/* CONTAINS: ORANGE SHOES MUZZLE CAKEHAT SUNGLASSES SWAT SUIT CHAMELEON JUMPSUIT SYNDICATE SHOES DEATH COMMANDO GAS MASK THERMAL GLASSES */ /* /obj/item/clothing/fire_burn(obj/fire/raging_fire, datum/air_group/environment) if(raging_fire.internal_temperature > src.s_fire) spawn( 0 ) var/t = src.icon_state src.icon_state = "" src.icon = 'b_items.dmi' flick(text("[]", t), src) spawn(14) del(src) return return return 0 return 1 */ //TODO FIX /obj/item/clothing/gloves/examine() set src in usr ..() return /* /obj/item/clothing/gloves/latex/attackby(obj/item/weapon/cable_coil/O as obj, loc) if (istype(O) && O.amount==1) var/obj/item/latexballon/LB = new //BALLOON IS EVEN SPELLED INCORRECTLY OMFG D= usr.put_in_hands(new /obj/item/latexballon) del(O) del(src) else return ..() */ /obj/item/clothing/shoes/orange/attack_self(mob/user as mob) if (src.chained) src.chained = null src.slowdown = SHOES_SLOWDOWN new /obj/item/weapon/handcuffs( user.loc ) src.icon_state = "orange" return /obj/item/clothing/shoes/orange/attackby(H as obj, loc) ..() if ((istype(H, /obj/item/weapon/handcuffs) && !( src.chained ))) //H = null del(H) src.chained = 1 src.slowdown = 15 src.icon_state = "orange1" return /obj/item/clothing/mask/muzzle/attack_paw(mob/user as mob) if (src == user.wear_mask) return else ..() return /obj/item/clothing/head/cakehat/var/processing = 0 /obj/item/clothing/head/cakehat/process() if(!onfire) processing_objects.Remove(src) return var/turf/location = src.loc if(istype(location, /mob/)) var/mob/living/carbon/human/M = location if(M.l_hand == src || M.r_hand == src || M.head == src) location = M.loc if (istype(location, /turf)) location.hotspot_expose(700, 1) /obj/item/clothing/head/cakehat/attack_self(mob/user as mob) if(status > 1) return src.onfire = !( src.onfire ) if (src.onfire) src.force = 3 src.damtype = "fire" src.icon_state = "cake1" processing_objects.Add(src) else src.force = null src.damtype = "brute" src.icon_state = "cake0" return /obj/item/clothing/suit/suit/verb/toggle() set name = "Toggle Jacket Buttons" set category = "Object" set src in usr if(!usr.canmove || usr.stat || usr.restrained()) return 0 if(src.icon_state == "suitjacket_blue_open") src.icon_state = "suitjacket_blue" src.item_state = "suitjacket_blue" usr << "You button up the suit jacket." else if(src.icon_state == "suitjacket_blue") src.icon_state = "suitjacket_blue_open" src.item_state = "suitjacket_blue_open" usr << "You unbutton the suit jacket." else usr << "You button-up some imaginary buttons on your [src]." return usr.update_inv_wear_suit() /obj/item/clothing/head/ushanka/attack_self(mob/user as mob) if(src.icon_state == "ushankadown") src.icon_state = "ushankaup" src.item_state = "ushankaup" user << "You raise the ear flaps on the ushanka." else src.icon_state = "ushankadown" src.item_state = "ushankadown" user << "You lower the ear flaps on the ushanka."