/obj/item/device/text_to_speech name = "TTS device" desc = "A device that speaks an inputted message. Given to crew which can not speak properly or at all." icon = 'icons/obj/integrated_electronics/electronic_setups.dmi' icon_state = "setup_small" w_class = ITEMSIZE_SMALL var/named /obj/item/device/text_to_speech/attack_self(mob/user as mob) if(user.incapacitated(INCAPACITATION_ALL)) //Are you in a state to actual use the device? to_chat(user, "You cannot activate the device in your state.") return if(!named) to_chat(user, "You input your name into the device.") name = "[initial(name)] ([user.real_name])" desc = "[initial(desc)] This one is assigned to [user.real_name]." named = 1 /* //Another way of naming the device. Gives more freedom, but could lead to issues. device_name = copytext(sanitize(input(user, "What would you like to name your device? You must input a name before the device can be used.", "Name your device", "") as null|text),1,MAX_NAME_LEN) name = "[initial(name)] - [device_name]" named = 1 */ var/message = sanitize(input(user,"Choose a message to relay to those around you.") as text|null) if(message) var/obj/item/device/text_to_speech/O = src audible_message("[bicon(O)] \The [O.name] states, \"[message]\"")