/obj/item/weapon/grenade/explosive desc = "A fragmentation grenade, optimized for harming personnel without causing massive structural damage." name = "frag grenade" icon = 'icons/obj/grenade.dmi' det_time = 50 icon_state = "frggrenade" item_state = "frggrenade" origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 3) /obj/item/weapon/grenade/explosive/prime() ..() spawn(0) explosion(src.loc,-1,-1,2) //If you're within two tiles of the grenade, you get hit twice, which tends to do 50+ brute and cause fractures. explosion(src.loc,-1,-1,3) //This is preferable to increasing the severity, so we don't decap with frags. qdel(src) return