/obj/item/clothing/gloves/arm_guard name = "arm guards" desc = "These arm guards will protect your hands and arms." body_parts_covered = HANDS|ARMS overgloves = 1 punch_force = 3 w_class = ITEMSIZE_NORMAL drop_sound = 'sound/items/drop/metalshield.ogg' pickup_sound = 'sound/items/pickup/axe.ogg' /obj/item/clothing/gloves/arm_guard/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = FALSE) if(..()) //This will only run if no other problems occured when equiping. if(H.wear_suit) if(H.wear_suit.body_parts_covered & ARMS) to_chat(H, "You can't wear \the [src] with \the [H.wear_suit], it's in the way.") return 0 for(var/obj/item/clothing/accessory/A in H.wear_suit) if(A.body_parts_covered & ARMS) to_chat(H, "You can't wear \the [src] with \the [H.wear_suit]'s [A], it's in the way.") return 0 return 1 /obj/item/clothing/gloves/arm_guard/laserproof name = "ablative arm guards" desc = "These arm guards will protect your hands and arms from energy weapons." icon_state = "arm_guards_laser" item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat") siemens_coefficient = 0.4 //This is worse than the other ablative pieces, to avoid this from becoming the poor warden's insulated gloves. armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/gloves/arm_guard/bulletproof name = "bullet resistant arm guards" desc = "These arm guards will protect your hands and arms from ballistic weapons." icon_state = "arm_guards_bullet" item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat") siemens_coefficient = 0.7 armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/gloves/arm_guard/riot name = "riot arm guards" desc = "These arm guards will protect your hands and arms from close combat weapons." icon_state = "arm_guards_riot" item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat") siemens_coefficient = 0.5 armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/gloves/arm_guard/combat name = "combat arm guards" desc = "These arm guards will protect your hands and arms from a variety of weapons." icon_state = "arm_guards_combat" item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat") siemens_coefficient = 0.6 armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0) /obj/item/clothing/gloves/arm_guard/flexitac name = "tactical arm guards" desc = "These arm guards will protect your hands and arms from a variety of weapons while still allowing mobility." icon_state = "arm_guards_flexitac" item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat") siemens_coefficient = 0.6 armor = list(melee = 40, bullet = 40, laser = 60, energy = 35, bomb = 30, bio = 0, rad = 0) min_cold_protection_temperature = T0C - 20 cold_protection = ARMS