/mob/dead/observer name = "ghost" desc = "It's a g-g-g-g-ghooooost!" //jinkies! icon = 'mob.dmi' icon_state = "ghost" layer = 4 stat = DEAD density = 0 canmove = 0 blinded = 0 anchored = 1 // don't get pushed around var/mob/corpse = null // observer mode var/datum/hud/living/carbon/hud = null // hud