//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 /mob/new_player var/ready = 0 var/spawning = 0 //Referenced when you want to delete the new_player later on in the code. var/totalPlayers = 0 //Player counts for the Lobby tab var/totalPlayersReady = 0 var/show_hidden_jobs = 0 //Show jobs that are set to "Never" in preferences var/datum/browser/panel universal_speak = 1 invisibility = 101 density = 0 stat = 2 canmove = 0 anchored = 1 // don't get pushed around /mob/new_player/New() mob_list += src /mob/new_player/verb/new_player_panel() set src = usr new_player_panel_proc() /mob/new_player/proc/new_player_panel_proc() var/output = "
" output +="
" output += "

Setup Character

" if(!ticker || ticker.current_state <= GAME_STATE_PREGAME) if(ready) output += "

\[ Ready | Not Ready \]

" else output += "

\[ Ready | Not Ready \]

" else output += "View the Crew Manifest

" output += "

Join Game!

" output += "

Observe

" if(!IsGuestKey(src.key)) establish_db_connection() if(dbcon.IsConnected()) var/isadmin = 0 if(src.client && src.client.holder) isadmin = 1 var/DBQuery/query = dbcon.NewQuery("SELECT id FROM erro_poll_question WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM erro_poll_vote WHERE ckey = \"[ckey]\") AND id NOT IN (SELECT pollid FROM erro_poll_textreply WHERE ckey = \"[ckey]\")") query.Execute() var/newpoll = 0 while(query.NextRow()) newpoll = 1 break if(newpoll) output += "

Show Player Polls (NEW!)

" else output += "

Show Player Polls

" if(client.check_for_new_server_news()) output += "

Show News (NEW!)

" else output += "

