/obj/effect/effect/foam/firefighting name = "firefighting foam" icon_state = "mfoam" //Whiter color = "#A6FAFF" var/lifetime = 3 dries = FALSE // We do this ourselves slips = FALSE /obj/effect/effect/foam/firefighting/Initialize() . = ..() START_PROCESSING(SSobj, src) /obj/effect/effect/foam/firefighting/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/effect/effect/foam/firefighting/process() if(lifetime-- <= 0) flick("[icon_state]-disolve", src) QDEL_IN(src, 5)