/* While these computers can be placed anywhere, they will only function if placed on either a non-space, non-shuttle turf with an /obj/effect/overmap/visitable/ship present elsewhere on that z level, or else placed in a shuttle area with an /obj/effect/overmap/visitable/ship somewhere on that shuttle. Subtypes of these can be then used to perform ship overmap movement functions. */ /obj/machinery/computer/ship var/obj/effect/overmap/visitable/ship/linked var/list/viewers // Weakrefs to mobs in direct-view mode. var/extra_view = 0 // how much the view is increased by when the mob is in overmap mode. // A late init operation called in SSshuttles, used to attach the thing to the right ship. /obj/machinery/computer/ship/proc/attempt_hook_up(obj/effect/overmap/visitable/ship/sector) if(!istype(sector)) return if(sector.check_ownership(src)) linked = sector return 1 /obj/machinery/computer/ship/proc/sync_linked(var/user = null) var/obj/effect/overmap/visitable/ship/sector = get_overmap_sector(z) if(!sector) return . = attempt_hook_up_recursive(sector) if(. && linked && user) to_chat(user, span_notice("[src] reconnected to [linked]")) user << browse(null, "window=[src]") // close reconnect dialog /obj/machinery/computer/ship/proc/attempt_hook_up_recursive(obj/effect/overmap/visitable/ship/sector) if(attempt_hook_up(sector)) return sector for(var/obj/effect/overmap/visitable/ship/candidate in sector) if((. = .(candidate))) return /obj/machinery/computer/ship/proc/display_reconnect_dialog(var/mob/user, var/flavor) var/datum/browser/popup = new (user, "[src]", "[src]") if(viewing_overmap(user)) unlook(user, TRUE) popup.set_content("
" + span_bold(span_red("Error")) + "
Unable to connect to [flavor].
Reconnect
") popup.open() /obj/machinery/computer/ship/Topic(href, href_list) if(..()) return TRUE if(href_list["sync"]) if(sync_linked(usr)) interface_interact(usr) return TRUE // In computer_shims for now - we had to define it. // /obj/machinery/computer/ship/interface_interact(var/mob/user) // ui_interact(user) // return TRUE /obj/machinery/computer/ship/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state) if(..()) return TRUE switch(action) if("sync") sync_linked(ui.user) return TRUE if("close") unlook(ui.user) ui.user.unset_machine() return TRUE return FALSE // Management of mob view displacement. look to shift view to the ship on the overmap; unlook to shift back. /obj/machinery/computer/ship/proc/look(var/mob/user) if(!linked) return apply_visual(user) user.reset_view(linked) if(linked.real_appearance) user.client?.images += linked.real_appearance user.set_machine(src) if(isliving(user)) var/mob/living/L = user L.looking_elsewhere = 1 L.handle_vision() user.set_viewsize(world.view + extra_view) user.AddComponent(/datum/component/recursive_move) RegisterSignal(user, COMSIG_OBSERVER_MOVED, /obj/machinery/computer/ship/proc/unlook) // TODO GLOB.stat_set_event.register(user, src, /obj/machinery/computer/ship/proc/unlook) LAZYDISTINCTADD(viewers, WEAKREF(user)) /obj/machinery/computer/ship/proc/unlook(var/mob/user, forced) SIGNAL_HANDLER if(!linked && !forced) //If we have no linked computer, return early. Forcing is for when we do a one-time action that we want to clear the UI. return user.reset_view() if(linked && linked.real_appearance && user.client) user.client.images -= linked.real_appearance if(isliving(user)) var/mob/living/L = user L.looking_elsewhere = 0 L.handle_vision() user.set_viewsize() // reset to default UnregisterSignal(user, COMSIG_OBSERVER_MOVED) // TODO GLOB.stat_set_event.unregister(user, src, /obj/machinery/computer/ship/proc/unlook) LAZYREMOVE(viewers, WEAKREF(user)) /obj/machinery/computer/ship/proc/viewing_overmap(mob/user) return (WEAKREF(user) in viewers) /obj/machinery/computer/ship/tgui_status(mob/user) . = ..() if(viewing_overmap(user) && (user.machine != src)) unlook(user, TRUE) /obj/machinery/computer/ship/tgui_close(mob/user) . = ..() user.unset_machine() unlook(user, TRUE) /obj/machinery/computer/ship/check_eye(var/mob/user) if(!get_dist(user, src) > 1 || user.blinded || !linked) unlook(user) return -1 else return 0 /obj/machinery/computer/ship/sensors/Destroy() sensors = null if(LAZYLEN(viewers)) for(var/datum/weakref/W in viewers) var/M = W.resolve() if(M) unlook(M, TRUE) . = ..()