/datum/gm_action/comms_blackout name = "communications blackout" departments = list(ROLE_ENGINEERING, ROLE_EVERYONE) chaotic = 35 /datum/gm_action/comms_blackout/get_weight() return 50 + (metric.count_people_in_department(ROLE_ENGINEERING) * 40) /datum/gm_action/comms_blackout/announce() if(prob(33)) command_announcement.Announce("Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you-BZZT", new_sound = 'sound/misc/interference.ogg') // AIs will always know if there's a comm blackout, rogue AIs could then lie about comm blackouts in the future while they shutdown comms for(var/mob/living/silicon/ai/A in player_list) A << "
" A << "Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you-BZZT" A << "
" /datum/gm_action/comms_blackout/start() ..() for(var/obj/machinery/telecomms/T in telecomms_list) T.emp_act(1)