// This causes engine maps to get 'checked' and compiled, when undergoing a unit test. // This is so CI can validate PoIs, and ensure future changes don't break PoIs, as PoIs are loaded at runtime and the compiler can't catch errors. // When adding a new engine, please add it to this list. #if MAP_TEST #include "engine_rust.dmm" #include "engine_singulo.dmm" #include "engine_sme.dmm" #include "engine_tesla.dmm" #endif /datum/map_template/engine name = "Engine Content" desc = "It would be boring to have the same engine every day right?" // annihilate = TRUE - Would wipe out in a rectangular area unfortunately allow_duplicates = FALSE /datum/map_template/engine/rust name = "R-UST Engine" desc = "R-UST Fusion Tokamak Engine" mappath = 'maps/submaps/engine_submaps_vr/tether/engine_rust.dmm' /datum/map_template/engine/singulo name = "Singularity Engine" desc = "Lord Singuloth" mappath = 'maps/submaps/engine_submaps_vr/tether/engine_singulo.dmm' /datum/map_template/engine/supermatter name = "Supermatter Engine" desc = "Old Faithful Supermatter" mappath = 'maps/submaps/engine_submaps_vr/tether/engine_sme.dmm' /datum/map_template/engine/tesla name = "Edison's Bane" desc = "The Telsa Engine" mappath = 'maps/submaps/engine_submaps_vr/tether/engine_tesla.dmm'