/obj/item/weapon/grenade/spawnergrenade desc = "It is set to detonate in 5 seconds. It will unleash an unspecified anomaly into the vicinity." name = "delivery grenade" icon = 'icons/obj/grenade.dmi' icon_state = "delivery" item_state = "flashbang" origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4) var/banglet = 0 var/spawner_type = null // must be an object path var/deliveryamt = 1 // amount of type to deliver // Detonate now just handles the two loops that query for people in lockers and people who can see it. /obj/item/weapon/grenade/spawnergrenade/detonate() if(spawner_type && deliveryamt) // Make a quick flash var/turf/T = get_turf(src) playsound(src, 'sound/effects/phasein.ogg', 100, 1) for(var/mob/living/carbon/human/M in viewers(T, null)) if(M:eyecheck() <= 0) M.flash_eyes() // Spawn some hostile syndicate critters for(var/i=1, i<=deliveryamt, i++) var/atom/movable/x = new spawner_type(T) if(prob(50)) for(var/j = 1, j <= rand(1, 3), j++) step(x, pick(NORTH,SOUTH,EAST,WEST)) qdel(src) return /obj/item/weapon/grenade/spawnergrenade/manhacks name = "manhack delivery grenade" spawner_type = /mob/living/simple_mob/mechanical/viscerator deliveryamt = 5 origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4, TECH_ILLEGAL = 4) /obj/item/weapon/grenade/spawnergrenade/manhacks/mercenary spawner_type = /mob/living/simple_mob/mechanical/viscerator/mercenary /obj/item/weapon/grenade/spawnergrenade/manhacks/raider spawner_type = /mob/living/simple_mob/mechanical/viscerator/raider /obj/item/weapon/grenade/spawnergrenade/manhacks/station desc = "It is set to detonate in 5 seconds. It will deploy three weaponized survey drones." deliveryamt = 3 spawner_type = /mob/living/simple_mob/mechanical/viscerator/station origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_ILLEGAL = 1) /obj/item/weapon/grenade/spawnergrenade/ward name = "sentry delivery grenade" desc = "It is set to detonate in 5 seconds. It will deploy a single thermal-optic sentry drone." spawner_type = /mob/living/simple_mob/mechanical/ward/monitor/crew deliveryamt = 1 origin_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 3, TECH_BLUESPACE = 2) /obj/item/weapon/grenade/spawnergrenade/spesscarp name = "carp delivery grenade" spawner_type = /mob/living/simple_mob/animal/space/carp deliveryamt = 5 origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4, TECH_ILLEGAL = 4) /obj/item/weapon/grenade/spawnergrenade/spider name = "spider delivery grenade" spawner_type = /mob/living/simple_mob/animal/giant_spider/hunter deliveryamt = 3 origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4, TECH_ILLEGAL = 4) //Sometimes you just need a sudden influx of spiders. /obj/item/weapon/grenade/spawnergrenade/spider/briefcase name = "briefcase" desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional." icon_state = "briefcase" item_state = "briefcase" force = 8.0 throw_speed = 1 throw_range = 4 w_class = ITEMSIZE_LARGE deliveryamt = 6