/obj/item/clothing/shoes/leg_guard name = "leg guards" desc = "These will protect your legs and feet." body_parts_covered = LEGS|FEET slowdown = SHOES_SLOWDOWN+0.5 species_restricted = null //Unathi and Taj can wear leg armor now w_class = ITEMSIZE_NORMAL step_volume_mod = 1.3 can_hold_knife = TRUE drop_sound = 'sound/items/drop/boots.ogg' pickup_sound = 'sound/items/pickup/boots.ogg' /obj/item/clothing/shoes/leg_guard/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = FALSE) if(..()) //This will only run if no other problems occured when equiping. if(H.wear_suit) if(H.wear_suit.body_parts_covered & LEGS) to_chat(H, "You can't wear \the [src] with \the [H.wear_suit], it's in the way.") return 0 for(var/obj/item/clothing/accessory/A in H.wear_suit) if(A.body_parts_covered & LEGS) to_chat(H, "You can't wear \the [src] with \the [H.wear_suit]'s [A], it's in the way.") return 0 return 1 /obj/item/clothing/shoes/leg_guard/laserproof name = "ablative leg guards" desc = "These will protect your legs and feet from energy weapons." icon_state = "leg_guards_laser" item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots") siemens_coefficient = 0.1 armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/shoes/leg_guard/bulletproof name = "bullet resistant leg guards" desc = "These will protect your legs and feet from ballistic weapons." icon_state = "leg_guards_bullet" item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots") siemens_coefficient = 0.7 armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/shoes/leg_guard/riot name = "riot leg guards" desc = "These will protect your legs and feet from close combat weapons." icon_state = "leg_guards_riot" item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots") siemens_coefficient = 0.5 armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/shoes/leg_guard/combat name = "combat leg guards" desc = "These will protect your legs and feet from a variety of weapons." icon_state = "leg_guards_combat" item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots") siemens_coefficient = 0.6 armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0) /obj/item/clothing/shoes/leg_guard/flexitac name = "tactical leg guards" desc = "These will protect your legs and feet from a variety of weapons while still allowing mobility." icon_state = "leg_guards_flexitac" item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots") siemens_coefficient = 0.6 slowdown = SHOES_SLOWDOWN+0.2 armor = list(melee = 40, bullet = 40, laser = 60, energy = 35, bomb = 30, bio = 0, rad = 0) min_cold_protection_temperature = T0C - 20 cold_protection = LEGS