/obj/random/aberration name = "Random Abberation" desc = "This is a random abberation." icon = 'icons/obj/toy.dmi' icon_state = "generic" spawn_nothing_percentage = 25 /obj/random/aberration/item_to_spawn() return pick(prob(15);/obj/effect/abstract/abberation/spawner/fire, prob(15);/obj/effect/abstract/abberation/spawner/glass)