/obj/item/weapon/material/sword name = "claymore" desc = "What are you standing around staring at this for? Get to killing!" icon_state = "claymore" slot_flags = SLOT_BELT force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel) thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel) sharp = 1 edge = 1 attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' /obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") if(default_parry_check(user, attacker, damage_source) && prob(50)) user.visible_message("\The [user] parries [attack_text] with \the [src]!") playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1) return 1 return 0 /obj/item/weapon/material/sword/suicide_act(mob/user) viewers(user) << "[user] is falling on the [src.name]! It looks like \he's trying to commit suicide." return(BRUTELOSS) /obj/item/weapon/material/sword/katana name = "katana" desc = "Woefully underpowered in D20. This one looks pretty sharp." icon_state = "katana" slot_flags = SLOT_BELT | SLOT_BACK /obj/item/weapon/material/sword/katana/suicide_act(mob/user) viewers(user) << "[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku." return(BRUTELOSS)