/datum/species var/skull_type = /obj/item/weapon/digestion_remains/skull /datum/species/tajaran skull_type = /obj/item/weapon/digestion_remains/skull/tajaran /datum/species/unathi skull_type = /obj/item/weapon/digestion_remains/skull/unathi /datum/species/skrell skull_type = /obj/item/weapon/digestion_remains/skull/skrell /datum/species/spider skull_type = /obj/item/weapon/digestion_remains/skull/vasilissan /datum/species/akula skull_type = /obj/item/weapon/digestion_remains/skull/akula /datum/species/harpy skull_type = /obj/item/weapon/digestion_remains/skull/rapala /datum/species/vulpkanin skull_type = /obj/item/weapon/digestion_remains/skull/vulpkanin /datum/species/sergal skull_type = /obj/item/weapon/digestion_remains/skull/sergal /datum/species/hi_zorren skull_type = /obj/item/weapon/digestion_remains/skull/zorren /datum/species/nevrean skull_type = /obj/item/weapon/digestion_remains/skull/nevrean /datum/species/teshari skull_type = /obj/item/weapon/digestion_remains/skull/teshari /datum/species/vox skull_type = /obj/item/weapon/digestion_remains/skull/vox /obj/belly/proc/handle_remains_leaving(var/mob/living/M) if(!ishuman(M)) //Are we even humanoid? return var/mob/living/carbon/human/H = M if((H.species.name in remainless_species) || H.isSynthetic()) //Don't leave anything if there is nothing to leave return var/bones_amount = rand(2,3) //some random variety in amount of bones left if(prob(20)) //ribcage surviving whole is some luck new /obj/item/weapon/digestion_remains/ribcage(src,owner) bones_amount-- while(bones_amount) //throw in the rest new /obj/item/weapon/digestion_remains(src,owner) bones_amount-- var/skull_amount = 1 if(H.species.skull_type) new H.species.skull_type(src, owner) skull_amount-- if(skull_amount && H.species.selects_bodytype) // We still haven't found correct skull... if(H.species.base_species == SPECIES_HUMAN) new /obj/item/weapon/digestion_remains/skull/unknown(src,owner) else new /obj/item/weapon/digestion_remains/skull/unknown/anthro(src,owner) else if(skull_amount) // Something entirely different... new /obj/item/weapon/digestion_remains/skull/unknown(src,owner) /obj/item/weapon/digestion_remains name = "bone" desc = "A bleached bone. It's very non-descript and its hard to tell what species or part of the body it came from." icon = 'icons/obj/bones_vr.dmi' icon_state = "generic" force = 0 throwforce = 0 item_state = "bone" w_class = ITEMSIZE_SMALL var/pred_ckey var/pred_name /obj/item/weapon/digestion_remains/Initialize(var/mapload, var/mob/living/pred) . = ..() if(!mapload) pred_ckey = pred?.ckey pred_name = pred?.name /obj/item/weapon/digestion_remains/attack_self(var/mob/user) if(user.a_intent == I_HURT) to_chat(user,"As you squeeze the [name], it crumbles into dust and falls apart into nothing!") qdel(src) /obj/item/weapon/digestion_remains/ribcage name = "ribcage" desc = "A bleached ribcage. It's very white and definitely has seen better times. Hard to tell what it belonged to." icon_state = "ribcage" /obj/item/weapon/digestion_remains/skull name = "skull" desc = "A bleached skull. It looks very weakened. Seems like it belonged to a human." icon_state = "skull" /obj/item/weapon/digestion_remains/skull/tajaran desc = "A bleached skull. It looks very weakened. Seems like it belonged to a tajara." icon_state = "skull_taj" /obj/item/weapon/digestion_remains/skull/unathi desc = "A bleached skull. It looks very weakened. Seems like it belonged to an unathi." icon_state = "skull_unathi" /obj/item/weapon/digestion_remains/skull/skrell desc = "A bleached skull. It looks very weakened. Seems like it belonged to a skrell." icon_state = "skull" /obj/item/weapon/digestion_remains/skull/vasilissan desc = "A bleached skull. It looks very weakened. Seems like it belonged to a vasilissan." icon_state = "skull" /obj/item/weapon/digestion_remains/skull/akula desc = "A bleached skull. It looks very weakened. Seems like it belonged to an akula." icon_state = "skull_unathi" /obj/item/weapon/digestion_remains/skull/rapala desc = "A bleached skull. It looks very weakened. Seems like it belonged to a rapala." icon_state = "skull" /obj/item/weapon/digestion_remains/skull/vulpkanin desc = "A bleached skull. It looks very weakened. Seems like it belonged to a vulpkanin." icon_state = "skull_taj" /obj/item/weapon/digestion_remains/skull/sergal desc = "A bleached skull. It looks very weakened. Seems like it belonged to a sergal." icon_state = "skull_taj" /obj/item/weapon/digestion_remains/skull/zorren desc = "A bleached skull. It looks very weakened. Seems like it belonged to a zorren." icon_state = "skull_taj" /obj/item/weapon/digestion_remains/skull/nevrean desc = "A bleached skull. It looks very weakened. Seems like it belonged to a nevrean." icon_state = "skull_taj" /obj/item/weapon/digestion_remains/skull/teshari desc = "A bleached skull. It looks very weakened. Seems like it belonged to a teshari." icon_state = "skull_taj" /obj/item/weapon/digestion_remains/skull/vox desc = "A bleached skull. It looks very weakened. Seems like it belonged to a vox." icon_state = "skull_taj" /obj/item/weapon/digestion_remains/skull/unknown desc = "A bleached skull. It looks very weakened. You can't quite tell what species it belonged to." icon_state = "skull" /obj/item/weapon/digestion_remains/skull/unknown/anthro icon_state = "skull_taj"