/* Cards * Contains: * DATA CARD * ID CARD * FINGERPRINT CARD HOLDER * FINGERPRINT CARD */ /* * DATA CARDS - Used for the teleporter */ /obj/item/weapon/card name = "card" desc = "Does card things." icon = 'icons/obj/card.dmi' w_class = 1.0 var/associated_account_number = 0 var/list/files = list( ) /obj/item/weapon/card/data name = "data disk" desc = "A disk of data." icon_state = "data" var/function = "storage" var/data = "null" var/special = null item_state = "card-id" /obj/item/weapon/card/data/verb/label(t as text) set name = "Label Disk" set category = "Object" set src in usr if (t) src.name = text("data disk- '[]'", t) else src.name = "data disk" src.add_fingerprint(usr) return /obj/item/weapon/card/data/clown name = "\proper the coordinates to clown planet" icon_state = "data" item_state = "card-id" layer = 3 level = 2 desc = "This card contains coordinates to the fabled Clown Planet. Handle with care." function = "teleporter" data = "Clown Land" /* * ID CARDS */ /obj/item/weapon/card/emag_broken desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage." name = "broken cryptographic sequencer" icon_state = "emag" item_state = "card-id" origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2) /obj/item/weapon/card/emag desc = "It's a card with a magnetic strip attached to some circuitry." name = "cryptographic sequencer" icon_state = "emag" item_state = "card-id" origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2) var/uses = 10 /obj/item/weapon/card/emag/resolve_attackby(atom/A, mob/user) var/used_uses = A.emag_act(uses, user) if(used_uses < 0) return ..(A, user) uses -= used_uses A.add_fingerprint(user) log_and_message_admins("emagged \an [A].") if(uses<1) user.visible_message("\The [src] fizzles and sparks - it seems it's been used once too often, and is now spent.") user.drop_item() var/obj/item/weapon/card/emag_broken/junk = new(user.loc) junk.add_fingerprint(user) qdel(src) return 1 /obj/item/weapon/card/id name = "identification card" desc = "A card used to provide ID and determine access across the station." icon_state = "id" item_state = "card-id" sprite_sheets = list( "Resomi" = 'icons/mob/species/resomi/id.dmi' ) var/access = list() var/registered_name = "Unknown" // The name registered_name on the card slot_flags = SLOT_ID var/age = "\[UNSET\]" var/blood_type = "\[UNSET\]" var/dna_hash = "\[UNSET\]" var/fingerprint_hash = "\[UNSET\]" var/sex = "\[UNSET\]" var/icon/front var/icon/side //alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system var/assignment = null //can be alt title or the actual job var/rank = null //actual job var/dorm = 0 // determines if this ID has claimed a dorm already /obj/item/weapon/card/id/examine(mob/user) set src in oview(1) if(in_range(usr, src)) show(usr) usr << desc else usr << "It is too far away." /obj/item/weapon/card/id/proc/prevent_tracking() return 0 /obj/item/weapon/card/id/proc/show(mob/user as mob) if(front && side) user << browse_rsc(front, "front.png") user << browse_rsc(side, "side.png") var/datum/browser/popup = new(user, "idcard", name, 600, 250) popup.set_content(dat()) popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state)) popup.open() return /obj/item/weapon/card/id/proc/update_name() name = "[src.registered_name]'s ID Card ([src.assignment])" /obj/item/weapon/card/id/proc/set_id_photo(var/mob/M) front = getFlatIcon(M, SOUTH, always_use_defdir = 1) side = getFlatIcon(M, WEST, always_use_defdir = 1) /mob/proc/set_id_info(var/obj/item/weapon/card/id/id_card) id_card.age = 0 id_card.registered_name = real_name id_card.sex = capitalize(gender) id_card.set_id_photo(src) if(dna) id_card.blood_type = dna.b_type id_card.dna_hash = dna.unique_enzymes id_card.fingerprint_hash= md5(dna.uni_identity) id_card.update_name() /mob/living/carbon/human/set_id_info(var/obj/item/weapon/card/id/id_card) ..() id_card.age = age /obj/item/weapon/card/id/proc/dat() var/dat = ("" dat += "
") dat += text("Name: []
", registered_name) dat += text("Sex: []
\n", sex) dat += text("Age: []
\n", age) dat += text("Rank: []
\n", assignment) dat += text("Fingerprint: []
\n", fingerprint_hash) dat += text("Blood Type: []
\n", blood_type) dat += text("DNA Hash: []

\n", dna_hash) if(front && side) dat +="
Photo:
" return dat /obj/item/weapon/card/id/attack_self(mob/user as mob) user.visible_message("\The [user] shows you: \icon[src] [src.name]. The assignment on the card: [src.assignment]",\ "You flash your ID card: \icon[src] [src.name]. The assignment on the card: [src.assignment]") src.add_fingerprint(user) return /obj/item/weapon/card/id/GetAccess() return access /obj/item/weapon/card/id/GetID() return src /obj/item/weapon/card/id/verb/read() set name = "Read ID Card" set category = "Object" set src in usr usr << text("\icon[] []: The current assignment on the card is [].", src, src.name, src.assignment) usr << "The blood type on the card is [blood_type]." usr << "The DNA hash on the card is [dna_hash]." usr << "The fingerprint hash on the card is [fingerprint_hash]." return /obj/item/weapon/card/id/silver name = "identification card" desc = "A silver card which shows honour and dedication." icon_state = "silver" item_state = "silver_id" /obj/item/weapon/card/id/gold name = "identification card" desc = "A golden card which shows power and might." icon_state = "gold" item_state = "gold_id" /obj/item/weapon/card/id/syndicate_command name = "syndicate ID card" desc = "An ID straight from the Syndicate." registered_name = "Syndicate" assignment = "Syndicate Overlord" access = list(access_syndicate, access_external_airlocks) /obj/item/weapon/card/id/captains_spare name = "captain's spare ID" desc = "The spare ID of the High Lord himself." icon_state = "gold" item_state = "gold_id" registered_name = "Captain" assignment = "Captain" /obj/item/weapon/card/id/captains_spare/New() access = get_all_station_access() ..() /obj/item/weapon/card/id/synthetic name = "\improper Synthetic ID" desc = "Access module for NanoTrasen Synthetics" icon_state = "id-robot" item_state = "tdgreen" assignment = "Synthetic" /obj/item/weapon/card/id/synthetic/New() access = get_all_station_access() + access_synth ..() /obj/item/weapon/card/id/centcom name = "\improper CentCom. ID" desc = "An ID straight from Cent. Com." icon_state = "centcom" registered_name = "Central Command" assignment = "General" New() access = get_all_centcom_access() ..() /obj/item/weapon/card/id/centcom/ERT name = "\improper Emergency Response Team ID" assignment = "Emergency Response Team" /obj/item/weapon/card/id/centcom/ERT/New() ..() access |= get_all_station_access()