/obj/item/weapon/material/sword name = "claymore" desc = "What are you standing around staring at this for? Get to killing!" icon_state = "claymore" slot_flags = SLOT_BELT force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel) thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel) sharp = 1 edge = 1 attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' drop_sound = 'sound/items/drop/sword.ogg' pickup_sound = 'sound/items/pickup/sword.ogg' /obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") if(unique_parry_check(user, attacker, damage_source) && prob(50)) user.visible_message("\The [user] parries [attack_text] with \the [src]!") playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1) return 1 return 0 /obj/item/weapon/material/sword/suicide_act(mob/user) var/datum/gender/TU = gender_datums[user.get_visible_gender()] to_chat(viewers(user),"[user] is falling on the [src.name]! It looks like [TU.he] [TU.is] trying to commit suicide.") return(BRUTELOSS) /obj/item/weapon/material/sword/katana name = "katana" desc = "Woefully underpowered in D20. This one looks pretty sharp." icon_state = "katana" slot_flags = SLOT_BELT | SLOT_BACK /obj/item/weapon/material/sword/katana/suicide_act(mob/user) var/datum/gender/TU = gender_datums[user.get_visible_gender()] visible_message(span("danger", "[user] is slitting [TU.his] stomach open with \the [src.name]! It looks like [TU.hes] trying to commit seppuku."), span("danger", "You slit your stomach open with \the [src.name]!"), span("danger", "You hear the sound of flesh tearing open.")) // gory, but it gets the point across return(BRUTELOSS)