/* This module is used to generate the debris fields/distribution maps/procedural stations. */ /obj/item/test_randmap/New() new /datum/random_map(input("Seed?") as text|null) del(src) /obj/item/test_randmap/ore/New() new /datum/random_map/ore(input("Seed?") as text|null) del(src) /datum/random_map var/descriptor = "debris field" // Display name. var/real_size = 128 // Size of each edge (must be square :(). var/size = 2 // In basic implementation this will only be used for 3x3 blocks. var/cell_range = 2 // Random range for initial cells. var/iterations = 5 // Number of times to apply the automata rule. var/max_attempts = 5 // Fail if a sane map isn't generated by this point. var/raw_map_size // Used for creating new maps each iteration. Value must be real_size^2 var/list/map = list() // Actual map. var/origin_x = 0 // Origin point, left. var/origin_y = 0 // Origin point, bottom. var/origin_z = 1 // Target Z-level. var/limit_x = 256 // Maximum x bound. var/limit_y = 256 // Maximum y bound. /datum/random_map/New(var/seed, var/tx, var/ty, var/tz, var/tlx, var/tly) // Initialize map. set_map_size() // Get origins for applying the map later. if(tx) origin_x = tx if(ty) origin_y = ty if(tz) origin_z = tz if(tlx) limit_x = tlx if(tly) limit_y = tly // testing needed to see how reliable this is (asynchronous calls, called during worldgen), DM ref is not optimistic if(seed) rand_seed(seed) var/start_time = world.timeofday world << "Generating [descriptor]." for(var/i = 0;i[capitalize(descriptor)] generation completed in [round(0.1*(world.timeofday-start_time),0.1)] seconds." return world << "[capitalize(descriptor)] generation failed: could not produce sane map." del(src) /datum/random_map/proc/set_map_size(var/raw_size) if(!raw_size) raw_size = real_size * real_size raw_map_size = raw_size map.len = raw_map_size /datum/random_map/proc/seed_map() for(var/x = 1, x <= real_size, x++) for(var/y = 1, y <= real_size, y++) if(x == 1 || x == real_size || y == 1 || y == real_size) map[MAP_CELL] = rand(1,2) else map[MAP_CELL] = rand(1,cell_range) /datum/random_map/proc/clear_map() for(var/x = 1, x <= real_size, x++) for(var/y = 1, y <= real_size, y++) map[MAP_CELL] = 0 /datum/random_map/proc/generate() seed_map() for(var/i=0;i raw_map_size) continue // Copy over original value. next_map[MAP_CELL] = map[MAP_CELL] // Check all neighbors. var/count = 0 for(var/cell in list(MAP_CELL,MAP_TOP_LEFT,MAP_MID_TOP,MAP_TOP_RIGHT,MAP_MID_RIGHT,MAP_BOTTOM_RIGHT,MAP_MID_BOTTOM,MAP_BOTTOM_LEFT,MAP_MID_LEFT)) if((cell > 0) && (cell <= raw_map_size) && (map[cell] == 2)) count++ if(count>=5) next_map[MAP_CELL] = 2 // becomes a wall else next_map[MAP_CELL] = 1 // becomes a floor map = next_map /datum/random_map/proc/check_map_sanity() return 1 /datum/random_map/proc/apply_to_map() for(var/x = 0, x < real_size, x++) if((origin_x + x) > limit_x) continue for(var/y = 0, y < real_size, y++) if((origin_y + y) > limit_y) continue apply_to_turf(origin_x+x,origin_y+y) /datum/random_map/proc/apply_to_turf(var/x,var/y) if((MAP_CELL <= 0) || (MAP_CELL > raw_map_size)) return var/turf/T = locate(x,y,origin_z) if(!T) return switch(map[MAP_CELL]) if(1) T.ChangeTurf(/turf/simulated/floor/plating/airless/asteroid) if(2) T.ChangeTurf(/turf/simulated/mineral) /datum/random_map/proc/cleanup() return 1