/decl/hierarchy/outfit/job/captain name = OUTFIT_JOB_NAME("Captain") glasses = /obj/item/clothing/glasses/sunglasses uniform = /obj/item/clothing/under/rank/captain l_ear = /obj/item/device/radio/headset/heads/captain shoes = /obj/item/clothing/shoes/brown backpack = /obj/item/weapon/storage/backpack/captain satchel_one = /obj/item/weapon/storage/backpack/satchel/cap messenger_bag = /obj/item/weapon/storage/backpack/messenger/com id_type = /obj/item/weapon/card/id/gold pda_type = /obj/item/device/pda/captain /decl/hierarchy/outfit/job/captain/post_equip(var/mob/living/carbon/human/H) ..() if(H.age>49) // Since we can have something other than the default uniform at this // point, check if we can actually attach the medal var/obj/item/clothing/uniform = H.w_uniform if(uniform) var/obj/item/clothing/accessory/medal/gold/captain/medal = new() if(uniform.can_attach_accessory(medal)) uniform.attach_accessory(null, medal) else qdel(medal) /decl/hierarchy/outfit/job/hop name = OUTFIT_JOB_NAME("Head of Personnel") uniform = /obj/item/clothing/under/rank/head_of_personnel l_ear = /obj/item/device/radio/headset/heads/hop shoes = /obj/item/clothing/shoes/brown id_type = /obj/item/weapon/card/id/silver pda_type = /obj/item/device/pda/heads/hop /decl/hierarchy/outfit/job/secretary name = OUTFIT_JOB_NAME("Command Secretary") l_ear = /obj/item/device/radio/headset/headset_com shoes = /obj/item/clothing/shoes/brown id_type = /obj/item/weapon/card/id/silver pda_type = /obj/item/device/pda/heads r_hand = /obj/item/weapon/clipboard /decl/hierarchy/outfit/job/secretary/pre_equip(mob/living/carbon/human/H) ..() if(H.gender == FEMALE) uniform = /obj/item/clothing/under/suit_jacket/female/skirt else uniform = /obj/item/clothing/under/suit_jacket/charcoal