/* Miscellaneous traitor devices BATTERER */ /* The Batterer, like a flashbang but 50% chance to knock people over. Can be either very effective or pretty fucking useless. */ /obj/item/batterer name = "mind batterer" desc = "A strange device with twin antennas." icon = 'icons/obj/device.dmi' icon_state = "batterer" throwforce = 5 w_class = ITEMSIZE_TINY throw_speed = 4 throw_range = 10 item_state = "electronic" var/times_used = 0 //Number of times it's been used. var/max_uses = 2 pickup_sound = 'sound/items/pickup/device.ogg' drop_sound = 'sound/items/drop/device.ogg' /obj/item/batterer/attack_self(mob/user, flag = 0, emp = 0) . = ..(user) if(.) return TRUE if(!user) return if(times_used >= max_uses) to_chat(user, span_warning("The mind batterer has been burnt out!")) return var/list/affected = list() for(var/mob/living/carbon/human/M in orange(10, user)) affected += M spawn() if(prob(50)) M.Weaken(rand(10,20)) if(prob(25)) M.Stun(rand(5,10)) to_chat(M, span_danger("You feel a tremendous, paralyzing wave flood your mind.")) else to_chat(M, span_danger("You feel a sudden, electric jolt travel through your head.")) add_attack_logs(user,affected,"Used a [name]") playsound(src, 'sound/misc/interference.ogg', 50, 1) to_chat(user, span_notice("You trigger [src].")) times_used += 1 if(times_used >= max_uses) icon_state = "battererburnt"