/* * Prybar */ /obj/item/weapon/tool/prybar name = "pry bar" desc = "A steel bar with a wedge, designed specifically for opening unpowered doors in an emergency. It comes in a variety of configurations - collect them all!" icon = 'icons/obj/tools_vr.dmi' icon_state = "prybar" slot_flags = SLOT_BELT force = 4 throwforce = 5 pry = 1 item_state = "crowbar" w_class = ITEMSIZE_SMALL origin_tech = list(TECH_ENGINEERING = 1) matter = list(DEFAULT_WALL_MATERIAL = 30) attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit") usesound = 'sound/items/crowbar.ogg' toolspeed = 1 var/random_color = TRUE /obj/item/weapon/tool/prybar/red icon_state = "prybar_red" item_state = "crowbar_red" random_color = FALSE /obj/item/weapon/tool/prybar/New() if(random_color) icon_state = "prybar[pick("","_green","_aubergine","_blue")]" . = ..()