/obj/effect/decal/cleanable/blood/xeno name = "xeno blood" desc = "It's green and acidic. It looks like... blood?" icon = 'icons/effects/blood.dmi' basecolor = "#05EE05" /obj/effect/decal/cleanable/blood/gibs/xeno name = "xeno gibs" desc = "Gnarly..." icon_state = "xgib1" random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6") basecolor = "#05EE05" /obj/effect/decal/cleanable/blood/gibs/xeno/update_icon() color = "#FFFFFF" /obj/effect/decal/cleanable/blood/gibs/xeno/up random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1") /obj/effect/decal/cleanable/blood/gibs/xeno/down random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1") /obj/effect/decal/cleanable/blood/gibs/xeno/body random_icon_states = list("xgibhead", "xgibtorso") /obj/effect/decal/cleanable/blood/gibs/xeno/limb random_icon_states = list("xgibleg", "xgibarm") /obj/effect/decal/cleanable/blood/gibs/xeno/core random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3") /obj/effect/decal/cleanable/blood/xtracks basecolor = "#05EE05"