Show News

" output += "
" panel = new(src, "Welcome","Welcome", 210, 280, src) panel.set_window_options("can_close=0") panel.set_content(output) panel.open() return /mob/new_player/Stat() ..() if(statpanel("Lobby") && ticker) if(ticker.hide_mode) stat("Game Mode:", "Secret") else if(ticker.hide_mode == 0) stat("Game Mode:", "[config.mode_names[master_mode]]") // Old setting for showing the game mode if(ticker.current_state == GAME_STATE_PREGAME) stat("Time To Start:", "[ticker.pregame_timeleft][round_progressing ? "" : " (DELAYED)"]") stat("Players: [totalPlayers]", "Players Ready: [totalPlayersReady]") totalPlayers = 0 totalPlayersReady = 0 for(var/mob/new_player/player in player_list) stat("[player.key]", (player.ready)?("(Playing)"):(null)) totalPlayers++ if(player.ready)totalPlayersReady++ /mob/new_player/Topic(href, href_list[]) if(!client) return 0 if(href_list["show_preferences"]) client.prefs.ShowChoices(src) return 1 if(href_list["ready"]) if(!ticker || ticker.current_state <= GAME_STATE_PREGAME) // Make sure we don't ready up after the round has started ready = text2num(href_list["ready"]) else ready = 0 if(href_list["refresh"]) //src << browse(null, "window=playersetup") //closes the player setup window panel.close() new_player_panel_proc() if(href_list["observe"]) if(alert(src,"Are you sure you wish to observe? You will have to wait 5 minutes before being able to respawn!","Player Setup","Yes","No") == "Yes") if(!client) return 1 //Make a new mannequin quickly, and allow the observer to take the appearance var/mob/living/carbon/human/dummy/mannequin = new() client.prefs.dress_preview_mob(mannequin) var/mob/observer/dead/observer = new(mannequin) observer.forceMove(null) //Let's not stay in our doomed mannequin qdel(mannequin) spawning = 1 src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo observer.started_as_observer = 1 close_spawn_windows() var/obj/O = locate("landmark*Observer-Start") if(istype(O)) to_chat(src,"Now teleporting.") observer.forceMove(O.loc) else to_chat(src,"Could not locate an observer spawn point. Use the Teleport verb to jump to the station map.") observer.timeofdeath = world.time // Set the time of death so that the respawn timer works correctly. announce_ghost_joinleave(src) if(client.prefs.be_random_name) client.prefs.real_name = random_name(client.prefs.identifying_gender) observer.real_name = client.prefs.real_name observer.name = observer.real_name if(!client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed. observer.verbs -= /mob/observer/dead/verb/toggle_antagHUD // Poor guys, don't know what they are missing! observer.key = key qdel(src) return 1 if(href_list["late_join"]) if(!ticker || ticker.current_state != GAME_STATE_PLAYING) usr << "The round is either not ready, or has already finished..." return LateChoices() if(href_list["manifest"]) ViewManifest() if(href_list["SelectedJob"]) if(!config.enter_allowed) usr << "There is an administrative lock on entering the game!" return else if(ticker && ticker.mode && ticker.mode.explosion_in_progress) usr << "The station is currently exploding. Joining would go poorly." return if(!is_alien_whitelisted(src, all_species[client.prefs.species])) src << alert("You are currently not whitelisted to play [client.prefs.species].") return 0 var/datum/species/S = all_species[client.prefs.species] if(!(S.spawn_flags & SPECIES_CAN_JOIN)) src << alert("Your current species, [client.prefs.species], is not available for play on the station.") return 0 AttemptLateSpawn(href_list["SelectedJob"],client.prefs.spawnpoint) return if(href_list["privacy_poll"]) establish_db_connection() if(!dbcon.IsConnected()) return var/voted = 0 //First check if the person has not voted yet. var/DBQuery/query = dbcon.NewQuery("SELECT * FROM erro_privacy WHERE ckey='[src.ckey]'") query.Execute() while(query.NextRow()) voted = 1 break //This is a safety switch, so only valid options pass through var/option = "UNKNOWN" switch(href_list["privacy_poll"]) if("signed") option = "SIGNED" if("anonymous") option = "ANONYMOUS" if("nostats") option = "NOSTATS" if("later") usr << browse(null,"window=privacypoll") return if("abstain") option = "ABSTAIN" if(option == "UNKNOWN") return if(!voted) var/sql = "INSERT INTO erro_privacy VALUES (null, Now(), '[src.ckey]', '[option]')" var/DBQuery/query_insert = dbcon.NewQuery(sql) query_insert.Execute() usr << "Thank you for your vote!" usr << browse(null,"window=privacypoll") if(!ready && href_list["preference"]) if(client) client.prefs.process_link(src, href_list) else if(!href_list["late_join"]) new_player_panel() if(href_list["showpoll"]) handle_player_polling() return if(href_list["pollid"]) var/pollid = href_list["pollid"] if(istext(pollid)) pollid = text2num(pollid) if(isnum(pollid)) src.poll_player(pollid) return if(href_list["votepollid"] && href_list["votetype"]) var/pollid = text2num(href_list["votepollid"]) var/votetype = href_list["votetype"] switch(votetype) if("OPTION") var/optionid = text2num(href_list["voteoptionid"]) vote_on_poll(pollid, optionid) if("TEXT") var/replytext = href_list["replytext"] log_text_poll_reply(pollid, replytext) if("NUMVAL") var/id_min = text2num(href_list["minid"]) var/id_max = text2num(href_list["maxid"]) if( (id_max - id_min) > 100 ) //Basic exploit prevention usr << "The option ID difference is too big. Please contact administration or the database admin." return for(var/optionid = id_min; optionid <= id_max; optionid++) if(!isnull(href_list["o[optionid]"])) //Test if this optionid was replied to var/rating if(href_list["o[optionid]"] == "abstain") rating = null else rating = text2num(href_list["o[optionid]"]) if(!isnum(rating)) return vote_on_numval_poll(pollid, optionid, rating) if("MULTICHOICE") var/id_min = text2num(href_list["minoptionid"]) var/id_max = text2num(href_list["maxoptionid"]) if( (id_max - id_min) > 100 ) //Basic exploit prevention usr << "The option ID difference is too big. Please contact administration or the database admin." return for(var/optionid = id_min; optionid <= id_max; optionid++) if(!isnull(href_list["option_[optionid]"])) //Test if this optionid was selected vote_on_poll(pollid, optionid, 1) if(href_list["shownews"]) handle_server_news() return if(href_list["hidden_jobs"]) show_hidden_jobs = !show_hidden_jobs LateChoices() /mob/new_player/proc/handle_server_news() if(!client) return var/savefile/F = get_server_news() if(F) client.prefs.lastnews = md5(F["body"]) client.prefs.save_preferences() var/dat = "
" dat += "

