/obj/item/weapon/grenade/smokebomb desc = "It is set to detonate in 2 seconds. These high-tech grenades can have their color adapted on the fly with a multitool!" name = "smoke bomb" icon = 'icons/obj/grenade.dmi' icon_state = "flashbang" det_time = 20 item_state = "flashbang" slot_flags = SLOT_BELT var/datum/effect/effect/system/smoke_spread/bad/smoke var/smoke_color var/smoke_strength = 8 /obj/item/weapon/grenade/smokebomb/New() ..() src.smoke = new /datum/effect/effect/system/smoke_spread/bad() src.smoke.attach(src) /obj/item/weapon/grenade/smokebomb/Destroy() qdel(smoke) smoke = null return ..() /obj/item/weapon/grenade/smokebomb/detonate() playsound(src, 'sound/effects/smoke.ogg', 50, 1, -3) src.smoke.set_up(10, 0, usr.loc) spawn(0) for(var/i = 1 to smoke_strength) src.smoke.start(smoke_color) sleep(10) qdel(src) return /obj/item/weapon/grenade/smokebomb/attackby(obj/item/I as obj, mob/user as mob) if(istype(I,/obj/item/device/multitool)) var/new_smoke_color = input(user, "Choose a color for the smoke:", "Smoke Color", smoke_color) as color|null if(new_smoke_color) smoke_color = new_smoke_color