// Constantly emites radiation from the tile it's placed on. /obj/effect/map_effect/radiation_emitter name = "radiation emitter" icon_state = "radiation_emitter" var/radiation_power = 30 // Bigger numbers means more radiation. /obj/effect/map_effect/radiation_emitter/Initialize() START_PROCESSING(SSobj, src) return ..() /obj/effect/map_effect/radiation_emitter/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/effect/map_effect/radiation_emitter/process() SSradiation.radiate(src, radiation_power) /obj/effect/map_effect/radiation_emitter/strong radiation_power = 100