/* Gifts and wrapping paper * Contains: * Gifts * Wrapping Paper */ /* * Gifts */ /obj/item/weapon/a_gift name = "gift" desc = "PRESENTS!!!! eek!" icon = 'icons/obj/items.dmi' icon_state = "gift1" item_state = "gift1" drop_sound = 'sound/items/drop/cardboardbox.ogg' pickup_sound = 'sound/items/pickup/cardboardbox.ogg' /obj/item/weapon/a_gift/New() ..() pixel_x = rand(-10,10) pixel_y = rand(-10,10) if(w_class > 0 && w_class < ITEMSIZE_LARGE) icon_state = "gift[w_class]" else icon_state = "gift[pick(1, 2, 3)]" return /obj/item/weapon/gift/attack_self(mob/user as mob) user.drop_item() playsound(src, 'sound/items/package_unwrap.ogg', 50,1) if(src.gift) user.put_in_active_hand(gift) src.gift.add_fingerprint(user) else to_chat(user, "The gift was empty!") qdel(src) return /obj/item/weapon/a_gift/ex_act() qdel(src) return /obj/effect/spresent/relaymove(mob/user as mob) if (user.stat) return to_chat(user, "You can't move.") /obj/effect/spresent/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() if (!W.is_wirecutter()) to_chat(user, "I need wirecutters for that.") return to_chat(user, "You cut open the present.") for(var/mob/M in src) //Should only be one but whatever. M.loc = src.loc if (M.client) M.client.eye = M.client.mob M.client.perspective = MOB_PERSPECTIVE qdel(src) /obj/item/weapon/a_gift/attack_self(mob/M as mob) var/gift_type = pick( /obj/item/weapon/storage/wallet, /obj/item/weapon/storage/photo_album, /obj/item/weapon/storage/box/snappops, /obj/item/weapon/storage/fancy/crayons, /obj/item/weapon/storage/backpack/holding, /obj/item/weapon/storage/belt/champion, /obj/item/weapon/soap/deluxe, /obj/item/weapon/pickaxe/silver, /obj/item/weapon/pen/invisible, /obj/item/weapon/lipstick/random, /obj/item/weapon/grenade/smokebomb, /obj/item/weapon/corncob, /obj/item/weapon/contraband/poster, /obj/item/weapon/book/manual/barman_recipes, /obj/item/weapon/book/manual/chef_recipes, /obj/item/weapon/bikehorn, /obj/item/weapon/beach_ball, /obj/item/weapon/beach_ball/holoball, /obj/item/toy/balloon, /obj/item/toy/blink, /obj/item/toy/crossbow, /obj/item/weapon/gun/projectile/revolver/capgun, /obj/item/toy/katana, /obj/item/toy/mecha/deathripley, /obj/item/toy/mecha/durand, /obj/item/toy/mecha/fireripley, /obj/item/toy/mecha/gygax, /obj/item/toy/mecha/honk, /obj/item/toy/mecha/marauder, /obj/item/toy/mecha/mauler, /obj/item/toy/mecha/odysseus, /obj/item/toy/mecha/phazon, /obj/item/toy/mecha/ripley, /obj/item/toy/mecha/seraph, /obj/item/toy/spinningtoy, /obj/item/toy/sword, /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus, /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris, /obj/item/device/paicard, /obj/item/device/instrument/violin, /obj/item/weapon/storage/belt/utility/full, /obj/item/clothing/accessory/tie/horrible) if(!ispath(gift_type,/obj/item)) return var/obj/item/I = new gift_type(M) M.remove_from_mob(src) M.put_in_hands(I) I.add_fingerprint(M) qdel(src) return /* * Wrapping Paper */ /obj/item/weapon/wrapping_paper name = "wrapping paper" desc = "You can use this to wrap items in." icon = 'icons/obj/items.dmi' icon_state = "wrap_paper" var/amount = 20.0 drop_sound = 'sound/items/drop/wrapper.ogg' pickup_sound = 'sound/items/pickup/wrapper.ogg' /obj/item/weapon/wrapping_paper/attackby(obj/item/weapon/W as obj, mob/living/user as mob) ..() if (!( locate(/obj/structure/table, src.loc) )) to_chat(user, "You MUST put the paper on a table!") if (W.w_class < ITEMSIZE_LARGE) var/obj/item/I = user.get_inactive_hand() if(I.is_wirecutter()) var/a_used = 2 ** (src.w_class - 1) if (src.amount < a_used) to_chat(user, "You need more paper!") return else if(istype(W, /obj/item/smallDelivery) || istype(W, /obj/item/weapon/gift)) //No gift wrapping gifts! return src.amount -= a_used user.drop_item() var/obj/item/weapon/gift/G = new /obj/item/weapon/gift( src.loc ) G.size = W.w_class G.w_class = G.size + 1 G.icon_state = text("gift[]", G.size) G.gift = W W.loc = G G.add_fingerprint(user) W.add_fingerprint(user) src.add_fingerprint(user) if (src.amount <= 0) new /obj/item/weapon/c_tube( src.loc ) qdel(src) return else to_chat(user, "You need scissors!") else to_chat(user, "The object is FAR too large!") return /obj/item/weapon/wrapping_paper/examine(mob/user) . = ..() if(Adjacent(user)) . += "There is about [src.amount] square units of paper left!" /obj/item/weapon/wrapping_paper/attack(mob/target as mob, mob/user as mob) if (!istype(target, /mob/living/carbon/human)) return var/mob/living/carbon/human/H = target if (istype(H.wear_suit, /obj/item/clothing/suit/straight_jacket) || H.stat) if (src.amount > 2) var/obj/effect/spresent/present = new /obj/effect/spresent (H.loc) src.amount -= 2 if (H.client) H.client.perspective = EYE_PERSPECTIVE H.client.eye = present H.loc = present add_attack_logs(user,H,"Wrapped with [src]") else to_chat(user, "You need more paper.") else to_chat(user, "They are moving around too much. A straightjacket would help.")