/obj/structure/closet/secure_closet/qm_personal name = "Quartermaster's Locker" req_access = list(access_qm) New() ..() sleep(2) new /obj/item/wardrobe/qm(src) // var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/weapon/clipboard(src) new /obj/item/device/pda/quartermaster(src) new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/device/radio/headset/heads/qm(src) /obj/structure/closet/secure_closet/cargo_tech_personal name = "Cargo Tech's Locker" req_access = list(access_cargo) New() ..() sleep(2) new /obj/item/wardrobe/cargo_tech(src) // var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/pda/quartermaster(src) new /obj/item/device/radio/headset/headset_cargo(src) /obj/structure/closet/secure_closet/miner_personal name = "Miner's Locker" req_access = list(access_cargo) New() ..() sleep(2) new /obj/item/wardrobe/cargo_tech(src) // var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/radio/headset/headset_mine(src)