// Compile in the map for CI testing if we're testing compileability of all the maps #if MAP_TEST #include "screebarge.dmm" #endif // Map template for spawning the shuttle /datum/map_template/om_ships/screebarge name = "OM Ship - Battle Barge" desc = "The BATTLE BARGE." mappath = 'screebarge.dmm' annihilate = TRUE // The shuttle's area(s) /area/shuttle/screebarge icon_state = "shuttle2" requires_power = 1 /area/shuttle/screebarge/fore name = "\improper Battle Barge - Fore" /area/shuttle/screebarge/mid name = "\improper Battle Barge - Mid" /area/shuttle/screebarge/aft name = "\improper Battle Barge - Aft" // The shuttle's 'shuttle' computer /obj/machinery/computer/shuttle_control/explore/screebarge name = "short jump console" shuttle_tag = "XN-29 Prototype Shuttle" req_one_access = list(access_pilot) // A shuttle lateloader landmark /obj/effect/shuttle_landmark/shuttle_initializer/screebarge name = "Origin - Battle Barge" base_area = /area/space base_turf = /turf/space landmark_tag = "omship_spawn_battlebarge" shuttle_type = /datum/shuttle/autodock/overmap/screebarge // The 'shuttle' /datum/shuttle/autodock/overmap/screebarge name = "Battle Barge" current_location = "omship_spawn_battlebarge" docking_controller_tag = "battlebarge_docker" shuttle_area = list(/area/shuttle/screebarge/fore,/area/shuttle/screebarge/mid,/area/shuttle/screebarge/aft) fuel_consumption = 0 defer_initialisation = TRUE //We're not loaded until an admin does it // The 'ship' /obj/effect/overmap/visitable/ship/landable/screebarge name = "Battle Barge" desc = "Some sort of makeshift battle barge. Appears to be armed." color = "#95c633" //Greenish vessel_mass = 3000 vessel_size = SHIP_SIZE_SMALL shuttle = "Battle Barge"