/var/datum/announcement/priority/priority_announcement = new(do_log = 0) /var/datum/announcement/priority/command/command_announcement = new(do_log = 0, do_newscast = 1) /datum/announcement var/title = "Attention" var/announcer = "" var/log = 0 var/sound var/newscast = 0 var/channel_name = "Station Announcements" var/announcement_type = "Announcement" /datum/announcement/New(var/do_log = 0, var/new_sound = null, var/do_newscast = 0) sound = new_sound log = do_log newscast = do_newscast /datum/announcement/priority/New(var/do_log = 1, var/new_sound = 'sound/misc/notice2.ogg', var/do_newscast = 0) ..(do_log, new_sound, do_newscast) title = "Priority Announcement" announcement_type = "Priority Announcement" /datum/announcement/priority/command/New(var/do_log = 1, var/new_sound = 'sound/misc/notice2.ogg', var/do_newscast = 0) ..(do_log, new_sound, do_newscast) title = "[command_name()] Update" announcement_type = "[command_name()] Update" /datum/announcement/priority/security/New(var/do_log = 1, var/new_sound = 'sound/misc/notice2.ogg', var/do_newscast = 0) ..(do_log, new_sound, do_newscast) title = "Security Announcement" announcement_type = "Security Announcement" /datum/announcement/proc/Announce(var/message as text, var/new_title = "", var/new_sound = null, var/do_newscast = newscast, var/msg_sanitized = 0) if(!message) return var/message_title = new_title ? new_title : title var/message_sound = new_sound ? new_sound : sound if(!msg_sanitized) message = sanitize(message, extra = 0) message_title = sanitizeSafe(message_title) Message(message, message_title) if(do_newscast) NewsCast(message, message_title) Sound(message_sound) Log(message, message_title) datum/announcement/proc/Message(message as text, message_title as text) for(var/mob/M in player_list) if(!istype(M,/mob/new_player) && !isdeaf(M)) M << "

[title]

" M << "[message]" if (announcer) M << " -[html_encode(announcer)]" datum/announcement/minor/Message(message as text, message_title as text) world << "[message]" datum/announcement/priority/Message(message as text, message_title as text) world << "

[message_title]

" world << "[message]" if(announcer) world << " -[html_encode(announcer)]" world << "
" datum/announcement/priority/command/Message(message as text, message_title as text) var/command command += "

[command_name()] Update

" if (message_title) command += "

[message_title]

" command += "
[message]
" command += "
" for(var/mob/M in player_list) if(!istype(M,/mob/new_player) && !isdeaf(M)) M << command datum/announcement/priority/security/Message(message as text, message_title as text) world << "[message_title]" world << "[message]" datum/announcement/proc/NewsCast(message as text, message_title as text) if(!newscast) return var/datum/news_announcement/news = new news.channel_name = channel_name news.author = announcer news.message = message news.message_type = announcement_type news.can_be_redacted = 0 announce_newscaster_news(news) datum/announcement/proc/PlaySound(var/message_sound) if(!message_sound) return for(var/mob/M in player_list) if(!istype(M,/mob/new_player) && !isdeaf(M)) M << message_sound datum/announcement/proc/Sound(var/message_sound) PlaySound(message_sound) datum/announcement/priority/Sound(var/message_sound) if(message_sound) world << message_sound datum/announcement/priority/command/Sound(var/message_sound) PlaySound(message_sound) datum/announcement/proc/Log(message as text, message_title as text) if(log) log_say("[key_name(usr)] has made \a [announcement_type]: [message_title] - [message] - [announcer]") message_admins("[key_name_admin(usr)] has made \a [announcement_type].", 1) /proc/GetNameAndAssignmentFromId(var/obj/item/weapon/card/id/I) // Format currently matches that of newscaster feeds: Registered Name (Assigned Rank) return I.assignment ? "[I.registered_name] ([I.assignment])" : I.registered_name /proc/level_seven_announcement() command_announcement.Announce("Confirmed outbreak of level 7 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg') /proc/ion_storm_announcement() command_announcement.Announce("It has come to our attention that the station passed through an ion storm. Please monitor all electronic equipment for malfunctions.", "Anomaly Alert") /proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank, var/join_message) if (ticker.current_state == GAME_STATE_PLAYING) if(character.mind.role_alt_title) rank = character.mind.role_alt_title AnnounceArrivalSimple(character.real_name, rank, join_message) /proc/AnnounceArrivalSimple(var/name, var/rank = "visitor", var/join_message = "will arrive to the station shortly by shuttle") global_announcer.autosay("[name], [rank], [join_message].", "Arrivals Announcement Computer")