /obj/item/clothing/accessory/storage/webbing, /obj/item/spacecash/c1, /obj/item/spacecash/c5, /obj/item/spacecash/c10, /obj/item/spacecash/c20, /obj/item/camera_assembly, /obj/item/clothing/suit/caution, /obj/item/clothing/head/cone, /obj/item/card/emag_broken, /obj/item/camera, /obj/item/pda, /obj/item/radio/headset, /obj/item/paicard, /obj/item/reagent_containers/hypospray/autoinjector/biginjector/glucose, /obj/item/reagent_containers/syringe/old ) uncommon_loot = list( /obj/item/clothing/shoes/syndigaloshes, /obj/item/clothing/gloves/yellow, /obj/item/clothing/under/tactical, /obj/item/beartrap, /obj/item/clothing/suit/storage/vest/press, /obj/item/material/knife/tacknife, /obj/item/material/butterfly/switchblade ) rare_loot = list( /obj/item/clothing/suit/storage/vest/heavy/merc, /obj/item/clothing/shoes/boots/combat, ) // Contains mostly useless garbage. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/maint/trash unlucky_loot = list( /obj/item/grenade/flashbang/clusterbang/primed, /obj/item/storage/box/old_syringes, /obj/item/storage/box/donut/empty, /obj/item/grenade/smokebomb/primed, /obj/item/storage/box, /obj/item/storage/box/cups, /obj/item/trash/candle, /obj/item/trash/candy, /obj/item/trash/candy/proteinbar, /obj/item/trash/candy/gums, /obj/item/trash/cheesie, /obj/item/trash/chips, /obj/item/trash/chips/bbq, /obj/item/trash/liquidfood, /obj/item/trash/pistachios, /obj/item/trash/plate, /obj/item/trash/popcorn, /obj/item/trash/raisins, /obj/item/trash/semki, /obj/item/trash/snack_bowl, /obj/item/trash/sosjerky, /obj/item/trash/syndi_cakes, /obj/item/trash/tastybread, /obj/item/trash/coffee, /obj/item/trash/tray, /obj/item/trash/unajerky, /obj/item/trash/waffles, /obj/item/spacecash/c1, /obj/item/card/emag_broken, /obj/effect/decal/remains/lizard, /obj/effect/decal/remains/mouse, /obj/effect/decal/remains/robot, /obj/item/pizzabox/old, /obj/item/paper/crumpled ) common_loot = list( /obj/item/trash/candle, /obj/item/trash/candy, /obj/item/trash/candy/proteinbar, /obj/item/trash/candy/gums, /obj/item/trash/cheesie, /obj/item/trash/chips, /obj/item/trash/chips/bbq, /obj/item/trash/liquidfood, /obj/item/trash/pistachios, /obj/item/trash/plate, /obj/item/trash/popcorn, /obj/item/trash/raisins, /obj/item/trash/semki, /obj/item/trash/snack_bowl, /obj/item/trash/sosjerky, /obj/item/trash/syndi_cakes, /obj/item/trash/tastybread, /obj/item/trash/coffee, /obj/item/trash/tray, /obj/item/trash/unajerky, /obj/item/trash/waffles, /obj/item/reagent_containers/food/snacks/xenomeat/spidermeat, /obj/item/reagent_containers/food/snacks/mysterysoup, /obj/item/reagent_containers/food/snacks/old/hotdog, /obj/item/pizzabox/old, /obj/item/ammo_casing/spent, /obj/item/stack/rods{amount = 5}, /obj/item/stack/material/steel{amount = 5}, /obj/item/stack/material/cardboard{amount = 5}, /obj/item/poster, /obj/item/poster/custom, /obj/item/newspaper, /obj/item/paper/crumpled, /obj/item/paper/crumpled/bloody, /obj/item/reagent_containers/syringe/old ) uncommon_loot = list( /obj/item/reagent_containers/syringe/steroid, /obj/item/storage/pill_bottle/zoom, /obj/item/storage/pill_bottle/happy, /obj/item/storage/pill_bottle/paracetamol ) // One of the more useful maint piles, contains electrical components. