/obj/item/weapon/gun/energy/gun/fluff/gunsword name = "Sword Buster" desc = "The Sword Buster gun is custom built using the science behind a Golden Empire pistol. The cell can be removed in close range and used as energy shortsword." icon = 'icons/vore/custom_guns_vr.dmi' icon_state = "gbuster100" icon_override = 'icons/vore/custom_guns_vr.dmi' item_state = null item_icons = null w_class = ITEMSIZE_NORMAL origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 4) slot_flags = null projectile_type = /obj/item/projectile/beam/stun fire_sound = 'sound/weapons/gauss_shoot.ogg' charge_meter = 1 cell_type = /obj/item/weapon/cell/device/weapon/gunsword modifystate = "gbuster" firemodes = list( list(mode_name="stun", charge_cost=240,projectile_type=/obj/item/projectile/beam/stun, modifystate="gbuster", fire_sound='sound/weapons/Taser.ogg'), list(mode_name="lethal", charge_cost=480,projectile_type=/obj/item/projectile/beam, modifystate="gbuster", fire_sound='sound/weapons/gauss_shoot.ogg'), ) // -----------------gunsword battery-------------------------- /obj/item/weapon/cell/device/weapon/gunsword name = "Buster Cell" desc = "The Buster Cell. It doubles as a sword when activated outside the gun housing." icon = 'icons/vore/custom_guns_vr.dmi' icon_state = "gsaberoff" icon_override = 'icons/vore/custom_guns_vr.dmi' item_state = "gsaberoff" maxcharge = 2400 charge_amount = 20 force = 3 throwforce = 5 throw_speed = 1 throw_range = 5 w_class = ITEMSIZE_SMALL origin_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 5) var/active = 0 var/active_force = 30 var/active_throwforce = 20 var/active_w_class = ITEMSIZE_LARGE var/active_embed_chance = 0 //In the off chance one of these is supposed to embed, you can just tweak this var sharp = 0 edge = 0 armor_penetration = 50 flags = NOBLOODY var/lrange = 2 var/lpower = 2 var/lcolor = "#800080" /obj/item/weapon/cell/device/weapon/gunsword/proc/activate(mob/living/user) if(active) return icon_state = "gsaber" item_state = "gsaber" active = 1 embed_chance = active_embed_chance force = active_force throwforce = active_throwforce sharp = 1 edge = 1 w_class = active_w_class playsound(user, 'sound/weapons/saberon.ogg', 50, 1) set_light(lrange, lpower, lcolor) attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") /obj/item/weapon/cell/device/weapon/gunsword/proc/deactivate(mob/living/user) if(!active) return playsound(user, 'sound/weapons/saberoff.ogg', 50, 1) icon_state = "gsaberoff" item_state = "gsaberoff" active = 0 embed_chance = initial(embed_chance) force = initial(force) throwforce = initial(throwforce) sharp = initial(sharp) edge = initial(edge) w_class = initial(w_class) set_light(0,0) attack_verb = list() /obj/item/weapon/cell/device/weapon/gunsword/attack_self(mob/living/user as mob) var/datum/gender/TU = gender_datums[user.get_visible_gender()] if (active) if ((CLUMSY in user.mutations) && prob(50)) user.visible_message("\The [user] accidentally cuts [TU.himself] with \the [src].",\ "You accidentally cut yourself with \the [src].") user.take_organ_damage(5,5) deactivate(user) update_icon() update_held_icon() else activate(user) update_icon() update_held_icon() if(istype(user,/mob/living/carbon/human)) var/mob/living/carbon/human/H = user H.update_inv_l_hand() H.update_inv_r_hand() add_fingerprint(user) return /obj/item/weapon/cell/device/weapon/gunsword/suicide_act(mob/user) var/datum/gender/TU = gender_datums[user.get_visible_gender()] if(active) user.visible_message(pick("\The [user] is slitting [TU.his] stomach open with \the [src]! It looks like [TU.he] [TU.is] trying to commit seppuku.",\ "\The [user] is falling on \the [src]! It looks like [TU.he] [TU.is] trying to commit suicide.")) return (BRUTELOSS|FIRELOSS) /obj/item/weapon/cell/device/weapon/gunsword/update_icon() overlays.Cut()