[F["title"]]

" dat += "
" dat += "[F["body"]]" dat += "
" dat += "Last written by [F["author"]], on [F["timestamp"]]." dat += "
" var/datum/browser/popup = new(src, "Server News", "Server News", 450, 300, src) popup.set_content(dat) popup.open() /mob/new_player/proc/IsJobAvailable(rank) var/datum/job/job = job_master.GetJob(rank) if(!job) return 0 if(!job.is_position_available()) return 0 if(jobban_isbanned(src,rank)) return 0 if(!job.player_old_enough(src.client)) return 0 return 1 /mob/new_player/proc/AttemptLateSpawn(rank,var/spawning_at) if (src != usr) return 0 if(!ticker || ticker.current_state != GAME_STATE_PLAYING) usr << "The round is either not ready, or has already finished..." return 0 if(!config.enter_allowed) usr << "There is an administrative lock on entering the game!" return 0 if(!IsJobAvailable(rank)) src << alert("[rank] is not available. Please try another.") return 0 if(!client) return 0 //Find our spawning point. var/list/join_props = job_master.LateSpawn(client, rank) var/turf/T = join_props["turf"] var/join_message = join_props["msg"] if(!T || !join_message) return 0 spawning = 1 close_spawn_windows() job_master.AssignRole(src, rank, 1) var/mob/living/character = create_character(T) //creates the human and transfers vars and mind character = job_master.EquipRank(character, rank, 1) //equips the human UpdateFactionList(character) log_game("JOINED [key_name(character)] as \"[rank]\"") // AIs don't need a spawnpoint, they must spawn at an empty core if(character.mind.assigned_role == "AI") character = character.AIize(move=0) // AIize the character, but don't move them yet // IsJobAvailable for AI checks that there is an empty core available in this list var/obj/structure/AIcore/deactivated/C = empty_playable_ai_cores[1] empty_playable_ai_cores -= C character.loc = C.loc AnnounceCyborg(character, rank, "has been transferred to the empty core in \the [character.loc.loc]") ticker.mode.latespawn(character) qdel(C) qdel(src) return // Equip our custom items only AFTER deploying to spawn points eh? equip_custom_items(character) character.apply_traits() // Moving wheelchair if they have one if(character.buckled && istype(character.buckled, /obj/structure/bed/chair/wheelchair)) character.buckled.loc = character.loc character.buckled.set_dir(character.dir) ticker.mode.latespawn(character) if(character.mind.assigned_role != "Cyborg") data_core.manifest_inject(character) ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn //Grab some data from the character prefs for use in random news procs. AnnounceArrival(character, rank, join_message) else AnnounceCyborg(character, rank, join_message) qdel(src) /mob/new_player/proc/AnnounceCyborg(var/mob/living/character, var/rank, var/join_message) if (ticker.current_state == GAME_STATE_PLAYING) if(character.mind.role_alt_title) rank = character.mind.role_alt_title // can't use their name here, since cyborg namepicking is done post-spawn, so we'll just say "A new Cyborg has arrived"/"A new Android has arrived"/etc. global_announcer.autosay("A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer") /mob/new_player/proc/LateChoices() var/name = client.prefs.be_random_name ? "friend" : client.prefs.real_name var/dat = "
" dat += "Welcome, [name].
" dat += "Round Duration: [roundduration2text()]
" if(emergency_shuttle) //In case NanoTrasen decides reposess CentCom's shuttles. if(emergency_shuttle.going_to_centcom()) //Shuttle is going to CentCom, not recalled dat += "The station has been evacuated.
" if(emergency_shuttle.online()) if (emergency_shuttle.evac) // Emergency shuttle is past the point of no recall dat += "The station is currently undergoing evacuation procedures.
" else // Crew transfer initiated dat += "The station is currently undergoing crew transfer procedures.
" dat += "Choose from the following open/valid positions:
" dat += "[show_hidden_jobs ? "Hide":"Show"] Hidden Jobs.