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/maint/technical common_loot = list( /obj/item/stock_parts/gear, /obj/item/stock_parts/console_screen, /obj/item/stock_parts/spring, /obj/item/stock_parts/capacitor, /obj/item/stock_parts/capacitor/adv, /obj/item/stock_parts/capacitor/super, /obj/item/stock_parts/manipulator, /obj/item/stock_parts/manipulator/nano, /obj/item/stock_parts/manipulator/pico, /obj/item/stock_parts/matter_bin, /obj/item/stock_parts/matter_bin/adv, /obj/item/stock_parts/matter_bin/super, /obj/item/stock_parts/scanning_module, /obj/item/stock_parts/scanning_module/adv, /obj/item/stock_parts/scanning_module/phasic, /obj/item/stock_parts/subspace/amplifier, /obj/item/stock_parts/subspace/analyzer, /obj/item/stock_parts/subspace/ansible, /obj/item/stock_parts/subspace/crystal, /obj/item/stock_parts/subspace/sub_filter, /obj/item/stock_parts/subspace/transmitter, /obj/item/stock_parts/subspace/treatment, /obj/item/frame, /obj/item/broken_device/random, /obj/item/borg/upgrade/utility/restart, /obj/item/cell, /obj/item/cell/high, /obj/item/cell/device, /obj/item/circuitboard/broken, /obj/item/circuitboard/arcade, /obj/item/circuitboard/autolathe, /obj/item/circuitboard/atmos_alert, /obj/item/circuitboard/airalarm, /obj/item/circuitboard/fax, /obj/item/circuitboard/jukebox, /obj/item/circuitboard/batteryrack, /obj/item/circuitboard/message_monitor, /obj/item/circuitboard/rcon_console, /obj/item/smes_coil, /obj/item/cartridge/engineering, /obj/item/analyzer, /obj/item/healthanalyzer, /obj/item/extrapolator, /obj/item/gene_scanner, /obj/item/robotanalyzer, /obj/item/lightreplacer, /obj/item/radio, /obj/item/hailer, /obj/item/gps, /obj/item/geiger, /obj/item/mass_spectrometer, /obj/item/tool/wrench, /obj/item/tool/screwdriver, /obj/item/tool/wirecutters, /obj/item/mining_scanner/advanced, /obj/item/multitool, /obj/item/mecha_parts/mecha_equipment/generator, /obj/item/mecha_parts/mecha_equipment/tool/cable_layer, /obj/item/mecha_parts/mecha_equipment/tool/drill, /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp, /obj/item/mecha_parts/mecha_equipment/tool/passenger, /obj/item/mecha_parts/mecha_equipment/tool/sleeper, /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun, /obj/item/robot_parts/robot_component/binary_communication_device, /obj/item/robot_parts/robot_component/armour, /obj/item/robot_parts/robot_component/actuator, /obj/item/robot_parts/robot_component/camera, /obj/item/robot_parts/robot_component/diagnosis_unit, /obj/item/robot_parts/robot_component/radio ) uncommon_loot = list( /obj/item/cell/super, /obj/item/cell/device/weapon, /obj/item/circuitboard/security, /obj/item/circuitboard/crew, /obj/item/aiModule/reset, /obj/item/smes_coil/super_capacity, /obj/item/smes_coil/super_io, /obj/item/cartridge/captain, /obj/item/disk/integrated_circuit/upgrade/advanced, /obj/item/tvcamera, /obj/item/universal_translator, /obj/item/aicard, /obj/item/borg/upgrade/advanced/jetpack, /obj/item/borg/upgrade/advanced/advhealth, /obj/item/borg/upgrade/basic/vtec, /obj/item/borg/upgrade/restricted/tasercooler, /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser, /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill, /obj/item/rig_module/device/drill, /obj/item/rig_module/device/plasmacutter, /obj/item/rig_module/device/healthscanner, /obj/item/rig_module/device/orescanner, /obj/item/rig_module/device/anomaly_scanner, /obj/item/rig_module/datajack, /obj/item/rig_module/vision/medhud, /obj/item/rig_module/vision/meson, /obj/item/rig_module/vision/sechud, /obj/item/rig_module/sprinter ) rare_loot = list( /obj/item/cell/hyper, /obj/item/aiModule/freeform, /obj/item/aiModule/asimov, /obj/item/aiModule/paladin, /obj/item/aiModule/safeguard, /obj/item/disposable_teleporter, /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay )