////////////////////////////////////////////////////// ////////////////////SUBTLE COMMAND//////////////////// ////////////////////////////////////////////////////// /mob/verb/me_verb_subtle(message as text) //This would normally go in say.dm set name = "Subtle" set category = "IC" set desc = "Emote to nearby people (and your pred/prey)" if(say_disabled) //This is here to try to identify lag problems usr << "Speech is currently admin-disabled." return message = sanitize(message) if(!message) return set_typing_indicator(0) if(use_me) usr.emote_vr("me",4,message) else usr.emote_vr(message) /mob/proc/custom_emote_vr(var/m_type=1,var/message = null) //This would normally go in emote.dm if(stat || !use_me && usr == src) src << "You are unable to emote." return var/muzzled = is_muzzled() if(m_type == 2 && muzzled) return var/input if(!message) input = sanitize(input(src,"Choose an emote to display.") as text|null) else input = message if(input) message = "[src] [input]" else return if (message) log_subtle("[name]/[key] : [message]") var/list/vis = get_mobs_and_objs_in_view_fast(get_turf(src),1,2) //Turf, Range, and type 2 is emote var/list/vis_mobs = vis["mobs"] var/list/vis_objs = vis["objs"] for(var/vismob in vis_mobs) var/mob/M = vismob spawn(0) M.show_message(message, 2) for(var/visobj in vis_objs) var/obj/O = visobj spawn(0) O.see_emote(src, message, 2) /mob/proc/emote_vr(var/act, var/type, var/message) //This would normally go in say.dm if(act == "me") return custom_emote_vr(type, message)