/obj/item/glass_jar name = "glass jar" desc = "A small empty jar." icon = 'icons/obj/items.dmi' icon_state = "jar" w_class = ITEMSIZE_SMALL matter = list("glass" = 200) flags = NOBLUDGEON var/list/accept_mobs = list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse) var/contains = 0 // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling /obj/item/glass_jar/New() ..() update_icon() /obj/item/glass_jar/afterattack(var/atom/A, var/mob/user, var/proximity) if(!proximity || contains) return if(istype(A, /mob)) var/accept = 0 for(var/D in accept_mobs) if(istype(A, D)) accept = 1 if(!accept) user << "[A] doesn't fit into \the [src]." return var/mob/L = A user.visible_message("[user] scoops [L] into \the [src].", "You scoop [L] into \the [src].") L.loc = src contains = 2 update_icon() return else if(istype(A, /obj/effect/spider/spiderling)) var/obj/effect/spider/spiderling/S = A user.visible_message("[user] scoops [S] into \the [src].", "You scoop [S] into \the [src].") S.loc = src processing_objects.Remove(S) // No growing inside jars contains = 3 update_icon() return /obj/item/glass_jar/attack_self(var/mob/user) switch(contains) if(1) for(var/obj/O in src) O.loc = user.loc user << "You take money out of \the [src]." contains = 0 update_icon() return if(2) for(var/mob/M in src) M.loc = user.loc user.visible_message("[user] releases [M] from \the [src].", "You release [M] from \the [src].") contains = 0 update_icon() return if(3) for(var/obj/effect/spider/spiderling/S in src) S.loc = user.loc user.visible_message("[user] releases [S] from \the [src].", "You release [S] from \the [src].") processing_objects.Add(S) // They can grow after being let out though contains = 0 update_icon() return /obj/item/glass_jar/attackby(var/obj/item/W, var/mob/user) if(istype(W, /obj/item/weapon/spacecash)) if(contains == 0) contains = 1 if(contains != 1) return var/obj/item/weapon/spacecash/S = W user.visible_message("[user] puts [S.worth] [S.worth > 1 ? "thalers" : "thaler"] into \the [src].") user.drop_from_inventory(S) S.loc = src update_icon() /obj/item/glass_jar/update_icon() // Also updates name and desc underlays.Cut() overlays.Cut() switch(contains) if(0) name = initial(name) desc = initial(desc) if(1) name = "tip jar" desc = "A small jar with money inside." for(var/obj/item/weapon/spacecash/S in src) var/image/money = image(S.icon, S.icon_state) money.pixel_x = rand(-2, 3) money.pixel_y = rand(-6, 6) money.transform *= 0.6 underlays += money if(2) for(var/mob/M in src) var/image/victim = image(M.icon, M.icon_state) victim.pixel_y = 6 underlays += victim name = "glass jar with [M]" desc = "A small jar with [M] inside." if(3) for(var/obj/effect/spider/spiderling/S in src) var/image/victim = image(S.icon, S.icon_state) underlays += victim name = "glass jar with [S]" desc = "A small jar with [S] inside." return