/obj/item/weapon/storage/belt name = "belt" desc = "Can hold various things." icon = 'icons/obj/clothing/belts.dmi' icon_state = "utility" storage_slots = 7 max_storage_space = ITEMSIZE_COST_NORMAL * 7 //This should ensure belts always have enough room to store whatever. max_w_class = ITEMSIZE_NORMAL slot_flags = SLOT_BELT attack_verb = list("whipped", "lashed", "disciplined") equip_sound = 'sound/items/toolbelt_equip.ogg' drop_sound = 'sound/items/drop/toolbelt.ogg' pickup_sound = 'sound/items/pickup/toolbelt.ogg' sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/belt.dmi') var/show_above_suit = 0 /obj/item/weapon/storage/belt/verb/toggle_layer() set name = "Switch Belt Layer" set category = "Object" if(show_above_suit == -1) to_chat(usr, "\The [src] cannot be worn above your suit!") return show_above_suit = !show_above_suit update_icon() //Some belts have sprites to show icons /obj/item/weapon/storage/belt/make_worn_icon(var/body_type,var/slot_name,var/inhands,var/default_icon,var/default_layer = 0) var/image/standing = ..() if(!inhands && contents.len) for(var/obj/item/i in contents) var/i_state = i.item_state if(!i_state) i_state = i.icon_state standing.add_overlay(image(icon = INV_BELT_DEF_ICON, icon_state = i_state)) return standing /obj/item/weapon/storage/update_icon() if (ismob(src.loc)) var/mob/M = src.loc M.update_inv_belt() /obj/item/weapon/storage/belt/utility name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing. desc = "Can hold various tools." icon_state = "utility" can_hold = list( ///obj/item/weapon/combitool, /obj/item/weapon/tool/crowbar, /obj/item/weapon/tool/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/tool/wirecutters, /obj/item/weapon/tool/wrench, /obj/item/device/multitool, /obj/item/device/flashlight, /obj/item/weapon/cell/device, /obj/item/stack/cable_coil, /obj/item/device/t_scanner, /obj/item/device/analyzer, /obj/item/clothing/glasses, /obj/item/clothing/gloves, /obj/item/device/pda, /obj/item/device/megaphone, /obj/item/taperoll, /obj/item/device/radio/headset, /obj/item/device/robotanalyzer, /obj/item/weapon/material/minihoe, /obj/item/weapon/material/knife/machete/hatchet, /obj/item/device/analyzer/plant_analyzer, /obj/item/weapon/extinguisher/mini, /obj/item/weapon/tape_roll, /obj/item/device/integrated_electronics/wirer, /obj/item/device/integrated_electronics/debugger, //Vorestation edit adding debugger to toolbelt can hold list ) /obj/item/weapon/storage/belt/utility/full starts_with = list( /obj/item/weapon/tool/screwdriver, /obj/item/weapon/tool/wrench, /obj/item/weapon/weldingtool, /obj/item/weapon/tool/crowbar, /obj/item/weapon/tool/wirecutters, /obj/item/stack/cable_coil/random_belt ) /obj/item/weapon/storage/belt/utility/atmostech starts_with = list( /obj/item/weapon/tool/screwdriver, /obj/item/weapon/tool/wrench, /obj/item/weapon/weldingtool, /obj/item/weapon/tool/crowbar, /obj/item/weapon/tool/wirecutters, ) /obj/item/weapon/storage/belt/utility/chief name = "chief engineer's toolbelt" desc = "Holds tools, looks snazzy." icon_state = "utilitybelt_ce" item_state = "utility_ce" /obj/item/weapon/storage/belt/utility/chief/full starts_with = list( /obj/item/weapon/tool/screwdriver/power, /obj/item/weapon/tool/crowbar/power, /obj/item/weapon/weldingtool/experimental, /obj/item/device/multitool, /obj/item/stack/cable_coil/random_belt, /obj/item/weapon/extinguisher/mini, /obj/item/device/analyzer ) /obj/item/weapon/storage/belt/medical name = "medical belt" desc = "Can hold various medical equipment." icon_state = "medical" can_hold = list( /obj/item/device/healthanalyzer, /obj/item/weapon/dnainjector, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/reagent_containers/pill, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/storage/quickdraw/syringe_case, //VOREStation Addition - Adds syringe cases, /obj/item/weapon/flame/lighter/zippo, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/pill_bottle, /obj/item/stack/medical, /obj/item/device/radio/headset, /obj/item/device/pda, /obj/item/taperoll, /obj/item/device/megaphone, /obj/item/clothing/mask/surgical, /obj/item/clothing/head/surgery, /obj/item/clothing/gloves, /obj/item/weapon/reagent_containers/hypospray, /obj/item/clothing/glasses, /obj/item/weapon/tool/crowbar, /obj/item/device/flashlight, /obj/item/weapon/cell/device, /obj/item/weapon/extinguisher/mini, /obj/item/weapon/storage/quickdraw/syringe_case ) /obj/item/weapon/storage/belt/medical/emt name = "EMT utility belt" desc = "A sturdy black webbing belt with attached pouches." icon_state = "ems" /obj/item/weapon/storage/belt/security name = "security belt" desc = "Can hold security gear like handcuffs and flashes." icon_state = "security" max_w_class = ITEMSIZE_NORMAL can_hold = list( /obj/item/weapon/grenade, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/handcuffs, /obj/item/device/flash, /obj/item/clothing/glasses, /obj/item/ammo_casing/a12g, /obj/item/ammo_magazine, /obj/item/weapon/cell/device, /obj/item/weapon/reagent_containers/food/snacks/donut/, /obj/item/weapon/melee/baton, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/gun/energy/stunrevolver, /obj/item/weapon/gun/magnetic/railgun/heater/pistol, /obj/item/weapon/gun/energy/gun, /obj/item/weapon/flame/lighter, /obj/item/device/flashlight, /obj/item/device/taperecorder, /obj/item/device/tape, /obj/item/device/pda, /obj/item/device/radio/headset, /obj/item/clothing/gloves, /obj/item/device/hailer, /obj/item/device/megaphone, /obj/item/weapon/melee, /obj/item/clothing/accessory/badge, /obj/item/weapon/gun/projectile/sec, /obj/item/weapon/gun/projectile/p92x, /obj/item/taperoll, /obj/item/weapon/gun/projectile/colt/detective, /obj/item/device/holowarrant ) /obj/item/weapon/storage/belt/detective name = "forensic utility belt" desc = "A belt for holding forensics equipment." icon_state = "security" storage_slots = 7 max_w_class = ITEMSIZE_NORMAL can_hold = list( /obj/item/device/taperecorder, /obj/item/device/tape, /obj/item/clothing/glasses, /obj/item/device/flashlight, /obj/item/weapon/cell/device, /obj/item/weapon/reagent_containers/spray/luminol, /obj/item/weapon/sample, /obj/item/weapon/forensics/sample_kit/powder, /obj/item/weapon/forensics/swab, /obj/item/device/uv_light, /obj/item/weapon/forensics/sample_kit, /obj/item/weapon/photo, /obj/item/device/camera_film, /obj/item/device/camera, /obj/item/weapon/autopsy_scanner, /obj/item/device/mass_spectrometer, /obj/item/clothing/accessory/badge, /obj/item/device/reagent_scanner, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/syringe, /obj/item/device/pda, /obj/item/device/hailer, /obj/item/device/megaphone, /obj/item/device/radio/headset, /obj/item/clothing/gloves, /obj/item/taperoll, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/handcuffs, /obj/item/device/flash, /obj/item/weapon/flame/lighter, /obj/item/weapon/reagent_containers/food/snacks/donut/, /obj/item/ammo_magazine, /obj/item/weapon/gun/projectile/colt/detective, /obj/item/device/holowarrant ) /obj/item/weapon/storage/belt/soulstone name = "soul stone belt" desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away" icon_state = "soulstone" storage_slots = 6 can_hold = list( /obj/item/device/soulstone ) /obj/item/weapon/storage/belt/soulstone/full starts_with = list(/obj/item/device/soulstone = 6) /obj/item/weapon/storage/belt/utility/alien name = "alien belt" desc = "A belt(?) that can hold things." icon = 'icons/obj/abductor.dmi' icon_state = "belt" item_state = "security" /obj/item/weapon/storage/belt/utility/alien/full starts_with = list( /obj/item/weapon/tool/screwdriver/alien, /obj/item/weapon/tool/wrench/alien, /obj/item/weapon/weldingtool/alien, /obj/item/weapon/tool/crowbar/alien, /obj/item/weapon/tool/wirecutters/alien, /obj/item/device/multitool/alien, /obj/item/stack/cable_coil/alien ) /obj/item/weapon/storage/belt/medical/alien name = "alien belt" desc = "A belt(?) that can hold things." icon = 'icons/obj/abductor.dmi' icon_state = "belt" item_state = "security" storage_slots = 8 can_hold = list( /obj/item/device/healthanalyzer, /obj/item/weapon/dnainjector, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/reagent_containers/pill, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/flame/lighter/zippo, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/pill_bottle, /obj/item/stack/medical, /obj/item/device/radio/headset, /obj/item/device/pda, /obj/item/taperoll, /obj/item/device/megaphone, /obj/item/clothing/mask/surgical, /obj/item/clothing/head/surgery, /obj/item/clothing/gloves, /obj/item/weapon/reagent_containers/hypospray, /obj/item/clothing/glasses, /obj/item/weapon/tool/crowbar, /obj/item/device/flashlight, /obj/item/weapon/cell/device, /obj/item/weapon/extinguisher/mini, /obj/item/weapon/surgical ) /obj/item/weapon/storage/belt/medical/alien