/obj/item/clothing/suit/armor/heavy name = "heavy armor" desc = "An old military-grade suit of armor. Incredibly robust against brute force damage! However, it offers little protection from energy-based weapons, which, combined with its bulk, makes it woefully obsolete." icon_state = "heavy" item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat") armor = list(melee = 90, bullet = 80, laser = 10, energy = 10, bomb = 80, bio = 0, rad = 0) w_class = ITEMSIZE_HUGE // massively bulky item gas_transfer_coefficient = 0.90 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 5 // If you're a tank you're gonna move like a tank. flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT siemens_coefficient = 0 /obj/item/clothing/suit/armor/vest/wolftaur name = "wolf-taur armor vest" desc = "An armored vest that protects against some damage. It appears to be created for a wolf-taur." species_restricted = null //Species restricted since all it cares about is a taur half icon = 'icons/mob/taursuits_wolf_vr.dmi' icon_state = "wolf_item" item_state = "heavy_wolf_armor" mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0) if(..()) if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf)) return ..() else to_chat(H,"You need to have a wolf-taur half to wear this.") return 0 // HoS armor improved by Vorestation to be slightly better than normal security stuff. /obj/item/clothing/suit/storage/vest/hoscoat armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0) /obj/item/clothing/suit/storage/vest/hos armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0) /obj/item/clothing/suit/storage/vest/hoscoat/jensen name = "armored trenchcoat" desc = "A trenchcoat augmented with a special alloy for some protection and style." icon_state = "hostrench" flags_inv = HIDEHOLSTER // Override Polaris's "confederate" naming convention. I hate it. /obj/item/clothing/suit/storage/vest/solgov name = "peacekeeper armored vest" desc = "A synthetic armor vest. This one is marked with the crest of the Terran Commonwealth Government." /obj/item/clothing/suit/storage/vest/solgov/heavy name = "peacekeeper heavy armored vest" desc = "A synthetic armor vest with PEACEKEEPER printed in distinctive blue lettering on the chest. This one has added webbing and ballistic plates." /obj/item/clothing/suit/storage/vest/solgov/security name = "master at arms heavy armored vest" desc = "A synthetic armor vest with MASTER AT ARMS printed in silver lettering on the chest. This one has added webbing and ballistic plates." /obj/item/clothing/suit/storage/vest/solgov/command name = "commander heavy armored vest" desc = "A synthetic armor vest with COMMANDER printed in detailed gold lettering on the chest. This one has added webbing and ballistic plates." /obj/item/clothing/suit/armor/combat/USDF name = "marine body armor" desc = "When I joined the Corps, we didn't have any fancy-schmanzy armor. We had sticks! Two sticks, and a rock for the whole platoon-and we had to share the rock!" icon_state = "unsc_armor" icon = 'icons/obj/clothing/suits_vr.dmi' icon_override = 'icons/mob/suit_vr.dmi' body_parts_covered = UPPER_TORSO|LOWER_TORSO // ToDo: Break up the armor into smaller bits. /obj/item/clothing/suit/armor/combat/imperial name = "imperial soldier armor" desc = "Made out of an especially light metal, it lets you conquer in style." icon_state = "ge_armor" icon = 'icons/obj/clothing/suits_vr.dmi' icon_override = 'icons/mob/suit_vr.dmi' body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/suit/armor/combat/imperial/centurion name = "imperial centurion armor" desc = "Not all heroes wear capes, but it'd be cooler if they did." icon_state = "ge_armorcent" /obj/item/clothing/suit/storage/vest/wardencoat/alt2 icon = 'icons/obj/clothing/suits_vr.dmi' icon_override = 'icons/mob/suit_vr.dmi' /obj/item/clothing/suit/storage/vest/hoscoat/jensen/alt icon = 'icons/obj/clothing/suits_vr.dmi' icon_override = 'icons/mob/suit_vr.dmi' // Armor Versions Here /obj/item/clothing/suit/armor/combat/crusader name = "crusader armor" desc = "ye olde knight, risen again." icon_state = "crusader" icon = 'icons/obj/clothing/knights_vr.dmi' icon_override = 'icons/obj/clothing/knights_vr.dmi' body_parts_covered = UPPER_TORSO|LOWER_TORSO armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 2 /obj/item/clothing/suit/armor/combat/crusader/bedevere name = "bedevere's armor" desc = "ye olde knight, risen again." icon_state = "bedevere" body_parts_covered = UPPER_TORSO|LOWER_TORSO // Costume Versions Here /obj/item/clothing/suit/armor/combat/crusader_costume name = "crusader costume armor" desc = "ye olde knight, risen again." icon_state = "crusader" icon = 'icons/obj/clothing/knights_vr.dmi' icon_override = 'icons/obj/clothing/knights_vr.dmi' body_parts_covered = UPPER_TORSO|LOWER_TORSO armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 1 /obj/item/clothing/suit/armor/combat/crusader_costume/bedevere name = "bedevere's costume armor" desc = "ye olde knight, risen again." icon_state = "bedevere" body_parts_covered = UPPER_TORSO|LOWER_TORSO