/obj/effect/decal/remains name = "remains" gender = PLURAL icon = 'icons/effects/blood.dmi' icon_state = "remains" anchored = 0 /obj/effect/decal/remains/human desc = "They look like human remains. They have a strange aura about them." /obj/effect/decal/remains/xeno desc = "They look like the remains of something... alien. They have a strange aura about them." icon_state = "remainsxeno" /obj/effect/decal/remains/robot desc = "They look like the remains of something mechanical. They have a strange aura about them." icon = 'icons/mob/robots.dmi' icon_state = "remainsrobot" /obj/effect/decal/remains/mouse desc = "They look like the remains of a small rodent." icon_state = "mouse" /obj/effect/decal/remains/lizard desc = "They look like the remains of a small rodent." icon_state = "lizard" /obj/effect/decal/remains/attack_hand(mob/user as mob) user << "[src] sinks together into a pile of ash." var/turf/simulated/floor/F = get_turf(src) if (istype(F)) new /obj/effect/decal/cleanable/ash(F) qdel(src) /obj/effect/decal/remains/robot/attack_hand(mob/user as mob) return