starts_with = list( /obj/item/weapon/surgical/scalpel/alien, /obj/item/weapon/surgical/hemostat/alien, /obj/item/weapon/surgical/retractor/alien, /obj/item/weapon/surgical/circular_saw/alien, /obj/item/weapon/surgical/FixOVein/alien, /obj/item/weapon/surgical/bone_clamp/alien, /obj/item/weapon/surgical/cautery/alien, /obj/item/weapon/surgical/surgicaldrill/alien ) /obj/item/weapon/storage/belt/champion name = "championship belt" desc = "Proves to the world that you are the strongest!" icon_state = "champion" storage_slots = 1 can_hold = list( "/obj/item/clothing/mask/luchador" ) /obj/item/weapon/storage/belt/security/tactical name = "combat belt" desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage." icon_state = "swat" storage_slots = 9 max_w_class = ITEMSIZE_NORMAL max_storage_space = ITEMSIZE_COST_NORMAL * 7 /obj/item/weapon/storage/belt/security/tactical/bandolier name = "combat belt" desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage." icon_state = "bandolier" /obj/item/weapon/storage/belt/janitor name = "janitorial belt" desc = "A belt used to hold most janitorial supplies." icon_state = "janitor" storage_slots = 7 max_w_class = ITEMSIZE_NORMAL can_hold = list( /obj/item/clothing/glasses, /obj/item/device/flashlight, /obj/item/weapon/cell/device, /obj/item/weapon/grenade, /obj/item/device/pda, /obj/item/device/radio/headset, /obj/item/clothing/gloves, /obj/item/clothing/mask/surgical, //sterile mask, /obj/item/device/assembly/mousetrap, /obj/item/weapon/light/bulb, /obj/item/weapon/light/tube, /obj/item/weapon/flame/lighter, /obj/item/device/megaphone, /obj/item/taperoll, /obj/item/weapon/reagent_containers/spray, /obj/item/weapon/soap ) /obj/item/weapon/storage/belt/archaeology name = "excavation gear-belt" desc = "Can hold various excavation gear." icon_state = "gear" can_hold = list( /obj/item/weapon/storage/box/samplebags, /obj/item/device/core_sampler, /obj/item/device/beacon_locator, /obj/item/device/radio/beacon, /obj/item/device/gps, /obj/item/device/measuring_tape, /obj/item/device/flashlight, /obj/item/weapon/cell/device, /obj/item/weapon/pickaxe, /obj/item/device/depth_scanner, /obj/item/device/camera, /obj/item/weapon/paper, /obj/item/weapon/photo, /obj/item/weapon/folder, /obj/item/weapon/pen, /obj/item/weapon/folder, /obj/item/weapon/clipboard, /obj/item/weapon/anodevice, /obj/item/clothing/glasses, /obj/item/weapon/tool/wrench, /obj/item/weapon/storage/excavation, /obj/item/weapon/anobattery, /obj/item/device/ano_scanner, /obj/item/weapon/pickaxe/hand, /obj/item/device/xenoarch_multi_tool, /obj/item/weapon/pickaxe/excavationdrill ) /obj/item/weapon/storage/belt/fannypack name = "leather fannypack" desc = "A dorky fannypack for keeping small items in." icon_state = "fannypack_leather" item_state = "fannypack_leather" max_w_class = ITEMSIZE_SMALL storage_slots = null max_storage_space = ITEMSIZE_COST_NORMAL * 2 /obj/item/weapon/storage/belt/fannypack/black name = "black fannypack" icon_state = "fannypack_black" item_state = "fannypack_black" /obj/item/weapon/storage/belt/fannypack/blue name = "blue fannypack" icon_state = "fannypack_blue" item_state = "fannypack_blue" /obj/item/weapon/storage/belt/fannypack/cyan name = "cyan fannypack" icon_state = "fannypack_cyan" item_state = "fannypack_cyan" /obj/item/weapon/storage/belt/fannypack/green name = "green fannypack" icon_state = "fannypack_green" item_state = "fannypack_green" /obj/item/weapon/storage/belt/fannypack/orange name = "orange fannypack" icon_state = "fannypack_orange" item_state = "fannypack_orange" /obj/item/weapon/storage/belt/fannypack/purple name = "purple fannypack" icon_state = "fannypack_purple" item_state = "fannypack_purple" /obj/item/weapon/storage/belt/fannypack/red name = "red fannypack" icon_state = "fannypack_red" item_state = "fannypack_red" /obj/item/weapon/storage/belt/fannypack/white name = "white fannypack" icon_state = "fannypack_white" item_state = "fannypack_white" /obj/item/weapon/storage/belt/fannypack/yellow name = "yellow fannypack" icon_state = "fannypack_yellow" item_state = "fannypack_yellow" /obj/item/weapon/storage/belt/ranger name = "ranger belt" desc = "The fancy utility-belt holding the tools, cuffs and gadgets of the Go Go ERT-Rangers. The belt buckle is not real phoron, but it is still surprisingly comfortable to wear." icon = 'icons/obj/clothing/ranger.dmi' icon_state = "ranger_belt"