" for(var/datum/job/job in job_master.occupations) if(job && IsJobAvailable(job.title)) // Checks for jobs with minimum age requirements if(job.minimum_character_age && (client.prefs.age < job.minimum_character_age)) continue // Checks for jobs set to "Never" in preferences //TODO: Figure out a better way to check for this if(!(client.prefs.GetJobDepartment(job, 1) & job.flag)) if(!(client.prefs.GetJobDepartment(job, 2) & job.flag)) if(!(client.prefs.GetJobDepartment(job, 3) & job.flag)) if(!show_hidden_jobs && job.title != "Assistant") // Assistant is always an option continue var/active = 0 // Only players with the job assigned and AFK for less than 10 minutes count as active for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 * 60 * 10) active++ dat += "[job.title] ([job.current_positions]) (Active: [active])
" dat += "
" src << browse(dat, "window=latechoices;size=300x640;can_close=1") /mob/new_player/proc/create_character(var/turf/T) spawning = 1 close_spawn_windows() var/mob/living/carbon/human/new_character var/use_species_name var/datum/species/chosen_species if(client.prefs.species) chosen_species = all_species[client.prefs.species] use_species_name = chosen_species.get_station_variant() //Only used by pariahs atm. if(chosen_species && use_species_name) // Have to recheck admin due to no usr at roundstart. Latejoins are fine though. if(is_alien_whitelisted(chosen_species)) new_character = new(T, use_species_name) if(!new_character) new_character = new(T) new_character.lastarea = get_area(T) if(ticker.random_players) new_character.gender = pick(MALE, FEMALE) client.prefs.real_name = random_name(new_character.gender) client.prefs.randomize_appearance_and_body_for(new_character) else client.prefs.copy_to(new_character, icon_updates = TRUE) src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo if(mind) mind.active = 0 //we wish to transfer the key manually if(mind.assigned_role == "Clown") //give them a clownname if they are a clown new_character.real_name = pick(clown_names) //I hate this being here of all places but unfortunately dna is based on real_name! new_character.rename_self("clown") mind.original = new_character mind.traits = client.prefs.traits.Copy() mind.transfer_to(new_character) //won't transfer key since the mind is not active new_character.name = real_name new_character.dna.ready_dna(new_character) new_character.dna.b_type = client.prefs.b_type new_character.sync_organ_dna() if(client.prefs.disabilities) // Set defer to 1 if you add more crap here so it only recalculates struc_enzymes once. - N3X new_character.dna.SetSEState(GLASSESBLOCK,1,0) new_character.disabilities |= NEARSIGHTED for(var/lang in client.prefs.alternate_languages) var/datum/language/chosen_language = all_languages[lang] if(chosen_language) if(is_lang_whitelisted(src,chosen_language) || (new_character.species && (chosen_language.name in new_character.species.secondary_langs))) new_character.add_language(lang) // And uncomment this, too. //new_character.dna.UpdateSE() // Do the initial caching of the player's body icons. new_character.force_update_limbs() new_character.update_icons_body() new_character.update_eyes() new_character.key = key //Manually transfer the key to log them in return new_character /mob/new_player/proc/ViewManifest() var/dat = "
" dat += data_core.get_manifest(OOC = 1) //src << browse(dat, "window=manifest;size=370x420;can_close=1") var/datum/browser/popup = new(src, "Crew Manifest", "Crew Manifest", 370, 420, src) popup.set_content(dat) popup.open() /mob/new_player/Move() return 0 /mob/new_player/proc/close_spawn_windows() src << browse(null, "window=latechoices") //closes late choices window //src << browse(null, "window=playersetup") //closes the player setup window panel.close() /mob/new_player/proc/has_admin_rights() return check_rights(R_ADMIN, 0, src) /mob/new_player/get_species() var/datum/species/chosen_species if(client.prefs.species) chosen_species = all_species[client.prefs.species] if(!chosen_species) return SPECIES_HUMAN if(is_alien_whitelisted(chosen_species)) return chosen_species.name return SPECIES_HUMAN /mob/new_player/get_gender() if(!client || !client.prefs) ..() return client.prefs.biological_gender /mob/new_player/is_ready() return ready && ..() // Prevents lobby players from seeing say, even with ghostears /mob/new_player/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null) return // Prevents lobby players from seeing emotes, even with ghosteyes /mob/new_player/show_message(msg, type, alt, alt_type) return /mob/new_player/hear_radio() return /mob/new_player/MayRespawn() return 1